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Acrobatic I (ACROBAT1)
Expertise: Acrobatic I Requires : A skill of type: Acrobatic. Only highest class levels greater than or equal to 28. A base dexterity of at least 13. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic II (ACROBAT2)
Expertise: Acrobatic II Requires : The following expertise: Acrobatic I. A skill of type: Acrobatic. Only highest class levels greater than or equal to 33. A base dexterity of at least 14. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic III (ACROBAT3)
Expertise: Acrobatic III Requires : The following expertise: Acrobatic II. A skill of type: Acrobatic. Only highest class levels greater than or equal to 38. A base dexterity of at least 15. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IV (ACROBAT4)
Expertise: Acrobatic IV Requires : The following expertise: Acrobatic III. A skill of type: Acrobatic. Only highest class levels greater than or equal to 43. A base dexterity of at least 16. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic V (ACROBAT5)
Expertise: Acrobatic V Requires : The following expertise: Acrobatic IV. A skill of type: Acrobatic. Only highest class levels greater than or equal to 48. A base dexterity of at least 17. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VI (ACROBAT6)
Expertise: Acrobatic VI Requires : The following expertise: Acrobatic V. A skill of type: Acrobatic. Only highest class levels greater than or equal to 53. A base dexterity of at least 18. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VII (ACROBAT7)
Expertise: Acrobatic VII Requires : The following expertise: Acrobatic VI. A skill of type: Acrobatic. Only highest class levels greater than or equal to 58. A base dexterity of at least 19. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VIII (ACROBAT8)
Expertise: Acrobatic VIII Requires : The following expertise: Acrobatic VII. A skill of type: Acrobatic. Only highest class levels greater than or equal to 63. A base dexterity of at least 20. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IX (ACROBAT9)
Expertise: Acrobatic IX Requires : The following expertise: Acrobatic VIII. A skill of type: Acrobatic. Only highest class levels greater than or equal to 68. A base dexterity of at least 21. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic X (ACROBAT10)
Expertise: Acrobatic X Requires : The following expertise: Acrobatic IX. A skill of type: Acrobatic. Only highest class levels greater than or equal to 73. A base dexterity of at least 22. The ability to make more graceful and powerful acrobatic maneuvers.
Acting I (ACTING1)
Expertise: Acting I Requires : A skill of type: Theatre. Only highest class levels greater than or equal to 23. A base charisma of at least 13. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting II (ACTING2)
Expertise: Acting II Requires : The following expertise: Acting I. A skill of type: Theatre. Only highest class levels greater than or equal to 28. A base charisma of at least 14. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting III (ACTING3)
Expertise: Acting III Requires : The following expertise: Acting II. A skill of type: Theatre. Only highest class levels greater than or equal to 33. A base charisma of at least 15. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting IV (ACTING4)
Expertise: Acting IV Requires : The following expertise: Acting III. A skill of type: Theatre. Only highest class levels greater than or equal to 38. A base charisma of at least 16. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting V (ACTING5)
Expertise: Acting V Requires : The following expertise: Acting IV. A skill of type: Theatre. Only highest class levels greater than or equal to 43. A base charisma of at least 17. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VI (ACTING6)
Expertise: Acting VI Requires : The following expertise: Acting V. A skill of type: Theatre. Only highest class levels greater than or equal to 48. A base charisma of at least 18. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VII (ACTING7)
Expertise: Acting VII Requires : The following expertise: Acting VI. A skill of type: Theatre. Only highest class levels greater than or equal to 53. A base charisma of at least 19. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VIII (ACTING8)
Expertise: Acting VIII Requires : The following expertise: Acting VII. A skill of type: Theatre. Only highest class levels greater than or equal to 58. A base charisma of at least 20. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting IX (ACTING9)
Expertise: Acting IX Requires : The following expertise: Acting VIII. A skill of type: Theatre. Only highest class levels greater than or equal to 63. A base charisma of at least 21. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting X (ACTING10)
Expertise: Acting X Requires : The following expertise: Acting IX. A skill of type: Theatre. Only highest class levels greater than or equal to 68. A base charisma of at least 22. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Advanced Cooking I (ADVNCOOK1)
Expertise: Advanced Cooking I Requires : A skill of type: Epicurean. Only highest class levels greater than or equal to 21. A base wisdom of at least 14. A base intelligence of at least 14. The ability to cook items of higher level. Items cooked "Improved" are also a tiny bit better.
Advanced Cooking II (ADVNCOOK2)
Expertise: Advanced Cooking II Requires : The following expertise: Advanced Cooking I. A skill of type: Epicurean. Only highest class levels greater than or equal to 41. A base wisdom of at least 18. A base intelligence of at least 18. The ability to cook items of higher level. Items cooked "Enhanced" are also a little better.
Advanced Cooking III (ADVNCOOK3)
Expertise: Advanced Cooking III Requires : The following expertise: Advanced Cooking II. A skill of type: Epicurean. Only highest class levels greater than or equal to 61. A base wisdom of at least 22. A base intelligence of at least 22. The ability to cook items of higher level. Items cooked "Superior" are also better.
Advanced Crafting I (ADVNCRAFT1)
Raft is an item that is craftable by Boatwrighting.
Advanced Crafting II (ADVNCRAFT2)
Raft is an item that is craftable by Boatwrighting.
Advanced Crafting III (ADVNCRAFT3)
Raft is an item that is craftable by Boatwrighting.
Airelist I (AIRELIST1)
Expertise: Airelist I Requires : A skill of type: Gassing. Only highest class levels greater than or equal to 31. A base dexterity of at least 13. The ability to deal more damage from magical gassing attacks
Airelist II (AIRELIST2)
Expertise: Airelist II Requires : The following expertise: Airelist I. A skill of type: Gassing. Only highest class levels greater than or equal to 36. A base dexterity of at least 14. The ability to deal more damage from magical gassing attacks
Airelist III (AIRELIST3)
Expertise: Airelist III Requires : The following expertise: Airelist II. A skill of type: Gassing. Only highest class levels greater than or equal to 41. A base dexterity of at least 15. The ability to deal more damage from magical gassing attacks
Airelist IV (AIRELIST4)
Expertise: Airelist IV Requires : The following expertise: Airelist III. A skill of type: Gassing. Only highest class levels greater than or equal to 46. A base dexterity of at least 16. The ability to deal more damage from magical gassing attacks
Airelist V (AIRELIST5)
Expertise: Airelist V Requires : The following expertise: Airelist IV. A skill of type: Gassing. Only highest class levels greater than or equal to 51. A base dexterity of at least 17. The ability to deal more damage from magical gassing attacks
Airelist VI (AIRELIST6)
Expertise: Airelist VI Requires : The following expertise: Airelist V. A skill of type: Gassing. Only highest class levels greater than or equal to 56. A base dexterity of at least 18. The ability to deal more damage from magical gassing attacks
Airelist VII (AIRELIST7)
Expertise: Airelist VII Requires : The following expertise: Airelist VI. A skill of type: Gassing. Only highest class levels greater than or equal to 61. A base dexterity of at least 19. The ability to deal more damage from magical gassing attacks
Airelist VIII (AIRELIST8)
Expertise: Airelist VIII Requires : The following expertise: Airelist VII. A skill of type: Gassing. Only highest class levels greater than or equal to 66. A base dexterity of at least 20. The ability to deal more damage from magical gassing attacks
Airelist IX (AIRELIST9)
Expertise: Airelist IX Requires : The following expertise: Airelist VIII. A skill of type: Gassing. Only highest class levels greater than or equal to 71. A base dexterity of at least 21. The ability to deal more damage from magical gassing attacks
Airelist X (AIRELIST10)
Expertise: Airelist X Requires : The following expertise: Airelist IX. A skill of type: Gassing. Only highest class levels greater than or equal to 76. A base dexterity of at least 22. The ability to deal more damage from magical gassing attacks
Anatomy I (ANATOMY1)
Expertise: Anatomy I Requires : A skill of type: Anatomy. Only highest class levels greater than or equal to 14. A base intelligence of at least 13. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy II (ANATOMY2)
Expertise: Anatomy II Requires : The following expertise: Anatomy I. A skill of type: Anatomy. Only highest class levels greater than or equal to 19. A base intelligence of at least 14. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy III (ANATOMY3)
Expertise: Anatomy III Requires : The following expertise: Anatomy II. A skill of type: Anatomy. Only highest class levels greater than or equal to 24. A base intelligence of at least 15. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IV (ANATOMY4)
Expertise: Anatomy IV Requires : The following expertise: Anatomy III. A skill of type: Anatomy. Only highest class levels greater than or equal to 29. A base intelligence of at least 16. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy V (ANATOMY5)
Expertise: Anatomy V Requires : The following expertise: Anatomy IV. A skill of type: Anatomy. Only highest class levels greater than or equal to 34. A base intelligence of at least 17. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VI (ANATOMY6)
Expertise: Anatomy VI Requires : The following expertise: Anatomy V. A skill of type: Anatomy. Only highest class levels greater than or equal to 39. A base intelligence of at least 18. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VII (ANATOMY7)
Expertise: Anatomy VII Requires : The following expertise: Anatomy VI. A skill of type: Anatomy. Only highest class levels greater than or equal to 44. A base intelligence of at least 19. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VIII (ANATOMY8)
Expertise: Anatomy VIII Requires : The following expertise: Anatomy VII. A skill of type: Anatomy. Only highest class levels greater than or equal to 49. A base intelligence of at least 20. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IX (ANATOMY9)
Expertise: Anatomy IX Requires : The following expertise: Anatomy VIII. A skill of type: Anatomy. Only highest class levels greater than or equal to 54. A base intelligence of at least 21. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy X (ANATOMY10)
Expertise: Anatomy X Requires : The following expertise: Anatomy IX. A skill of type: Anatomy. Only highest class levels greater than or equal to 59. A base intelligence of at least 22. Ability to apply improved anatomical knowledge to the practical arts.
Animal Affinity I (ANIMALIST1)
Expertise: Animal Affinity I Requires : A skill of type: Animal affinity. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity II (ANIMALIST2)
Expertise: Animal Affinity II Requires : The following expertise: Animal Affinity I. A skill of type: Animal affinity. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity III (ANIMALIST3)
Expertise: Animal Affinity III Requires : The following expertise: Animal Affinity II. A skill of type: Animal affinity. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IV (ANIMALIST4)
Expertise: Animal Affinity IV Requires : The following expertise: Animal Affinity III. A skill of type: Animal affinity. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity V (ANIMALIST5)
Expertise: Animal Affinity V Requires : The following expertise: Animal Affinity IV. A skill of type: Animal affinity. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VI (ANIMALIST6)
Expertise: Animal Affinity VI Requires : The following expertise: Animal Affinity V. A skill of type: Animal affinity. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VII (ANIMALIST7)
Expertise: Animal Affinity VII Requires : The following expertise: Animal Affinity VI. A skill of type: Animal affinity. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VIII (ANIMALIST8)
Expertise: Animal Affinity VIII Requires : The following expertise: Animal Affinity VII. A skill of type: Animal affinity. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IX (ANIMALIST9)
Expertise: Animal Affinity IX Requires : The following expertise: Animal Affinity VIII. A skill of type: Animal affinity. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity X (ANIMALIST10)
Expertise: Animal Affinity X Requires : The following expertise: Animal Affinity IX. A skill of type: Animal affinity. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Aqualist I (AQUALIST1)
Expertise: Aqualist I Requires : A skill of type: Freezing. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. The ability to deal more damage from magical cold and ice attacks
Aqualist II (AQUALIST2)
Expertise: Aqualist II Requires : The following expertise: Aqualist I. A skill of type: Freezing. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. The ability to deal more damage from magical cold and ice attacks
Aqualist III (AQUALIST3)
Expertise: Aqualist III Requires : The following expertise: Aqualist II. A skill of type: Freezing. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. The ability to deal more damage from magical cold and ice attacks
Aqualist IV (AQUALIST4)
Expertise: Aqualist IV Requires : The following expertise: Aqualist III. A skill of type: Freezing. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. The ability to deal more damage from magical cold and ice attacks
Aqualist V (AQUALIST5)
Expertise: Aqualist V Requires : The following expertise: Aqualist IV. A skill of type: Freezing. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. The ability to deal more damage from magical cold and ice attacks
Aqualist VI (AQUALIST6)
Expertise: Aqualist VI Requires : The following expertise: Aqualist V. A skill of type: Freezing. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. The ability to deal more damage from magical cold and ice attacks
Aqualist VII (AQUALIST7)
Expertise: Aqualist VII Requires : The following expertise: Aqualist VI. A skill of type: Freezing. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. The ability to deal more damage from magical cold and ice attacks
Aqualist VIII (AQUALIST8)
Expertise: Aqualist VIII Requires : The following expertise: Aqualist VII. A skill of type: Freezing. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. The ability to deal more damage from magical cold and ice attacks
Aqualist IX (AQUALIST9)
Expertise: Aqualist IX Requires : The following expertise: Aqualist VIII. A skill of type: Freezing. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. The ability to deal more damage from magical cold and ice attacks
Aqualist X (AQUALIST10)
Expertise: Aqualist X Requires : The following expertise: Aqualist IX. A skill of type: Freezing. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to deal more damage from magical cold and ice attacks
Arcane Lore I (WANDUSE1)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore II (WANDUSE2)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore III (WANDUSE3)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore IV (WANDUSE4)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore V (WANDUSE5)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore VI (WANDUSE6)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore VII (WANDUSE7)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore VIII (WANDUSE8)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore IX (WANDUSE9)
Wand is an item that is craftable by Blacksmithing.
Arcane Lore X (WANDUSE10)
Wand is an item that is craftable by Blacksmithing.
Armor Focus I (ARMORFOCUS1)
Expertise: Armor Focus I Requires : The following skill: Armor Specialization. Only highest class levels greater than or equal to 29. A base wisdom of at least 11. The ability to wear higher level armor.
Armor Focus II (ARMORFOCUS2)
Expertise: Armor Focus II Requires : The following expertise: Armor Focus I. The following skill: Armor Specialization. Only highest class levels greater than or equal to 34. A base wisdom of at least 12. The ability to wear higher level armor.
Armor Focus III (ARMORFOCUS3)
Expertise: Armor Focus III Requires : The following expertise: Armor Focus II. The following skill: Armor Specialization. Only highest class levels greater than or equal to 39. A base wisdom of at least 13. The ability to wear higher level armor.
Armor Focus IV (ARMORFOCUS4)
Expertise: Armor Focus IV Requires : The following expertise: Armor Focus III. The following skill: Armor Specialization. Only highest class levels greater than or equal to 44. A base wisdom of at least 14. The ability to wear higher level armor.
Armor Focus V (ARMORFOCUS5)
Expertise: Armor Focus V Requires : The following expertise: Armor Focus IV. The following skill: Armor Specialization. Only highest class levels greater than or equal to 49. A base wisdom of at least 15. The ability to wear higher level armor.
Armor Focus VI (ARMORFOCUS6)
Expertise: Armor Focus VI Requires : The following expertise: Armor Focus V. The following skill: Armor Specialization. Only highest class levels greater than or equal to 54. A base wisdom of at least 16. The ability to wear higher level armor.
Armor Focus VII (ARMORFOCUS7)
Expertise: Armor Focus VII Requires : The following expertise: Armor Focus VI. The following skill: Armor Specialization. Only highest class levels greater than or equal to 59. A base wisdom of at least 17. The ability to wear higher level armor.
Armor Focus VIII (ARMORFOCUS8)
Expertise: Armor Focus VIII Requires : The following expertise: Armor Focus VII. The following skill: Armor Specialization. Only highest class levels greater than or equal to 64. A base wisdom of at least 18. The ability to wear higher level armor.
Armor Focus IX (ARMORFOCUS9)
Expertise: Armor Focus IX Requires : The following expertise: Armor Focus VIII. The following skill: Armor Specialization. Only highest class levels greater than or equal to 69. A base wisdom of at least 19. The ability to wear higher level armor.
Armor Focus X (ARMORFOCUS10)
Expertise: Armor Focus X Requires : The following expertise: Armor Focus IX. The following skill: Armor Specialization. Only highest class levels greater than or equal to 74. A base wisdom of at least 20. The ability to wear higher level armor.
Armor Optimizing I (ARMOROPT1)
Expertise: Armor Optimizing I Requires : The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 33. A base constitution of at least 13. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing II (ARMOROPT2)
Expertise: Armor Optimizing II Requires : The following expertise: Armor Optimizing I. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 38. A base constitution of at least 14. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing III (ARMOROPT3)
Expertise: Armor Optimizing III Requires : The following expertise: Armor Optimizing II. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 43. A base constitution of at least 15. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IV (ARMOROPT4)
Expertise: Armor Optimizing IV Requires : The following expertise: Armor Optimizing III. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 48. A base constitution of at least 16. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing V (ARMOROPT5)
Expertise: Armor Optimizing V Requires : The following expertise: Armor Optimizing IV. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 53. A base constitution of at least 17. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VI (ARMOROPT6)
Expertise: Armor Optimizing VI Requires : The following expertise: Armor Optimizing V. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 58. A base constitution of at least 18. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VII (ARMOROPT7)
Expertise: Armor Optimizing VII Requires : The following expertise: Armor Optimizing VI. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 63. A base constitution of at least 19. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VIII (ARMOROPT8)
Expertise: Armor Optimizing VIII Requires : The following expertise: Armor Optimizing VII. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 68. A base constitution of at least 20. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IX (ARMOROPT9)
Expertise: Armor Optimizing IX Requires : The following expertise: Armor Optimizing VIII. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 73. A base constitution of at least 21. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing X (ARMOROPT10)
Expertise: Armor Optimizing X Requires : The following expertise: Armor Optimizing IX. The following skill: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 78. A base constitution of at least 22. The ability to gain more protective benefits from tweaking armor.
Artsy I (TUNING1)
Expertise: Artsy I Requires : A skill of type: Artistic. Only highest class levels greater than or equal to 32. A base charisma of at least 13. The ability to use artistic skills to their greatest level.
Artsy II (TUNING2)
Expertise: Artsy II Requires : The following expertise: Artsy I. A skill of type: Artistic. Only highest class levels greater than or equal to 37. A base charisma of at least 14. The ability to use artistic skills to their greatest level.
Artsy III (TUNING3)
Expertise: Artsy III Requires : The following expertise: Artsy II. A skill of type: Artistic. Only highest class levels greater than or equal to 42. A base charisma of at least 15. The ability to use artistic skills to their greatest level.
Artsy IV (TUNING4)
Expertise: Artsy IV Requires : The following expertise: Artsy III. A skill of type: Artistic. Only highest class levels greater than or equal to 47. A base charisma of at least 16. The ability to use artistic skills to their greatest level.
Artsy V (TUNING5)
Expertise: Artsy V Requires : The following expertise: Artsy IV. A skill of type: Artistic. Only highest class levels greater than or equal to 52. A base charisma of at least 17. The ability to use artistic skills to their greatest level.
Artsy VI (TUNING6)
Expertise: Artsy VI Requires : The following expertise: Artsy V. A skill of type: Artistic. Only highest class levels greater than or equal to 57. A base charisma of at least 18. The ability to use artistic skills to their greatest level.
Artsy VII (TUNING7)
Expertise: Artsy VII Requires : The following expertise: Artsy VI. A skill of type: Artistic. Only highest class levels greater than or equal to 62. A base charisma of at least 19. The ability to use artistic skills to their greatest level.
Artsy VIII (TUNING8)
Expertise: Artsy VIII Requires : The following expertise: Artsy VII. A skill of type: Artistic. Only highest class levels greater than or equal to 67. A base charisma of at least 20. The ability to use artistic skills to their greatest level.
Artsy IX (TUNING9)
Expertise: Artsy IX Requires : The following expertise: Artsy VIII. A skill of type: Artistic. Only highest class levels greater than or equal to 72. A base charisma of at least 21. The ability to use artistic skills to their greatest level.
Artsy X (TUNING10)
Expertise: Artsy X Requires : The following expertise: Artsy IX. A skill of type: Artistic. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to use artistic skills to their greatest level.
Axe Focus I (AXEFOCUS1)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus II (AXEFOCUS2)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus III (AXEFOCUS3)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus IV (AXEFOCUS4)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus V (AXEFOCUS5)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus VI (AXEFOCUS6)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus VII (AXEFOCUS7)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus VIII (AXEFOCUS8)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus IX (AXEFOCUS9)
Axe is an item that is craftable by Weaponsmithing.
Axe Focus X (AXEFOCUS10)
Axe is an item that is craftable by Weaponsmithing.
Axe Piercing I (AXEPIERCE1)
Pie is an item that is craftable by Baking.
Axe Piercing II (AXEPIERCE2)
Pie is an item that is craftable by Baking.
Axe Piercing III (AXEPIERCE3)
Pie is an item that is craftable by Baking.
Axe Piercing IV (AXEPIERCE4)
Pie is an item that is craftable by Baking.
Axe Piercing V (AXEPIERCE5)
Pie is an item that is craftable by Baking.
Axe Piercing VI (AXEPIERCE6)
Pie is an item that is craftable by Baking.
Axe Piercing VII (AXEPIERCE7)
Pie is an item that is craftable by Baking.
Axe Piercing VIII (AXEPIERCE8)
Pie is an item that is craftable by Baking.
Axe Piercing IX (AXEPIERCE9)
Pie is an item that is craftable by Baking.
Axe Piercing X (AXEPIERCE10)
Pie is an item that is craftable by Baking.
Axe Slicing I (AXESLICE1)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing II (AXESLICE2)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing III (AXESLICE3)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing IV (AXESLICE4)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing V (AXESLICE5)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing VI (AXESLICE6)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing VII (AXESLICE7)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing VIII (AXESLICE8)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing IX (AXESLICE9)
Axe is an item that is craftable by Weaponsmithing.
Axe Slicing X (AXESLICE10)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking I (AXESTRIKE1)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking II (AXESTRIKE2)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking III (AXESTRIKE3)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking IV (AXESTRIKE4)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking V (AXESTRIKE5)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking VI (AXESTRIKE6)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking VII (AXESTRIKE7)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking VIII (AXESTRIKE8)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking IX (AXESTRIKE9)
Axe is an item that is craftable by Weaponsmithing.
Axe Striking X (AXESTRIKE10)
Axe is an item that is craftable by Weaponsmithing.
Beat Dancing I (BEATDANCE1)
Expertise: Beat Dancing I Requires : A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 22. A base strength of at least 13. A base charisma of at least 13. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing II (BEATDANCE2)
Expertise: Beat Dancing II Requires : The following expertise: Beat Dancing I. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 27. A base strength of at least 14. A base charisma of at least 14. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing III (BEATDANCE3)
Expertise: Beat Dancing III Requires : The following expertise: Beat Dancing II. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 32. A base strength of at least 15. A base charisma of at least 15. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing IV (BEATDANCE4)
Expertise: Beat Dancing IV Requires : The following expertise: Beat Dancing III. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 37. A base strength of at least 16. A base charisma of at least 16. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing V (BEATDANCE5)
Expertise: Beat Dancing V Requires : The following expertise: Beat Dancing IV. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 42. A base strength of at least 17. A base charisma of at least 17. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VI (BEATDANCE6)
Expertise: Beat Dancing VI Requires : The following expertise: Beat Dancing V. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 47. A base strength of at least 18. A base charisma of at least 18. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VII (BEATDANCE7)
Expertise: Beat Dancing VII Requires : The following expertise: Beat Dancing VI. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 52. A base strength of at least 19. A base charisma of at least 19. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VIII (BEATDANCE8)
Expertise: Beat Dancing VIII Requires : The following expertise: Beat Dancing VII. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 57. A base strength of at least 20. A base charisma of at least 20. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing IX (BEATDANCE9)
Expertise: Beat Dancing IX Requires : The following expertise: Beat Dancing VIII. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 62. A base strength of at least 21. A base charisma of at least 21. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing X (BEATDANCE10)
Expertise: Beat Dancing X Requires : The following expertise: Beat Dancing IX. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 67. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful beneficial aggressive affect.
Blessing I (BLESSING1)
Expertise: Blessing I Requires : A skill of type: Blessing. Only highest class levels greater than or equal to 30. A base wisdom of at least 16. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing II (BLESSING2)
Expertise: Blessing II Requires : The following expertise: Blessing I. A skill of type: Blessing. Only highest class levels greater than or equal to 35. A base wisdom of at least 17. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing III (BLESSING3)
Expertise: Blessing III Requires : The following expertise: Blessing II. A skill of type: Blessing. Only highest class levels greater than or equal to 40. A base wisdom of at least 18. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IV (BLESSING4)
Expertise: Blessing IV Requires : The following expertise: Blessing III. A skill of type: Blessing. Only highest class levels greater than or equal to 45. A base wisdom of at least 19. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing V (BLESSING5)
Expertise: Blessing V Requires : The following expertise: Blessing IV. A skill of type: Blessing. Only highest class levels greater than or equal to 50. A base wisdom of at least 20. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VI (BLESSING6)
Expertise: Blessing VI Requires : The following expertise: Blessing V. A skill of type: Blessing. Only highest class levels greater than or equal to 55. A base wisdom of at least 21. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VII (BLESSING7)
Expertise: Blessing VII Requires : The following expertise: Blessing VI. A skill of type: Blessing. Only highest class levels greater than or equal to 60. A base wisdom of at least 22. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VIII (BLESSING8)
Expertise: Blessing VIII Requires : The following expertise: Blessing VII. A skill of type: Blessing. Only highest class levels greater than or equal to 65. A base wisdom of at least 23. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IX (BLESSING9)
Expertise: Blessing IX Requires : The following expertise: Blessing VIII. A skill of type: Blessing. Only highest class levels greater than or equal to 70. A base wisdom of at least 24. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing X (BLESSING10)
Expertise: Blessing X Requires : The following expertise: Blessing IX. A skill of type: Blessing. Only highest class levels greater than or equal to 75. A base wisdom of at least 25. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blunt Bashing I (BLUNTBASH1)
Expertise: Blunt Bashing I Requires : One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing II (BLUNTBASH2)
Expertise: Blunt Bashing II Requires : The following expertise: Blunt Bashing I. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing III (BLUNTBASH3)
Expertise: Blunt Bashing III Requires : The following expertise: Blunt Bashing II. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IV (BLUNTBASH4)
Expertise: Blunt Bashing IV Requires : The following expertise: Blunt Bashing III. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing V (BLUNTBASH5)
Expertise: Blunt Bashing V Requires : The following expertise: Blunt Bashing IV. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VI (BLUNTBASH6)
Expertise: Blunt Bashing VI Requires : The following expertise: Blunt Bashing V. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VII (BLUNTBASH7)
Expertise: Blunt Bashing VII Requires : The following expertise: Blunt Bashing VI. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VIII (BLUNTBASH8)
Expertise: Blunt Bashing VIII Requires : The following expertise: Blunt Bashing VII. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IX (BLUNTBASH9)
Expertise: Blunt Bashing IX Requires : The following expertise: Blunt Bashing VIII. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing X (BLUNTBASH10)
Expertise: Blunt Bashing X Requires : The following expertise: Blunt Bashing IX. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Focus I (BLUNTFOCUS1)
Expertise: Blunt Focus I Requires : Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 32. A base wisdom of at least 11. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus II (BLUNTFOCUS2)
Expertise: Blunt Focus II Requires : The following expertise: Blunt Focus I. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 37. A base wisdom of at least 12. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus III (BLUNTFOCUS3)
Expertise: Blunt Focus III Requires : The following expertise: Blunt Focus II. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 42. A base wisdom of at least 13. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus IV (BLUNTFOCUS4)
Expertise: Blunt Focus IV Requires : The following expertise: Blunt Focus III. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 47. A base wisdom of at least 14. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus V (BLUNTFOCUS5)
Expertise: Blunt Focus V Requires : The following expertise: Blunt Focus IV. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 52. A base wisdom of at least 15. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VI (BLUNTFOCUS6)
Expertise: Blunt Focus VI Requires : The following expertise: Blunt Focus V. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 57. A base wisdom of at least 16. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VII (BLUNTFOCUS7)
Expertise: Blunt Focus VII Requires : The following expertise: Blunt Focus VI. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 62. A base wisdom of at least 17. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VIII (BLUNTFOCUS8)
Expertise: Blunt Focus VIII Requires : The following expertise: Blunt Focus VII. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 67. A base wisdom of at least 18. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus IX (BLUNTFOCUS9)
Expertise: Blunt Focus IX Requires : The following expertise: Blunt Focus VIII. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 72. A base wisdom of at least 19. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus X (BLUNTFOCUS10)
Expertise: Blunt Focus X Requires : The following expertise: Blunt Focus IX. Only Fighter. One of the following skills: Blunt Weapon Specialization, Staff Specialization. Only highest class levels greater than or equal to 77. A base wisdom of at least 20. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Piercing I (BLUNTPIERCE1)
Pie is an item that is craftable by Baking.
Blunt Piercing II (BLUNTPIERCE2)
Pie is an item that is craftable by Baking.
Blunt Piercing III (BLUNTPIERCE3)
Pie is an item that is craftable by Baking.
Blunt Piercing IV (BLUNTPIERCE4)
Pie is an item that is craftable by Baking.
Blunt Piercing V (BLUNTPIERCE5)
Pie is an item that is craftable by Baking.
Blunt Piercing VI (BLUNTPIERCE6)
Pie is an item that is craftable by Baking.
Blunt Piercing VII (BLUNTPIERCE7)
Pie is an item that is craftable by Baking.
Blunt Piercing VIII (BLUNTPIERCE8)
Pie is an item that is craftable by Baking.
Blunt Piercing IX (BLUNTPIERCE9)
Pie is an item that is craftable by Baking.
Blunt Piercing X (BLUNTPIERCE10)
Pie is an item that is craftable by Baking.
Blunt Striking I (BLUNTSTRIKE1)
Expertise: Blunt Striking I Requires : One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. The ability to hit more often when using a blunt-class weapon.
Blunt Striking II (BLUNTSTRIKE2)
Expertise: Blunt Striking II Requires : The following expertise: Blunt Striking I. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. The ability to hit more often when using a blunt-class weapon.
Blunt Striking III (BLUNTSTRIKE3)
Expertise: Blunt Striking III Requires : The following expertise: Blunt Striking II. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. The ability to hit more often when using a blunt-class weapon.
Blunt Striking IV (BLUNTSTRIKE4)
Expertise: Blunt Striking IV Requires : The following expertise: Blunt Striking III. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. The ability to hit more often when using a blunt-class weapon.
Blunt Striking V (BLUNTSTRIKE5)
Expertise: Blunt Striking V Requires : The following expertise: Blunt Striking IV. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. The ability to hit more often when using a blunt-class weapon.
Blunt Striking VI (BLUNTSTRIKE6)
Expertise: Blunt Striking VI Requires : The following expertise: Blunt Striking V. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. The ability to hit more often when using a blunt-class weapon.
Blunt Striking VII (BLUNTSTRIKE7)
Expertise: Blunt Striking VII Requires : The following expertise: Blunt Striking VI. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. The ability to hit more often when using a blunt-class weapon.
Blunt Striking VIII (BLUNTSTRIKE8)
Expertise: Blunt Striking VIII Requires : The following expertise: Blunt Striking VII. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. The ability to hit more often when using a blunt-class weapon.
Blunt Striking IX (BLUNTSTRIKE9)
Expertise: Blunt Striking IX Requires : The following expertise: Blunt Striking VIII. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. The ability to hit more often when using a blunt-class weapon.
Blunt Striking X (BLUNTSTRIKE10)
Expertise: Blunt Striking X Requires : The following expertise: Blunt Striking IX. One of the following skills: Blunt Weapon Specialization, Instrument Bash, Staff Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a blunt-class weapon.
Bold Playing I (BOLDTUNE1)
Expertise: Bold Playing I Requires : A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. A base charisma of at least 13. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing II (BOLDTUNE2)
Expertise: Bold Playing II Requires : The following expertise: Bold Playing I. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. A base charisma of at least 14. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing III (BOLDTUNE3)
Expertise: Bold Playing III Requires : The following expertise: Bold Playing II. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. A base charisma of at least 15. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IV (BOLDTUNE4)
Expertise: Bold Playing IV Requires : The following expertise: Bold Playing III. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. A base charisma of at least 16. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing V (BOLDTUNE5)
Expertise: Bold Playing V Requires : The following expertise: Bold Playing IV. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. A base charisma of at least 17. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VI (BOLDTUNE6)
Expertise: Bold Playing VI Requires : The following expertise: Bold Playing V. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. A base charisma of at least 18. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VII (BOLDTUNE7)
Expertise: Bold Playing VII Requires : The following expertise: Bold Playing VI. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. A base charisma of at least 19. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VIII (BOLDTUNE8)
Expertise: Bold Playing VIII Requires : The following expertise: Bold Playing VII. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. A base charisma of at least 20. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IX (BOLDTUNE9)
Expertise: Bold Playing IX Requires : The following expertise: Bold Playing VIII. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. A base charisma of at least 21. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing X (BOLDTUNE10)
Expertise: Bold Playing X Requires : The following expertise: Bold Playing IX. A skill of types: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that have a more powerful beneficial affect.
Bone Lore I (BONELORE1)
Expertise: Bone Lore I Requires : One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 9. A base strength of at least 13. The ability to magically generate higher level skeletons, and mummies.
Bone Lore II (BONELORE2)
Expertise: Bone Lore II Requires : The following expertise: Bone Lore I. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 17. A base strength of at least 14. The ability to magically generate higher level skeletons, and mummies.
Bone Lore III (BONELORE3)
Expertise: Bone Lore III Requires : The following expertise: Bone Lore II. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 25. A base strength of at least 15. The ability to magically generate higher level skeletons, and mummies.
Bone Lore IV (BONELORE4)
Expertise: Bone Lore IV Requires : The following expertise: Bone Lore III. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 33. A base strength of at least 16. The ability to magically generate higher level skeletons, and mummies.
Bone Lore V (BONELORE5)
Expertise: Bone Lore V Requires : The following expertise: Bone Lore IV. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 41. A base strength of at least 17. The ability to magically generate higher level skeletons, and mummies.
Bone Lore VI (BONELORE6)
Expertise: Bone Lore VI Requires : The following expertise: Bone Lore V. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 49. A base strength of at least 18. The ability to magically generate higher level skeletons, and mummies.
Bone Lore VII (BONELORE7)
Expertise: Bone Lore VII Requires : The following expertise: Bone Lore VI. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 57. A base strength of at least 19. The ability to magically generate higher level skeletons, and mummies.
Bone Lore VIII (BONELORE8)
Expertise: Bone Lore VIII Requires : The following expertise: Bone Lore VII. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 65. A base strength of at least 20. The ability to magically generate higher level skeletons, and mummies.
Bone Lore IX (BONELORE9)
Expertise: Bone Lore IX Requires : The following expertise: Bone Lore VIII. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 73. A base strength of at least 21. The ability to magically generate higher level skeletons, and mummies.
Bone Lore X (BONELORE10)
Expertise: Bone Lore X Requires : The following expertise: Bone Lore IX. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 81. A base strength of at least 22. The ability to magically generate higher level skeletons, and mummies.
Breeding I (BREEDER1)
Expertise: Breeding I Requires : A skill of type: Breeding. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding II (BREEDER2)
Expertise: Breeding II Requires : The following expertise: Breeding I. A skill of type: Breeding. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding III (BREEDER3)
Expertise: Breeding III Requires : The following expertise: Breeding II. A skill of type: Breeding. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IV (BREEDER4)
Expertise: Breeding IV Requires : The following expertise: Breeding III. A skill of type: Breeding. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding V (BREEDER5)
Expertise: Breeding V Requires : The following expertise: Breeding IV. A skill of type: Breeding. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VI (BREEDER6)
Expertise: Breeding VI Requires : The following expertise: Breeding V. A skill of type: Breeding. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VII (BREEDER7)
Expertise: Breeding VII Requires : The following expertise: Breeding VI. A skill of type: Breeding. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VIII (BREEDER8)
Expertise: Breeding VIII Requires : The following expertise: Breeding VII. A skill of type: Breeding. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IX (BREEDER9)
Expertise: Breeding IX Requires : The following expertise: Breeding VIII. A skill of type: Breeding. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding X (BREEDER10)
Expertise: Breeding X Requires : The following expertise: Breeding IX. A skill of type: Breeding. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cautiously I (CAUTIOUS1)
Expertise: Cautiously I Requires : One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously II (CAUTIOUS2)
Expertise: Cautiously II Requires : The following expertise: Cautiously I. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously III (CAUTIOUS3)
Expertise: Cautiously III Requires : The following expertise: Cautiously II. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously IV (CAUTIOUS4)
Expertise: Cautiously IV Requires : The following expertise: Cautiously III. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously V (CAUTIOUS5)
Expertise: Cautiously V Requires : The following expertise: Cautiously IV. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VI (CAUTIOUS6)
Expertise: Cautiously VI Requires : The following expertise: Cautiously V. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VII (CAUTIOUS7)
Expertise: Cautiously VII Requires : The following expertise: Cautiously VI. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VIII (CAUTIOUS8)
Expertise: Cautiously VIII Requires : The following expertise: Cautiously VII. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously IX (CAUTIOUS9)
Expertise: Cautiously IX Requires : The following expertise: Cautiously VIII. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously X (CAUTIOUS10)
Expertise: Cautiously X Requires : The following expertise: Cautiously IX. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Combat Fluidity I (FLUIDITY1)
Expertise: Combat Fluidity I Requires : A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 4. A base dexterity of at least 13. Reduces the cost of using combat skills.
Combat Fluidity II (FLUIDITY2)
Expertise: Combat Fluidity II Requires : The following expertise: Combat Fluidity I. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 7. A base dexterity of at least 14. Reduces the cost of using combat skills.
Combat Fluidity III (FLUIDITY3)
Expertise: Combat Fluidity III Requires : The following expertise: Combat Fluidity II. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 10. A base dexterity of at least 15. Reduces the cost of using combat skills.
Combat Fluidity IV (FLUIDITY4)
Expertise: Combat Fluidity IV Requires : The following expertise: Combat Fluidity III. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 13. A base dexterity of at least 16. Reduces the cost of using combat skills.
Combat Fluidity V (FLUIDITY5)
Expertise: Combat Fluidity V Requires : The following expertise: Combat Fluidity IV. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 16. A base dexterity of at least 17. Reduces the cost of using combat skills.
Combat Fluidity VI (FLUIDITY6)
Expertise: Combat Fluidity VI Requires : The following expertise: Combat Fluidity V. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 19. A base dexterity of at least 18. Reduces the cost of using combat skills.
Combat Fluidity VII (FLUIDITY7)
Expertise: Combat Fluidity VII Requires : The following expertise: Combat Fluidity VI. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 22. A base dexterity of at least 19. Reduces the cost of using combat skills.
Combat Fluidity VIII (FLUIDITY8)
Expertise: Combat Fluidity VIII Requires : The following expertise: Combat Fluidity VII. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 25. A base dexterity of at least 20. Reduces the cost of using combat skills.
Combat Fluidity IX (FLUIDITY9)
Expertise: Combat Fluidity IX Requires : The following expertise: Combat Fluidity VIII. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 28. A base dexterity of at least 21. Reduces the cost of using combat skills.
Combat Fluidity X (FLUIDITY10)
Expertise: Combat Fluidity X Requires : The following expertise: Combat Fluidity IX. A skill of types: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 31. A base dexterity of at least 22. Reduces the cost of using combat skills.
Combat Lore I (COMBATLORE1)
Comb is an item that is craftable by Scrimshawing.
Combat Lore II (COMBATLORE2)
Comb is an item that is craftable by Scrimshawing.
Combat Lore III (COMBATLORE3)
Comb is an item that is craftable by Scrimshawing.
Combat Lore IV (COMBATLORE4)
Comb is an item that is craftable by Scrimshawing.
Combat Lore V (COMBATLORE5)
Comb is an item that is craftable by Scrimshawing.
Combat Lore VI (COMBATLORE6)
Comb is an item that is craftable by Scrimshawing.
Combat Lore VII (COMBATLORE7)
Comb is an item that is craftable by Scrimshawing.
Combat Lore VIII (COMBATLORE8)
Comb is an item that is craftable by Scrimshawing.
Combat Lore IX (COMBATLORE9)
Comb is an item that is craftable by Scrimshawing.
Combat Lore X (COMBATLORE10)
Comb is an item that is craftable by Scrimshawing.
Communing I (COMMUNE1)
Expertise: Communing I Requires : A skill of type: Communing. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing II (COMMUNE2)
Expertise: Communing II Requires : The following expertise: Communing I. A skill of type: Communing. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing III (COMMUNE3)
Expertise: Communing III Requires : The following expertise: Communing II. A skill of type: Communing. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IV (COMMUNE4)
Expertise: Communing IV Requires : The following expertise: Communing III. A skill of type: Communing. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing V (COMMUNE5)
Expertise: Communing V Requires : The following expertise: Communing IV. A skill of type: Communing. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VI (COMMUNE6)
Expertise: Communing VI Requires : The following expertise: Communing V. A skill of type: Communing. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VII (COMMUNE7)
Expertise: Communing VII Requires : The following expertise: Communing VI. A skill of type: Communing. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VIII (COMMUNE8)
Expertise: Communing VIII Requires : The following expertise: Communing VII. A skill of type: Communing. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IX (COMMUNE9)
Expertise: Communing IX Requires : The following expertise: Communing VIII. A skill of type: Communing. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing X (COMMUNE10)
Expertise: Communing X Requires : The following expertise: Communing IX. A skill of type: Communing. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting I (CORRUPTION1)
Expertise: Corrupting I Requires : A skill of type: Corruption. Only highest class levels greater than or equal to 32. A base strength of at least 13. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting II (CORRUPTION2)
Expertise: Corrupting II Requires : The following expertise: Corrupting I. A skill of type: Corruption. Only highest class levels greater than or equal to 37. A base strength of at least 14. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting III (CORRUPTION3)
Expertise: Corrupting III Requires : The following expertise: Corrupting II. A skill of type: Corruption. Only highest class levels greater than or equal to 42. A base strength of at least 15. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting IV (CORRUPTION4)
Expertise: Corrupting IV Requires : The following expertise: Corrupting III. A skill of type: Corruption. Only highest class levels greater than or equal to 47. A base strength of at least 16. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting V (CORRUPTION5)
Expertise: Corrupting V Requires : The following expertise: Corrupting IV. A skill of type: Corruption. Only highest class levels greater than or equal to 52. A base strength of at least 17. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VI (CORRUPTION6)
Expertise: Corrupting VI Requires : The following expertise: Corrupting V. A skill of type: Corruption. Only highest class levels greater than or equal to 57. A base strength of at least 18. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VII (CORRUPTION7)
Expertise: Corrupting VII Requires : The following expertise: Corrupting VI. A skill of type: Corruption. Only highest class levels greater than or equal to 62. A base strength of at least 19. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VIII (CORRUPTION8)
Expertise: Corrupting VIII Requires : The following expertise: Corrupting VII. A skill of type: Corruption. Only highest class levels greater than or equal to 67. A base strength of at least 20. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting IX (CORRUPTION9)
Expertise: Corrupting IX Requires : The following expertise: Corrupting VIII. A skill of type: Corruption. Only highest class levels greater than or equal to 72. A base strength of at least 21. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting X (CORRUPTION10)
Expertise: Corrupting X Requires : The following expertise: Corrupting IX. A skill of type: Corruption. Only highest class levels greater than or equal to 77. A base strength of at least 22. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Counterbalance Crafting I (CNTRCRAFT1)
Raft is an item that is craftable by Boatwrighting.
Counterbalance Crafting II (CNTRCRAFT2)
Raft is an item that is craftable by Boatwrighting.
Counterbalance Crafting III (CNTRCRAFT3)
Raft is an item that is craftable by Boatwrighting.
Creating I (CREATION1)
Expertise: Creating I Requires : A skill of type: Creation. Only highest class levels greater than or equal to 30. A base constitution of at least 13. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating II (CREATION2)
Expertise: Creating II Requires : The following expertise: Creating I. A skill of type: Creation. Only highest class levels greater than or equal to 35. A base constitution of at least 14. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating III (CREATION3)
Expertise: Creating III Requires : The following expertise: Creating II. A skill of type: Creation. Only highest class levels greater than or equal to 40. A base constitution of at least 15. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IV (CREATION4)
Expertise: Creating IV Requires : The following expertise: Creating III. A skill of type: Creation. Only highest class levels greater than or equal to 45. A base constitution of at least 16. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating V (CREATION5)
Expertise: Creating V Requires : The following expertise: Creating IV. A skill of type: Creation. Only highest class levels greater than or equal to 50. A base constitution of at least 17. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VI (CREATION6)
Expertise: Creating VI Requires : The following expertise: Creating V. A skill of type: Creation. Only highest class levels greater than or equal to 55. A base constitution of at least 18. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VII (CREATION7)
Expertise: Creating VII Requires : The following expertise: Creating VI. A skill of type: Creation. Only highest class levels greater than or equal to 60. A base constitution of at least 19. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VIII (CREATION8)
Expertise: Creating VIII Requires : The following expertise: Creating VII. A skill of type: Creation. Only highest class levels greater than or equal to 65. A base constitution of at least 20. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IX (CREATION9)
Expertise: Creating IX Requires : The following expertise: Creating VIII. A skill of type: Creation. Only highest class levels greater than or equal to 70. A base constitution of at least 21. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating X (CREATION10)
Expertise: Creating X Requires : The following expertise: Creating IX. A skill of type: Creation. Only highest class levels greater than or equal to 75. A base constitution of at least 22. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creative Food Prep I (VIGOPREP1)
Expertise: Creative Food Prep I Requires : One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 18. A base charisma of at least 9. The ability to prep foods that fortify movement.
Creative Food Prep II (VIGOPREP2)
Expertise: Creative Food Prep II Requires : The following expertise: Creative Food Prep I. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 25. A base charisma of at least 10. The ability to prep foods that fortify movement.
Creative Food Prep III (VIGOPREP3)
Expertise: Creative Food Prep III Requires : The following expertise: Creative Food Prep II. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 32. A base charisma of at least 11. The ability to prep foods that fortify movement.
Creative Food Prep IV (VIGOPREP4)
Expertise: Creative Food Prep IV Requires : The following expertise: Creative Food Prep III. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 39. A base charisma of at least 12. The ability to prep foods that fortify movement.
Creative Food Prep V (VIGOPREP5)
Expertise: Creative Food Prep V Requires : The following expertise: Creative Food Prep IV. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 46. A base charisma of at least 13. The ability to prep foods that fortify movement.
Creative Food Prep VI (VIGOPREP6)
Expertise: Creative Food Prep VI Requires : The following expertise: Creative Food Prep V. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 53. A base charisma of at least 14. The ability to prep foods that fortify movement.
Creative Food Prep VII (VIGOPREP7)
Expertise: Creative Food Prep VII Requires : The following expertise: Creative Food Prep VI. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 60. A base charisma of at least 15. The ability to prep foods that fortify movement.
Creative Food Prep VIII (VIGOPREP8)
Expertise: Creative Food Prep VIII Requires : The following expertise: Creative Food Prep VII. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 67. A base charisma of at least 16. The ability to prep foods that fortify movement.
Creative Food Prep IX (VIGOPREP9)
Expertise: Creative Food Prep IX Requires : The following expertise: Creative Food Prep VIII. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 74. A base charisma of at least 17. The ability to prep foods that fortify movement.
Creative Food Prep X (VIGOPREP10)
Expertise: Creative Food Prep X Requires : The following expertise: Creative Food Prep IX. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 81. A base charisma of at least 18. The ability to prep foods that fortify movement.
Criminal Deviousness I (CRIMINAL1)
Expertise: Criminal Deviousness I Requires : A skill of type: Criminal. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness II (CRIMINAL2)
Expertise: Criminal Deviousness II Requires : The following expertise: Criminal Deviousness I. A skill of type: Criminal. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness III (CRIMINAL3)
Expertise: Criminal Deviousness III Requires : The following expertise: Criminal Deviousness II. A skill of type: Criminal. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IV (CRIMINAL4)
Expertise: Criminal Deviousness IV Requires : The following expertise: Criminal Deviousness III. A skill of type: Criminal. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness V (CRIMINAL5)
Expertise: Criminal Deviousness V Requires : The following expertise: Criminal Deviousness IV. A skill of type: Criminal. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VI (CRIMINAL6)
Expertise: Criminal Deviousness VI Requires : The following expertise: Criminal Deviousness V. A skill of type: Criminal. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VII (CRIMINAL7)
Expertise: Criminal Deviousness VII Requires : The following expertise: Criminal Deviousness VI. A skill of type: Criminal. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VIII (CRIMINAL8)
Expertise: Criminal Deviousness VIII Requires : The following expertise: Criminal Deviousness VII. A skill of type: Criminal. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IX (CRIMINAL9)
Expertise: Criminal Deviousness IX Requires : The following expertise: Criminal Deviousness VIII. A skill of type: Criminal. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness X (CRIMINAL10)
Expertise: Criminal Deviousness X Requires : The following expertise: Criminal Deviousness IX. A skill of type: Criminal. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. Improved devious mind for accomplishing more powerful crimes.
Cursing I (CURSING1)
Expertise: Cursing I Requires : A skill of type: Cursing. Only highest class levels greater than or equal to 30. A base strength of at least 13. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing II (CURSING2)
Expertise: Cursing II Requires : The following expertise: Cursing I. A skill of type: Cursing. Only highest class levels greater than or equal to 35. A base strength of at least 14. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing III (CURSING3)
Expertise: Cursing III Requires : The following expertise: Cursing II. A skill of type: Cursing. Only highest class levels greater than or equal to 40. A base strength of at least 15. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IV (CURSING4)
Expertise: Cursing IV Requires : The following expertise: Cursing III. A skill of type: Cursing. Only highest class levels greater than or equal to 45. A base strength of at least 16. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing V (CURSING5)
Expertise: Cursing V Requires : The following expertise: Cursing IV. A skill of type: Cursing. Only highest class levels greater than or equal to 50. A base strength of at least 17. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VI (CURSING6)
Expertise: Cursing VI Requires : The following expertise: Cursing V. A skill of type: Cursing. Only highest class levels greater than or equal to 55. A base strength of at least 18. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VII (CURSING7)
Expertise: Cursing VII Requires : The following expertise: Cursing VI. A skill of type: Cursing. Only highest class levels greater than or equal to 60. A base strength of at least 19. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VIII (CURSING8)
Expertise: Cursing VIII Requires : The following expertise: Cursing VII. A skill of type: Cursing. Only highest class levels greater than or equal to 65. A base strength of at least 20. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IX (CURSING9)
Expertise: Cursing IX Requires : The following expertise: Cursing VIII. A skill of type: Cursing. Only highest class levels greater than or equal to 70. A base strength of at least 21. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing X (CURSING10)
Expertise: Cursing X Requires : The following expertise: Cursing IX. A skill of type: Cursing. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Death Lore I (DEATHLORE1)
Expertise: Death Lore I Requires : A skill of type: Death lore. Only highest class levels greater than or equal to 22. A base constitution of at least 13. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore II (DEATHLORE2)
Expertise: Death Lore II Requires : The following expertise: Death Lore I. A skill of type: Death lore. Only highest class levels greater than or equal to 27. A base constitution of at least 14. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore III (DEATHLORE3)
Expertise: Death Lore III Requires : The following expertise: Death Lore II. A skill of type: Death lore. Only highest class levels greater than or equal to 32. A base constitution of at least 15. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore IV (DEATHLORE4)
Expertise: Death Lore IV Requires : The following expertise: Death Lore III. A skill of type: Death lore. Only highest class levels greater than or equal to 37. A base constitution of at least 16. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore V (DEATHLORE5)
Expertise: Death Lore V Requires : The following expertise: Death Lore IV. A skill of type: Death lore. Only highest class levels greater than or equal to 42. A base constitution of at least 17. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VI (DEATHLORE6)
Expertise: Death Lore VI Requires : The following expertise: Death Lore V. A skill of type: Death lore. Only highest class levels greater than or equal to 47. A base constitution of at least 18. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VII (DEATHLORE7)
Expertise: Death Lore VII Requires : The following expertise: Death Lore VI. A skill of type: Death lore. Only highest class levels greater than or equal to 52. A base constitution of at least 19. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VIII (DEATHLORE8)
Expertise: Death Lore VIII Requires : The following expertise: Death Lore VII. A skill of type: Death lore. Only highest class levels greater than or equal to 57. A base constitution of at least 20. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore IX (DEATHLORE9)
Expertise: Death Lore IX Requires : The following expertise: Death Lore VIII. A skill of type: Death lore. Only highest class levels greater than or equal to 62. A base constitution of at least 21. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore X (DEATHLORE10)
Expertise: Death Lore X Requires : The following expertise: Death Lore IX. A skill of type: Death lore. Only highest class levels greater than or equal to 67. A base constitution of at least 22. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Deceptive I (DECEPTIVE1)
Expertise: Deceptive I Requires : A skill of type: Deceptive. Only highest class levels greater than or equal to 28. A base charisma of at least 13. The ability to handle more difficult cases of deceptiveness.
Deceptive II (DECEPTIVE2)
Expertise: Deceptive II Requires : The following expertise: Deceptive I. A skill of type: Deceptive. Only highest class levels greater than or equal to 33. A base charisma of at least 14. The ability to handle more difficult cases of deceptiveness.
Deceptive III (DECEPTIVE3)
Expertise: Deceptive III Requires : The following expertise: Deceptive II. A skill of type: Deceptive. Only highest class levels greater than or equal to 38. A base charisma of at least 15. The ability to handle more difficult cases of deceptiveness.
Deceptive IV (DECEPTIVE4)
Expertise: Deceptive IV Requires : The following expertise: Deceptive III. A skill of type: Deceptive. Only highest class levels greater than or equal to 43. A base charisma of at least 16. The ability to handle more difficult cases of deceptiveness.
Deceptive V (DECEPTIVE5)
Expertise: Deceptive V Requires : The following expertise: Deceptive IV. A skill of type: Deceptive. Only highest class levels greater than or equal to 48. A base charisma of at least 17. The ability to handle more difficult cases of deceptiveness.
Deceptive VI (DECEPTIVE6)
Expertise: Deceptive VI Requires : The following expertise: Deceptive V. A skill of type: Deceptive. Only highest class levels greater than or equal to 53. A base charisma of at least 18. The ability to handle more difficult cases of deceptiveness.
Deceptive VII (DECEPTIVE7)
Expertise: Deceptive VII Requires : The following expertise: Deceptive VI. A skill of type: Deceptive. Only highest class levels greater than or equal to 58. A base charisma of at least 19. The ability to handle more difficult cases of deceptiveness.
Deceptive VIII (DECEPTIVE8)
Expertise: Deceptive VIII Requires : The following expertise: Deceptive VII. A skill of type: Deceptive. Only highest class levels greater than or equal to 63. A base charisma of at least 20. The ability to handle more difficult cases of deceptiveness.
Deceptive IX (DECEPTIVE9)
Expertise: Deceptive IX Requires : The following expertise: Deceptive VIII. A skill of type: Deceptive. Only highest class levels greater than or equal to 68. A base charisma of at least 21. The ability to handle more difficult cases of deceptiveness.
Deceptive X (DECEPTIVE10)
Expertise: Deceptive X Requires : The following expertise: Deceptive IX. A skill of type: Deceptive. Only highest class levels greater than or equal to 73. A base charisma of at least 22. The ability to handle more difficult cases of deceptiveness.
Deep Lore I (DEEPER1)
Expertise: Deep Lore I Requires : A skill of type: Deep magic. Only highest class levels greater than or equal to 30. A base strength of at least 13. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore II (DEEPER2)
Expertise: Deep Lore II Requires : The following expertise: Deep Lore I. A skill of type: Deep magic. Only highest class levels greater than or equal to 35. A base strength of at least 14. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore III (DEEPER3)
Expertise: Deep Lore III Requires : The following expertise: Deep Lore II. A skill of type: Deep magic. Only highest class levels greater than or equal to 40. A base strength of at least 15. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IV (DEEPER4)
Expertise: Deep Lore IV Requires : The following expertise: Deep Lore III. A skill of type: Deep magic. Only highest class levels greater than or equal to 45. A base strength of at least 16. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore V (DEEPER5)
Expertise: Deep Lore V Requires : The following expertise: Deep Lore IV. A skill of type: Deep magic. Only highest class levels greater than or equal to 50. A base strength of at least 17. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VI (DEEPER6)
Expertise: Deep Lore VI Requires : The following expertise: Deep Lore V. A skill of type: Deep magic. Only highest class levels greater than or equal to 55. A base strength of at least 18. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VII (DEEPER7)
Expertise: Deep Lore VII Requires : The following expertise: Deep Lore VI. A skill of type: Deep magic. Only highest class levels greater than or equal to 60. A base strength of at least 19. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VIII (DEEPER8)
Expertise: Deep Lore VIII Requires : The following expertise: Deep Lore VII. A skill of type: Deep magic. Only highest class levels greater than or equal to 65. A base strength of at least 20. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IX (DEEPER9)
Expertise: Deep Lore IX Requires : The following expertise: Deep Lore VIII. A skill of type: Deep magic. Only highest class levels greater than or equal to 70. A base strength of at least 21. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore X (DEEPER10)
Expertise: Deep Lore X Requires : The following expertise: Deep Lore IX. A skill of type: Deep magic. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Dirty Fighting I (DIRTYFIGHT1)
Expertise: Dirty Fighting I Requires : A skill of type: Dirty fighting. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. The ability to do more damage when fighting dirty.
Dirty Fighting II (DIRTYFIGHT2)
Expertise: Dirty Fighting II Requires : The following expertise: Dirty Fighting I. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. The ability to do more damage when fighting dirty.
Dirty Fighting III (DIRTYFIGHT3)
Expertise: Dirty Fighting III Requires : The following expertise: Dirty Fighting II. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. The ability to do more damage when fighting dirty.
Dirty Fighting IV (DIRTYFIGHT4)
Expertise: Dirty Fighting IV Requires : The following expertise: Dirty Fighting III. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. The ability to do more damage when fighting dirty.
Dirty Fighting V (DIRTYFIGHT5)
Expertise: Dirty Fighting V Requires : The following expertise: Dirty Fighting IV. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. The ability to do more damage when fighting dirty.
Dirty Fighting VI (DIRTYFIGHT6)
Expertise: Dirty Fighting VI Requires : The following expertise: Dirty Fighting V. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. The ability to do more damage when fighting dirty.
Dirty Fighting VII (DIRTYFIGHT7)
Expertise: Dirty Fighting VII Requires : The following expertise: Dirty Fighting VI. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. The ability to do more damage when fighting dirty.
Dirty Fighting VIII (DIRTYFIGHT8)
Expertise: Dirty Fighting VIII Requires : The following expertise: Dirty Fighting VII. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. The ability to do more damage when fighting dirty.
Dirty Fighting IX (DIRTYFIGHT9)
Expertise: Dirty Fighting IX Requires : The following expertise: Dirty Fighting VIII. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. The ability to do more damage when fighting dirty.
Dirty Fighting X (DIRTYFIGHT10)
Expertise: Dirty Fighting X Requires : The following expertise: Dirty Fighting IX. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. The ability to do more damage when fighting dirty.
Divine Warding I (WARDING1)
Expertise: Divine Warding I Requires : A skill of type: Warding. Only highest class levels greater than or equal to 34. A base constitution of at least 13. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding II (WARDING2)
Expertise: Divine Warding II Requires : The following expertise: Divine Warding I. A skill of type: Warding. Only highest class levels greater than or equal to 39. A base constitution of at least 14. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding III (WARDING3)
Expertise: Divine Warding III Requires : The following expertise: Divine Warding II. A skill of type: Warding. Only highest class levels greater than or equal to 44. A base constitution of at least 15. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IV (WARDING4)
Expertise: Divine Warding IV Requires : The following expertise: Divine Warding III. A skill of type: Warding. Only highest class levels greater than or equal to 49. A base constitution of at least 16. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding V (WARDING5)
Expertise: Divine Warding V Requires : The following expertise: Divine Warding IV. A skill of type: Warding. Only highest class levels greater than or equal to 54. A base constitution of at least 17. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VI (WARDING6)
Expertise: Divine Warding VI Requires : The following expertise: Divine Warding V. A skill of type: Warding. Only highest class levels greater than or equal to 59. A base constitution of at least 18. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VII (WARDING7)
Expertise: Divine Warding VII Requires : The following expertise: Divine Warding VI. A skill of type: Warding. Only highest class levels greater than or equal to 64. A base constitution of at least 19. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VIII (WARDING8)
Expertise: Divine Warding VIII Requires : The following expertise: Divine Warding VII. A skill of type: Warding. Only highest class levels greater than or equal to 69. A base constitution of at least 20. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IX (WARDING9)
Expertise: Divine Warding IX Requires : The following expertise: Divine Warding VIII. A skill of type: Warding. Only highest class levels greater than or equal to 74. A base constitution of at least 21. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding X (WARDING10)
Expertise: Divine Warding X Requires : The following expertise: Divine Warding IX. A skill of type: Warding. Only highest class levels greater than or equal to 79. A base constitution of at least 22. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Durable Crafting I (DURACRAFT1)
Raft is an item that is craftable by Boatwrighting.
Durable Crafting II (DURACRAFT2)
Raft is an item that is craftable by Boatwrighting.
Durable Crafting III (DURACRAFT3)
Raft is an item that is craftable by Boatwrighting.
Durable Metalworking I (DURAMETAL1)
Expertise: Durable Metalworking I Requires : One of the following skills: Jewel Making, Armorsmithing, Master Armorsmithing, Torturesmithing. A base strength of at least 14. The ability to craft armors and clothing to be more protective. Items crafted "Strong" are a little heavier, slightly more protective, and worth a little more, but take longer to make.
Durable Metalworking II (DURAMETAL2)
Expertise: Durable Metalworking II Requires : The following expertise: Durable Metalworking I. One of the following skills: Jewel Making, Armorsmithing, Master Armorsmithing, Torturesmithing. A base strength of at least 18. The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are heavier, more protective, and worth more, but take longer to make.
Durable Metalworking III (DURAMETAL3)
Expertise: Durable Metalworking III Requires : The following expertise: Durable Metalworking II. One of the following skills: Jewel Making, Armorsmithing, Master Armorsmithing, Torturesmithing. A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more, but take longer to make.
Durable Sewing I (DURASEW1)
Expertise: Durable Sewing I Requires : One of the following skills: Tailoring, Leather Working, Master Tailoring, Master Leather Working, Cobbling, Weaving. A base strength of at least 14. The ability to craft armors and clothing to be more protective. Items crafted "Strong" are a little heavier, slightly more protective, and worth a little more, but take longer to make.
Durable Sewing II (DURASEW2)
Expertise: Durable Sewing II Requires : The following expertise: Durable Sewing I. One of the following skills: Tailoring, Leather Working, Master Tailoring, Master Leather Working, Cobbling, Weaving. A base strength of at least 18. The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are heavier, more protective, and worth more, but take longer to make.
Durable Sewing III (DURASEW3)
Expertise: Durable Sewing III Requires : The following expertise: Durable Sewing II. One of the following skills: Tailoring, Leather Working, Master Tailoring, Master Leather Working, Cobbling, Weaving. A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more, but take longer to make.
Durable Shaping I (DURASHAPE1)
Expertise: Durable Shaping I Requires : One of the following skills: Carpentry, Scrimshawing. A base strength of at least 14. The ability to craft armors and clothing to be more protective. Items crafted "Strong" are a little heavier, slightly more protective, and worth a little more, but take longer to make.
Durable Shaping II (DURASHAPE2)
Expertise: Durable Shaping II Requires : The following expertise: Durable Shaping I. One of the following skills: Carpentry, Scrimshawing. A base strength of at least 18. The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are heavier, more protective, and worth more, but take longer to make.
Durable Shaping III (DURASHAPE3)
Expertise: Durable Shaping III Requires : The following expertise: Durable Shaping II. One of the following skills: Carpentry, Scrimshawing. A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more, but take longer to make.
Echoed Singing I (ECHOSING1)
Expertise: Echoed Singing I Requires : A skill of type: Singing. Only highest class levels greater than or equal to 24. A base charisma of at least 16. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing II (ECHOSING2)
Expertise: Echoed Singing II Requires : The following expertise: Echoed Singing I. A skill of type: Singing. Only highest class levels greater than or equal to 29. A base charisma of at least 17. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing III (ECHOSING3)
Expertise: Echoed Singing III Requires : The following expertise: Echoed Singing II. A skill of type: Singing. Only highest class levels greater than or equal to 34. A base charisma of at least 18. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing IV (ECHOSING4)
Expertise: Echoed Singing IV Requires : The following expertise: Echoed Singing III. A skill of type: Singing. Only highest class levels greater than or equal to 39. A base charisma of at least 19. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing V (ECHOSING5)
Expertise: Echoed Singing V Requires : The following expertise: Echoed Singing IV. A skill of type: Singing. Only highest class levels greater than or equal to 44. A base charisma of at least 20. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing VI (ECHOSING6)
Expertise: Echoed Singing VI Requires : The following expertise: Echoed Singing V. A skill of type: Singing. Only highest class levels greater than or equal to 49. A base charisma of at least 21. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing VII (ECHOSING7)
Expertise: Echoed Singing VII Requires : The following expertise: Echoed Singing VI. A skill of type: Singing. Only highest class levels greater than or equal to 54. A base charisma of at least 22. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing VIII (ECHOSING8)
Expertise: Echoed Singing VIII Requires : The following expertise: Echoed Singing VII. A skill of type: Singing. Only highest class levels greater than or equal to 59. A base charisma of at least 23. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing IX (ECHOSING9)
Expertise: Echoed Singing IX Requires : The following expertise: Echoed Singing VIII. A skill of type: Singing. Only highest class levels greater than or equal to 64. A base charisma of at least 24. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Echoed Singing X (ECHOSING10)
Expertise: Echoed Singing X Requires : The following expertise: Echoed Singing IX. A skill of type: Singing. Only highest class levels greater than or equal to 69. A base charisma of at least 25. The ability to sing songs whose effects linger after the bard stops singing, for all affected except the singer.
Edged Focus I (EDGEFOCUS1)
Expertise: Edged Focus I Requires : Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 32. A base wisdom of at least 11. The ability for fighters to wield higher level edged-class weapon.
Edged Focus II (EDGEFOCUS2)
Expertise: Edged Focus II Requires : The following expertise: Edged Focus I. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 37. A base wisdom of at least 12. The ability for fighters to wield higher level edged-class weapon.
Edged Focus III (EDGEFOCUS3)
Expertise: Edged Focus III Requires : The following expertise: Edged Focus II. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 42. A base wisdom of at least 13. The ability for fighters to wield higher level edged-class weapon.
Edged Focus IV (EDGEFOCUS4)
Expertise: Edged Focus IV Requires : The following expertise: Edged Focus III. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 47. A base wisdom of at least 14. The ability for fighters to wield higher level edged-class weapon.
Edged Focus V (EDGEFOCUS5)
Expertise: Edged Focus V Requires : The following expertise: Edged Focus IV. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 52. A base wisdom of at least 15. The ability for fighters to wield higher level edged-class weapon.
Edged Focus VI (EDGEFOCUS6)
Expertise: Edged Focus VI Requires : The following expertise: Edged Focus V. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 57. A base wisdom of at least 16. The ability for fighters to wield higher level edged-class weapon.
Edged Focus VII (EDGEFOCUS7)
Expertise: Edged Focus VII Requires : The following expertise: Edged Focus VI. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 62. A base wisdom of at least 17. The ability for fighters to wield higher level edged-class weapon.
Edged Focus VIII (EDGEFOCUS8)
Expertise: Edged Focus VIII Requires : The following expertise: Edged Focus VII. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 67. A base wisdom of at least 18. The ability for fighters to wield higher level edged-class weapon.
Edged Focus IX (EDGEFOCUS9)
Expertise: Edged Focus IX Requires : The following expertise: Edged Focus VIII. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 72. A base wisdom of at least 19. The ability for fighters to wield higher level edged-class weapon.
Edged Focus X (EDGEFOCUS10)
Expertise: Edged Focus X Requires : The following expertise: Edged Focus IX. Only Fighter. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 77. A base wisdom of at least 20. The ability for fighters to wield higher level edged-class weapon.
Edged Piercing I (EDGEPIERCE1)
Pie is an item that is craftable by Baking.
Edged Piercing II (EDGEPIERCE2)
Pie is an item that is craftable by Baking.
Edged Piercing III (EDGEPIERCE3)
Pie is an item that is craftable by Baking.
Edged Piercing IV (EDGEPIERCE4)
Pie is an item that is craftable by Baking.
Edged Piercing V (EDGEPIERCE5)
Pie is an item that is craftable by Baking.
Edged Piercing VI (EDGEPIERCE6)
Pie is an item that is craftable by Baking.
Edged Piercing VII (EDGEPIERCE7)
Pie is an item that is craftable by Baking.
Edged Piercing VIII (EDGEPIERCE8)
Pie is an item that is craftable by Baking.
Edged Piercing IX (EDGEPIERCE9)
Pie is an item that is craftable by Baking.
Edged Piercing X (EDGEPIERCE10)
Pie is an item that is craftable by Baking.
Edged Slashing I (EDGESLICE1)
Expertise: Edged Slashing I Requires : One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing II (EDGESLICE2)
Expertise: Edged Slashing II Requires : The following expertise: Edged Slashing I. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing III (EDGESLICE3)
Expertise: Edged Slashing III Requires : The following expertise: Edged Slashing II. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing IV (EDGESLICE4)
Expertise: Edged Slashing IV Requires : The following expertise: Edged Slashing III. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing V (EDGESLICE5)
Expertise: Edged Slashing V Requires : The following expertise: Edged Slashing IV. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing VI (EDGESLICE6)
Expertise: Edged Slashing VI Requires : The following expertise: Edged Slashing V. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing VII (EDGESLICE7)
Expertise: Edged Slashing VII Requires : The following expertise: Edged Slashing VI. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing VIII (EDGESLICE8)
Expertise: Edged Slashing VIII Requires : The following expertise: Edged Slashing VII. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing IX (EDGESLICE9)
Expertise: Edged Slashing IX Requires : The following expertise: Edged Slashing VIII. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Slashing X (EDGESLICE10)
Expertise: Edged Slashing X Requires : The following expertise: Edged Slashing IX. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Striking I (EDGEDSTRIKE1)
Expertise: Edged Striking I Requires : One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. The ability to hit more often when using an edged-class weapon.
Edged Striking II (EDGEDSTRIKE2)
Expertise: Edged Striking II Requires : The following expertise: Edged Striking I. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. The ability to hit more often when using an edged-class weapon.
Edged Striking III (EDGEDSTRIKE3)
Expertise: Edged Striking III Requires : The following expertise: Edged Striking II. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. The ability to hit more often when using an edged-class weapon.
Edged Striking IV (EDGEDSTRIKE4)
Expertise: Edged Striking IV Requires : The following expertise: Edged Striking III. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. The ability to hit more often when using an edged-class weapon.
Edged Striking V (EDGEDSTRIKE5)
Expertise: Edged Striking V Requires : The following expertise: Edged Striking IV. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. The ability to hit more often when using an edged-class weapon.
Edged Striking VI (EDGEDSTRIKE6)
Expertise: Edged Striking VI Requires : The following expertise: Edged Striking V. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. The ability to hit more often when using an edged-class weapon.
Edged Striking VII (EDGEDSTRIKE7)
Expertise: Edged Striking VII Requires : The following expertise: Edged Striking VI. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. The ability to hit more often when using an edged-class weapon.
Edged Striking VIII (EDGEDSTRIKE8)
Expertise: Edged Striking VIII Requires : The following expertise: Edged Striking VII. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. The ability to hit more often when using an edged-class weapon.
Edged Striking IX (EDGEDSTRIKE9)
Expertise: Edged Striking IX Requires : The following expertise: Edged Striking VIII. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. The ability to hit more often when using an edged-class weapon.
Edged Striking X (EDGEDSTRIKE10)
Expertise: Edged Striking X Requires : The following expertise: Edged Striking IX. One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using an edged-class weapon.
Educating I (EDUCATING1)
Expertise: Educating I Requires : A skill of type: Education lore. Only highest class levels greater than or equal to 17. A base intelligence of at least 15. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating II (EDUCATING2)
Expertise: Educating II Requires : The following expertise: Educating I. A skill of type: Education lore. Only highest class levels greater than or equal to 25. A base intelligence of at least 16. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating III (EDUCATING3)
Expertise: Educating III Requires : The following expertise: Educating II. A skill of type: Education lore. Only highest class levels greater than or equal to 33. A base intelligence of at least 17. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating IV (EDUCATING4)
Expertise: Educating IV Requires : The following expertise: Educating III. A skill of type: Education lore. Only highest class levels greater than or equal to 41. A base intelligence of at least 18. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating V (EDUCATING5)
Expertise: Educating V Requires : The following expertise: Educating IV. A skill of type: Education lore. Only highest class levels greater than or equal to 49. A base intelligence of at least 19. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating VI (EDUCATING6)
Expertise: Educating VI Requires : The following expertise: Educating V. A skill of type: Education lore. Only highest class levels greater than or equal to 57. A base intelligence of at least 20. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating VII (EDUCATING7)
Expertise: Educating VII Requires : The following expertise: Educating VI. A skill of type: Education lore. Only highest class levels greater than or equal to 65. A base intelligence of at least 21. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating VIII (EDUCATING8)
Expertise: Educating VIII Requires : The following expertise: Educating VII. A skill of type: Education lore. Only highest class levels greater than or equal to 73. A base intelligence of at least 22. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating IX (EDUCATING9)
Expertise: Educating IX Requires : The following expertise: Educating VIII. A skill of type: Education lore. Only highest class levels greater than or equal to 81. A base intelligence of at least 23. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Educating X (EDUCATING10)
Expertise: Educating X Requires : The following expertise: Educating IX. A skill of type: Education lore. Only highest class levels greater than or equal to 89. A base intelligence of at least 24. The ability to use education lore abilities at a higher intellectual level, and at less cost.
Enduring I (ENDURING1)
Ring is an item that is craftable by Jewel Making.
Enduring II (ENDURING2)
Ring is an item that is craftable by Jewel Making.
Enduring III (ENDURING3)
Ring is an item that is craftable by Jewel Making.
Enduring IV (ENDURING4)
Ring is an item that is craftable by Jewel Making.
Enduring V (ENDURING5)
Ring is an item that is craftable by Jewel Making.
Enduring VI (ENDURING6)
Ring is an item that is craftable by Jewel Making.
Enduring VII (ENDURING7)
Ring is an item that is craftable by Jewel Making.
Enduring VIII (ENDURING8)
Ring is an item that is craftable by Jewel Making.
Enduring IX (ENDURING9)
Ring is an item that is craftable by Jewel Making.
Enduring X (ENDURING10)
Ring is an item that is craftable by Jewel Making.
Energist I (ENERGIST1)
Gi is an item that is craftable by Tailoring.
Energist II (ENERGIST2)
Gi is an item that is craftable by Tailoring.
Energist III (ENERGIST3)
Gi is an item that is craftable by Tailoring.
Energist IV (ENERGIST4)
Gi is an item that is craftable by Tailoring.
Energist V (ENERGIST5)
Gi is an item that is craftable by Tailoring.
Energist VI (ENERGIST6)
Gi is an item that is craftable by Tailoring.
Energist VII (ENERGIST7)
Gi is an item that is craftable by Tailoring.
Energist VIII (ENERGIST8)
Gi is an item that is craftable by Tailoring.
Energist IX (ENERGIST9)
Gi is an item that is craftable by Tailoring.
Energist X (ENERGIST10)
Gi is an item that is craftable by Tailoring.
Evangelising I (EVANGELIST1)
Expertise: Evangelising I Requires : A skill of type: Evangelism. Only highest class levels greater than or equal to 22. A base dexterity of at least 13. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising II (EVANGELIST2)
Expertise: Evangelising II Requires : The following expertise: Evangelising I. A skill of type: Evangelism. Only highest class levels greater than or equal to 27. A base dexterity of at least 14. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising III (EVANGELIST3)
Expertise: Evangelising III Requires : The following expertise: Evangelising II. A skill of type: Evangelism. Only highest class levels greater than or equal to 32. A base dexterity of at least 15. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising IV (EVANGELIST4)
Expertise: Evangelising IV Requires : The following expertise: Evangelising III. A skill of type: Evangelism. Only highest class levels greater than or equal to 37. A base dexterity of at least 16. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising V (EVANGELIST5)
Expertise: Evangelising V Requires : The following expertise: Evangelising IV. A skill of type: Evangelism. Only highest class levels greater than or equal to 42. A base dexterity of at least 17. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VI (EVANGELIST6)
Expertise: Evangelising VI Requires : The following expertise: Evangelising V. A skill of type: Evangelism. Only highest class levels greater than or equal to 47. A base dexterity of at least 18. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VII (EVANGELIST7)
Expertise: Evangelising VII Requires : The following expertise: Evangelising VI. A skill of type: Evangelism. Only highest class levels greater than or equal to 52. A base dexterity of at least 19. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VIII (EVANGELIST8)
Expertise: Evangelising VIII Requires : The following expertise: Evangelising VII. A skill of type: Evangelism. Only highest class levels greater than or equal to 57. A base dexterity of at least 20. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising IX (EVANGELIST9)
Expertise: Evangelising IX Requires : The following expertise: Evangelising VIII. A skill of type: Evangelism. Only highest class levels greater than or equal to 62. A base dexterity of at least 21. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising X (EVANGELIST10)
Expertise: Evangelising X Requires : The following expertise: Evangelising IX. A skill of type: Evangelism. Only highest class levels greater than or equal to 67. A base dexterity of at least 22. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evasively I (EVASIVE1)
Expertise: Evasively I Requires : A skill of type: Evasive. Only highest class levels greater than or equal to 33. A base dexterity of at least 13. Improved knowledge and skill with evasive maneuvers.
Evasively II (EVASIVE2)
Expertise: Evasively II Requires : The following expertise: Evasively I. A skill of type: Evasive. Only highest class levels greater than or equal to 38. A base dexterity of at least 14. Improved knowledge and skill with evasive maneuvers.
Evasively III (EVASIVE3)
Expertise: Evasively III Requires : The following expertise: Evasively II. A skill of type: Evasive. Only highest class levels greater than or equal to 43. A base dexterity of at least 15. Improved knowledge and skill with evasive maneuvers.
Evasively IV (EVASIVE4)
Expertise: Evasively IV Requires : The following expertise: Evasively III. A skill of type: Evasive. Only highest class levels greater than or equal to 48. A base dexterity of at least 16. Improved knowledge and skill with evasive maneuvers.
Evasively V (EVASIVE5)
Expertise: Evasively V Requires : The following expertise: Evasively IV. A skill of type: Evasive. Only highest class levels greater than or equal to 53. A base dexterity of at least 17. Improved knowledge and skill with evasive maneuvers.
Evasively VI (EVASIVE6)
Expertise: Evasively VI Requires : The following expertise: Evasively V. A skill of type: Evasive. Only highest class levels greater than or equal to 58. A base dexterity of at least 18. Improved knowledge and skill with evasive maneuvers.
Evasively VII (EVASIVE7)
Expertise: Evasively VII Requires : The following expertise: Evasively VI. A skill of type: Evasive. Only highest class levels greater than or equal to 63. A base dexterity of at least 19. Improved knowledge and skill with evasive maneuvers.
Evasively VIII (EVASIVE8)
Expertise: Evasively VIII Requires : The following expertise: Evasively VII. A skill of type: Evasive. Only highest class levels greater than or equal to 68. A base dexterity of at least 20. Improved knowledge and skill with evasive maneuvers.
Evasively IX (EVASIVE9)
Expertise: Evasively IX Requires : The following expertise: Evasively VIII. A skill of type: Evasive. Only highest class levels greater than or equal to 73. A base dexterity of at least 21. Improved knowledge and skill with evasive maneuvers.
Evasively X (EVASIVE10)
Expertise: Evasively X Requires : The following expertise: Evasively IX. A skill of type: Evasive. Only highest class levels greater than or equal to 78. A base dexterity of at least 22. Improved knowledge and skill with evasive maneuvers.
Extended Abjuring I (EXTENDEDABJURATION1)
Expertise: Extended Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to cast abjuration spells that last even longer.
Extended Abjuring II (EXTENDEDABJURATION2)
Expertise: Extended Abjuring II Requires : The following expertise: Extended Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to cast abjuration spells that last even longer.
Extended Abjuring III (EXTENDEDABJURATION3)
Expertise: Extended Abjuring III Requires : The following expertise: Extended Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to cast abjuration spells that last even longer.
Extended Abjuring IV (EXTENDEDABJURATION4)
Expertise: Extended Abjuring IV Requires : The following expertise: Extended Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to cast abjuration spells that last even longer.
Extended Abjuring V (EXTENDEDABJURATION5)
Expertise: Extended Abjuring V Requires : The following expertise: Extended Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to cast abjuration spells that last even longer.
Extended Abjuring VI (EXTENDEDABJURATION6)
Expertise: Extended Abjuring VI Requires : The following expertise: Extended Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to cast abjuration spells that last even longer.
Extended Abjuring VII (EXTENDEDABJURATION7)
Expertise: Extended Abjuring VII Requires : The following expertise: Extended Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to cast abjuration spells that last even longer.
Extended Abjuring VIII (EXTENDEDABJURATION8)
Expertise: Extended Abjuring VIII Requires : The following expertise: Extended Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to cast abjuration spells that last even longer.
Extended Abjuring IX (EXTENDEDABJURATION9)
Expertise: Extended Abjuring IX Requires : The following expertise: Extended Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to cast abjuration spells that last even longer.
Extended Abjuring X (EXTENDEDABJURATION10)
Expertise: Extended Abjuring X Requires : The following expertise: Extended Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast abjuration spells that last even longer.
Extended Altering I (EXTENDEDALTERATION1)
Expertise: Extended Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to cast alteration spells that last even longer.
Extended Altering II (EXTENDEDALTERATION2)
Expertise: Extended Altering II Requires : The following expertise: Extended Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to cast alteration spells that last even longer.
Extended Altering III (EXTENDEDALTERATION3)
Expertise: Extended Altering III Requires : The following expertise: Extended Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to cast alteration spells that last even longer.
Extended Altering IV (EXTENDEDALTERATION4)
Expertise: Extended Altering IV Requires : The following expertise: Extended Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to cast alteration spells that last even longer.
Extended Altering V (EXTENDEDALTERATION5)
Expertise: Extended Altering V Requires : The following expertise: Extended Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to cast alteration spells that last even longer.
Extended Altering VI (EXTENDEDALTERATION6)
Expertise: Extended Altering VI Requires : The following expertise: Extended Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to cast alteration spells that last even longer.
Extended Altering VII (EXTENDEDALTERATION7)
Expertise: Extended Altering VII Requires : The following expertise: Extended Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to cast alteration spells that last even longer.
Extended Altering VIII (EXTENDEDALTERATION8)
Expertise: Extended Altering VIII Requires : The following expertise: Extended Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to cast alteration spells that last even longer.
Extended Altering IX (EXTENDEDALTERATION9)
Expertise: Extended Altering IX Requires : The following expertise: Extended Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to cast alteration spells that last even longer.
Extended Altering X (EXTENDEDALTERATION10)
Expertise: Extended Altering X Requires : The following expertise: Extended Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast alteration spells that last even longer.
Extended Conjuring I (EXTENDEDCONJURATION1)
Expertise: Extended Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to cast conjuration spells that last even longer.
Extended Conjuring II (EXTENDEDCONJURATION2)
Expertise: Extended Conjuring II Requires : The following expertise: Extended Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to cast conjuration spells that last even longer.
Extended Conjuring III (EXTENDEDCONJURATION3)
Expertise: Extended Conjuring III Requires : The following expertise: Extended Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to cast conjuration spells that last even longer.
Extended Conjuring IV (EXTENDEDCONJURATION4)
Expertise: Extended Conjuring IV Requires : The following expertise: Extended Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to cast conjuration spells that last even longer.
Extended Conjuring V (EXTENDEDCONJURATION5)
Expertise: Extended Conjuring V Requires : The following expertise: Extended Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to cast conjuration spells that last even longer.
Extended Conjuring VI (EXTENDEDCONJURATION6)
Expertise: Extended Conjuring VI Requires : The following expertise: Extended Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to cast conjuration spells that last even longer.
Extended Conjuring VII (EXTENDEDCONJURATION7)
Expertise: Extended Conjuring VII Requires : The following expertise: Extended Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to cast conjuration spells that last even longer.
Extended Conjuring VIII (EXTENDEDCONJURATION8)
Expertise: Extended Conjuring VIII Requires : The following expertise: Extended Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to cast conjuration spells that last even longer.
Extended Conjuring IX (EXTENDEDCONJURATION9)
Expertise: Extended Conjuring IX Requires : The following expertise: Extended Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to cast conjuration spells that last even longer.
Extended Conjuring X (EXTENDEDCONJURATION10)
Expertise: Extended Conjuring X Requires : The following expertise: Extended Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast conjuration spells that last even longer.
Extended Divining I (EXTENDEDDIVINATION1)
Expertise: Extended Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to cast divination spells that last even longer.
Extended Divining II (EXTENDEDDIVINATION2)
Expertise: Extended Divining II Requires : The following expertise: Extended Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to cast divination spells that last even longer.
Extended Divining III (EXTENDEDDIVINATION3)
Expertise: Extended Divining III Requires : The following expertise: Extended Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to cast divination spells that last even longer.
Extended Divining IV (EXTENDEDDIVINATION4)
Expertise: Extended Divining IV Requires : The following expertise: Extended Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to cast divination spells that last even longer.
Extended Divining V (EXTENDEDDIVINATION5)
Expertise: Extended Divining V Requires : The following expertise: Extended Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to cast divination spells that last even longer.
Extended Divining VI (EXTENDEDDIVINATION6)
Expertise: Extended Divining VI Requires : The following expertise: Extended Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to cast divination spells that last even longer.
Extended Divining VII (EXTENDEDDIVINATION7)
Expertise: Extended Divining VII Requires : The following expertise: Extended Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to cast divination spells that last even longer.
Extended Divining VIII (EXTENDEDDIVINATION8)
Expertise: Extended Divining VIII Requires : The following expertise: Extended Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to cast divination spells that last even longer.
Extended Divining IX (EXTENDEDDIVINATION9)
Expertise: Extended Divining IX Requires : The following expertise: Extended Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to cast divination spells that last even longer.
Extended Divining X (EXTENDEDDIVINATION10)
Expertise: Extended Divining X Requires : The following expertise: Extended Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast divination spells that last even longer.
Extended Enchanting I (EXTENDEDENCHANTMENT1)
Expertise: Extended Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting II (EXTENDEDENCHANTMENT2)
Expertise: Extended Enchanting II Requires : The following expertise: Extended Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting III (EXTENDEDENCHANTMENT3)
Expertise: Extended Enchanting III Requires : The following expertise: Extended Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IV (EXTENDEDENCHANTMENT4)
Expertise: Extended Enchanting IV Requires : The following expertise: Extended Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting V (EXTENDEDENCHANTMENT5)
Expertise: Extended Enchanting V Requires : The following expertise: Extended Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VI (EXTENDEDENCHANTMENT6)
Expertise: Extended Enchanting VI Requires : The following expertise: Extended Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VII (EXTENDEDENCHANTMENT7)
Expertise: Extended Enchanting VII Requires : The following expertise: Extended Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VIII (EXTENDEDENCHANTMENT8)
Expertise: Extended Enchanting VIII Requires : The following expertise: Extended Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IX (EXTENDEDENCHANTMENT9)
Expertise: Extended Enchanting IX Requires : The following expertise: Extended Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting X (EXTENDEDENCHANTMENT10)
Expertise: Extended Enchanting X Requires : The following expertise: Extended Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast enchantment/charm spells that last even longer.
Extended Illusing I (EXTENDEDILLUSION1)
Expertise: Extended Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to cast illusion spells that last even longer.
Extended Illusing II (EXTENDEDILLUSION2)
Expertise: Extended Illusing II Requires : The following expertise: Extended Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to cast illusion spells that last even longer.
Extended Illusing III (EXTENDEDILLUSION3)
Expertise: Extended Illusing III Requires : The following expertise: Extended Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to cast illusion spells that last even longer.
Extended Illusing IV (EXTENDEDILLUSION4)
Expertise: Extended Illusing IV Requires : The following expertise: Extended Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to cast illusion spells that last even longer.
Extended Illusing V (EXTENDEDILLUSION5)
Expertise: Extended Illusing V Requires : The following expertise: Extended Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to cast illusion spells that last even longer.
Extended Illusing VI (EXTENDEDILLUSION6)
Expertise: Extended Illusing VI Requires : The following expertise: Extended Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to cast illusion spells that last even longer.
Extended Illusing VII (EXTENDEDILLUSION7)
Expertise: Extended Illusing VII Requires : The following expertise: Extended Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to cast illusion spells that last even longer.
Extended Illusing VIII (EXTENDEDILLUSION8)
Expertise: Extended Illusing VIII Requires : The following expertise: Extended Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to cast illusion spells that last even longer.
Extended Illusing IX (EXTENDEDILLUSION9)
Expertise: Extended Illusing IX Requires : The following expertise: Extended Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to cast illusion spells that last even longer.
Extended Illusing X (EXTENDEDILLUSION10)
Expertise: Extended Illusing X Requires : The following expertise: Extended Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast illusion spells that last even longer.
Extended In/Evoking I (EXTENDEDINVOCATION1)
Expertise: Extended In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking II (EXTENDEDINVOCATION2)
Expertise: Extended In/Evoking II Requires : The following expertise: Extended In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking III (EXTENDEDINVOCATION3)
Expertise: Extended In/Evoking III Requires : The following expertise: Extended In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IV (EXTENDEDINVOCATION4)
Expertise: Extended In/Evoking IV Requires : The following expertise: Extended In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking V (EXTENDEDINVOCATION5)
Expertise: Extended In/Evoking V Requires : The following expertise: Extended In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VI (EXTENDEDINVOCATION6)
Expertise: Extended In/Evoking VI Requires : The following expertise: Extended In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VII (EXTENDEDINVOCATION7)
Expertise: Extended In/Evoking VII Requires : The following expertise: Extended In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VIII (EXTENDEDINVOCATION8)
Expertise: Extended In/Evoking VIII Requires : The following expertise: Extended In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IX (EXTENDEDINVOCATION9)
Expertise: Extended In/Evoking IX Requires : The following expertise: Extended In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking X (EXTENDEDINVOCATION10)
Expertise: Extended In/Evoking X Requires : The following expertise: Extended In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast invocation/evocation spells that last even longer.
Extended Sailing I (EXTENDEDSAILINGL1)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing II (EXTENDEDSAILINGL2)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing III (EXTENDEDSAILINGL3)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing IV (EXTENDEDSAILINGL4)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing V (EXTENDEDSAILINGL5)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing VI (EXTENDEDSAILINGL6)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing VII (EXTENDEDSAILINGL7)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing VIII (EXTENDEDSAILINGL8)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing IX (EXTENDEDSAILINGL9)
Sai is an item that is craftable by Weaponsmithing.
Extended Sailing X (EXTENDEDSAILINGL10)
Sai is an item that is craftable by Weaponsmithing.
Extended Transmuting I (EXTENDEDTRANSMUTATION1)
Expertise: Extended Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to cast transmutation spells that last even longer.
Extended Transmuting II (EXTENDEDTRANSMUTATION2)
Expertise: Extended Transmuting II Requires : The following expertise: Extended Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to cast transmutation spells that last even longer.
Extended Transmuting III (EXTENDEDTRANSMUTATION3)
Expertise: Extended Transmuting III Requires : The following expertise: Extended Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to cast transmutation spells that last even longer.
Extended Transmuting IV (EXTENDEDTRANSMUTATION4)
Expertise: Extended Transmuting IV Requires : The following expertise: Extended Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to cast transmutation spells that last even longer.
Extended Transmuting V (EXTENDEDTRANSMUTATION5)
Expertise: Extended Transmuting V Requires : The following expertise: Extended Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to cast transmutation spells that last even longer.
Extended Transmuting VI (EXTENDEDTRANSMUTATION6)
Expertise: Extended Transmuting VI Requires : The following expertise: Extended Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to cast transmutation spells that last even longer.
Extended Transmuting VII (EXTENDEDTRANSMUTATION7)
Expertise: Extended Transmuting VII Requires : The following expertise: Extended Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to cast transmutation spells that last even longer.
Extended Transmuting VIII (EXTENDEDTRANSMUTATION8)
Expertise: Extended Transmuting VIII Requires : The following expertise: Extended Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to cast transmutation spells that last even longer.
Extended Transmuting IX (EXTENDEDTRANSMUTATION9)
Expertise: Extended Transmuting IX Requires : The following expertise: Extended Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to cast transmutation spells that last even longer.
Extended Transmuting X (EXTENDEDTRANSMUTATION10)
Expertise: Extended Transmuting X Requires : The following expertise: Extended Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast transmutation spells that last even longer.
Extended Traveling I (EXTENDEDTRAVEL1)
Expertise: Extended Traveling I Requires : A skill of type: Travel. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. The ability to use traveling skills that last even longer.
Extended Traveling II (EXTENDEDTRAVEL2)
Expertise: Extended Traveling II Requires : The following expertise: Extended Traveling I. A skill of type: Travel. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. The ability to use traveling skills that last even longer.
Extended Traveling III (EXTENDEDTRAVEL3)
Expertise: Extended Traveling III Requires : The following expertise: Extended Traveling II. A skill of type: Travel. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. The ability to use traveling skills that last even longer.
Extended Traveling IV (EXTENDEDTRAVEL4)
Expertise: Extended Traveling IV Requires : The following expertise: Extended Traveling III. A skill of type: Travel. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. The ability to use traveling skills that last even longer.
Extended Traveling V (EXTENDEDTRAVEL5)
Expertise: Extended Traveling V Requires : The following expertise: Extended Traveling IV. A skill of type: Travel. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. The ability to use traveling skills that last even longer.
Extended Traveling VI (EXTENDEDTRAVEL6)
Expertise: Extended Traveling VI Requires : The following expertise: Extended Traveling V. A skill of type: Travel. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. The ability to use traveling skills that last even longer.
Extended Traveling VII (EXTENDEDTRAVEL7)
Expertise: Extended Traveling VII Requires : The following expertise: Extended Traveling VI. A skill of type: Travel. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. The ability to use traveling skills that last even longer.
Extended Traveling VIII (EXTENDEDTRAVEL8)
Expertise: Extended Traveling VIII Requires : The following expertise: Extended Traveling VII. A skill of type: Travel. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. The ability to use traveling skills that last even longer.
Extended Traveling IX (EXTENDEDTRAVEL9)
Expertise: Extended Traveling IX Requires : The following expertise: Extended Traveling VIII. A skill of type: Travel. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. The ability to use traveling skills that last even longer.
Extended Traveling X (EXTENDEDTRAVEL10)
Expertise: Extended Traveling X Requires : The following expertise: Extended Traveling IX. A skill of type: Travel. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to use traveling skills that last even longer.
Fast Dancing I (FASTDANCE1)
Expertise: Fast Dancing I Requires : A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 20. A base strength of at least 13. A base charisma of at least 13. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing II (FASTDANCE2)
Expertise: Fast Dancing II Requires : The following expertise: Fast Dancing I. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 25. A base strength of at least 14. A base charisma of at least 14. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing III (FASTDANCE3)
Expertise: Fast Dancing III Requires : The following expertise: Fast Dancing II. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 30. A base strength of at least 15. A base charisma of at least 15. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IV (FASTDANCE4)
Expertise: Fast Dancing IV Requires : The following expertise: Fast Dancing III. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 35. A base strength of at least 16. A base charisma of at least 16. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing V (FASTDANCE5)
Expertise: Fast Dancing V Requires : The following expertise: Fast Dancing IV. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 40. A base strength of at least 17. A base charisma of at least 17. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VI (FASTDANCE6)
Expertise: Fast Dancing VI Requires : The following expertise: Fast Dancing V. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 45. A base strength of at least 18. A base charisma of at least 18. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VII (FASTDANCE7)
Expertise: Fast Dancing VII Requires : The following expertise: Fast Dancing VI. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 50. A base strength of at least 19. A base charisma of at least 19. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VIII (FASTDANCE8)
Expertise: Fast Dancing VIII Requires : The following expertise: Fast Dancing VII. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 55. A base strength of at least 20. A base charisma of at least 20. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IX (FASTDANCE9)
Expertise: Fast Dancing IX Requires : The following expertise: Fast Dancing VIII. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 60. A base strength of at least 21. A base charisma of at least 21. The ability to perform dances that have a more powerful malicious affect.
Fast Dancing X (FASTDANCE10)
Expertise: Fast Dancing X Requires : The following expertise: Fast Dancing IX. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 65. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful malicious affect.
Fatiguing I (FATIGUER1)
Expertise: Fatiguing I Requires : The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 24. A base constitution of at least 13. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing II (FATIGUER2)
Expertise: Fatiguing II Requires : The following expertise: Fatiguing I. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 29. A base constitution of at least 14. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing III (FATIGUER3)
Expertise: Fatiguing III Requires : The following expertise: Fatiguing II. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 34. A base constitution of at least 15. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IV (FATIGUER4)
Expertise: Fatiguing IV Requires : The following expertise: Fatiguing III. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 39. A base constitution of at least 16. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing V (FATIGUER5)
Expertise: Fatiguing V Requires : The following expertise: Fatiguing IV. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 44. A base constitution of at least 17. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VI (FATIGUER6)
Expertise: Fatiguing VI Requires : The following expertise: Fatiguing V. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 49. A base constitution of at least 18. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VII (FATIGUER7)
Expertise: Fatiguing VII Requires : The following expertise: Fatiguing VI. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 54. A base constitution of at least 19. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VIII (FATIGUER8)
Expertise: Fatiguing VIII Requires : The following expertise: Fatiguing VII. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 59. A base constitution of at least 20. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IX (FATIGUER9)
Expertise: Fatiguing IX Requires : The following expertise: Fatiguing VIII. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 64. A base constitution of at least 21. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing X (FATIGUER10)
Expertise: Fatiguing X Requires : The following expertise: Fatiguing IX. The following skill: Disabling Caltrops. Only highest class levels greater than or equal to 69. A base constitution of at least 22. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fine Calligraphy I (CALIGRAPHY1)
Expertise: Fine Calligraphy I Requires : A skill of type: Calligraphy. Only highest class levels greater than or equal to 28. A base intelligence of at least 13. The ability to handle more difficult calligraphy chores.
Fine Calligraphy II (CALIGRAPHY2)
Expertise: Fine Calligraphy II Requires : The following expertise: Fine Calligraphy I. A skill of type: Calligraphy. Only highest class levels greater than or equal to 33. A base intelligence of at least 14. The ability to handle more difficult calligraphy chores.
Fine Calligraphy III (CALIGRAPHY3)
Expertise: Fine Calligraphy III Requires : The following expertise: Fine Calligraphy II. A skill of type: Calligraphy. Only highest class levels greater than or equal to 38. A base intelligence of at least 15. The ability to handle more difficult calligraphy chores.
Fine Calligraphy IV (CALIGRAPHY4)
Expertise: Fine Calligraphy IV Requires : The following expertise: Fine Calligraphy III. A skill of type: Calligraphy. Only highest class levels greater than or equal to 43. A base intelligence of at least 16. The ability to handle more difficult calligraphy chores.
Fine Calligraphy V (CALIGRAPHY5)
Expertise: Fine Calligraphy V Requires : The following expertise: Fine Calligraphy IV. A skill of type: Calligraphy. Only highest class levels greater than or equal to 48. A base intelligence of at least 17. The ability to handle more difficult calligraphy chores.
Fine Calligraphy VI (CALIGRAPHY6)
Expertise: Fine Calligraphy VI Requires : The following expertise: Fine Calligraphy V. A skill of type: Calligraphy. Only highest class levels greater than or equal to 53. A base intelligence of at least 18. The ability to handle more difficult calligraphy chores.
Fine Calligraphy VII (CALIGRAPHY7)
Expertise: Fine Calligraphy VII Requires : The following expertise: Fine Calligraphy VI. A skill of type: Calligraphy. Only highest class levels greater than or equal to 58. A base intelligence of at least 19. The ability to handle more difficult calligraphy chores.
Fine Calligraphy VIII (CALIGRAPHY8)
Expertise: Fine Calligraphy VIII Requires : The following expertise: Fine Calligraphy VII. A skill of type: Calligraphy. Only highest class levels greater than or equal to 63. A base intelligence of at least 20. The ability to handle more difficult calligraphy chores.
Fine Calligraphy IX (CALIGRAPHY9)
Expertise: Fine Calligraphy IX Requires : The following expertise: Fine Calligraphy VIII. A skill of type: Calligraphy. Only highest class levels greater than or equal to 68. A base intelligence of at least 21. The ability to handle more difficult calligraphy chores.
Fine Calligraphy X (CALIGRAPHY10)
Expertise: Fine Calligraphy X Requires : The following expertise: Fine Calligraphy IX. A skill of type: Calligraphy. Only highest class levels greater than or equal to 73. A base intelligence of at least 22. The ability to handle more difficult calligraphy chores.
Fitness I (FITNESS1)
Expertise: Fitness I Requires : A skill of type: Fitness. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness II (FITNESS2)
Expertise: Fitness II Requires : The following expertise: Fitness I. A skill of type: Fitness. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness III (FITNESS3)
Expertise: Fitness III Requires : The following expertise: Fitness II. A skill of type: Fitness. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness IV (FITNESS4)
Expertise: Fitness IV Requires : The following expertise: Fitness III. A skill of type: Fitness. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness V (FITNESS5)
Expertise: Fitness V Requires : The following expertise: Fitness IV. A skill of type: Fitness. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VI (FITNESS6)
Expertise: Fitness VI Requires : The following expertise: Fitness V. A skill of type: Fitness. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VII (FITNESS7)
Expertise: Fitness VII Requires : The following expertise: Fitness VI. A skill of type: Fitness. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VIII (FITNESS8)
Expertise: Fitness VIII Requires : The following expertise: Fitness VII. A skill of type: Fitness. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness IX (FITNESS9)
Expertise: Fitness IX Requires : The following expertise: Fitness VIII. A skill of type: Fitness. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness X (FITNESS10)
Expertise: Fitness X Requires : The following expertise: Fitness IX. A skill of type: Fitness. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Flailed Bashing I (FLAILEDBASH1)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing II (FLAILEDBASH2)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing III (FLAILEDBASH3)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing IV (FLAILEDBASH4)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing V (FLAILEDBASH5)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing VI (FLAILEDBASH6)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing VII (FLAILEDBASH7)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing VIII (FLAILEDBASH8)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing IX (FLAILEDBASH9)
Flail is an item that is craftable by Scrimshawing.
Flailed Bashing X (FLAILEDBASH10)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus I (FLAILEDFOCUS1)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus II (FLAILEDFOCUS2)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus III (FLAILEDFOCUS3)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus IV (FLAILEDFOCUS4)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus V (FLAILEDFOCUS5)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus VI (FLAILEDFOCUS6)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus VII (FLAILEDFOCUS7)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus VIII (FLAILEDFOCUS8)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus IX (FLAILEDFOCUS9)
Flail is an item that is craftable by Scrimshawing.
Flailed Focus X (FLAILEDFOCUS10)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing I (FLAILEDSLASH1)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing II (FLAILEDSLASH2)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing III (FLAILEDSLASH3)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing IV (FLAILEDSLASH4)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing V (FLAILEDSLASH5)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing VI (FLAILEDSLASH6)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing VII (FLAILEDSLASH7)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing VIII (FLAILEDSLASH8)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing IX (FLAILEDSLASH9)
Flail is an item that is craftable by Scrimshawing.
Flailed Slicing X (FLAILEDSLASH10)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking I (FLAILEDSTRIKE1)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking II (FLAILEDSTRIKE2)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking III (FLAILEDSTRIKE3)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking IV (FLAILEDSTRIKE4)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking V (FLAILEDSTRIKE5)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking VI (FLAILEDSTRIKE6)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking VII (FLAILEDSTRIKE7)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking VIII (FLAILEDSTRIKE8)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking IX (FLAILEDSTRIKE9)
Flail is an item that is craftable by Scrimshawing.
Flailed Striking X (FLAILEDSTRIKE10)
Flail is an item that is craftable by Scrimshawing.
Foolmaking I (FOOLISH1)
Expertise: Foolmaking I Requires : A skill of type: Foolishness. Only highest class levels greater than or equal to 27. A base charisma of at least 13. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking II (FOOLISH2)
Expertise: Foolmaking II Requires : The following expertise: Foolmaking I. A skill of type: Foolishness. Only highest class levels greater than or equal to 32. A base charisma of at least 14. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking III (FOOLISH3)
Expertise: Foolmaking III Requires : The following expertise: Foolmaking II. A skill of type: Foolishness. Only highest class levels greater than or equal to 37. A base charisma of at least 15. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IV (FOOLISH4)
Expertise: Foolmaking IV Requires : The following expertise: Foolmaking III. A skill of type: Foolishness. Only highest class levels greater than or equal to 42. A base charisma of at least 16. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking V (FOOLISH5)
Expertise: Foolmaking V Requires : The following expertise: Foolmaking IV. A skill of type: Foolishness. Only highest class levels greater than or equal to 47. A base charisma of at least 17. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VI (FOOLISH6)
Expertise: Foolmaking VI Requires : The following expertise: Foolmaking V. A skill of type: Foolishness. Only highest class levels greater than or equal to 52. A base charisma of at least 18. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VII (FOOLISH7)
Expertise: Foolmaking VII Requires : The following expertise: Foolmaking VI. A skill of type: Foolishness. Only highest class levels greater than or equal to 57. A base charisma of at least 19. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VIII (FOOLISH8)
Expertise: Foolmaking VIII Requires : The following expertise: Foolmaking VII. A skill of type: Foolishness. Only highest class levels greater than or equal to 62. A base charisma of at least 20. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IX (FOOLISH9)
Expertise: Foolmaking IX Requires : The following expertise: Foolmaking VIII. A skill of type: Foolishness. Only highest class levels greater than or equal to 67. A base charisma of at least 21. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking X (FOOLISH10)
Expertise: Foolmaking X Requires : The following expertise: Foolmaking IX. A skill of type: Foolishness. Only highest class levels greater than or equal to 72. A base charisma of at least 22. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Fortified Baking I (FORTBAKE1)
Expertise: Fortified Baking I Requires : One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 17. A base constitution of at least 9.
The ability to bake foods that fortify movement.
Fortified Baking II (FORTBAKE2)
Expertise: Fortified Baking II Requires : The following expertise: Fortified Baking I. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 24. A base constitution of at least 10. The ability to bake foods that fortify movement.
Fortified Baking III (FORTBAKE3)
Expertise: Fortified Baking III Requires : The following expertise: Fortified Baking II. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 31. A base constitution of at least 11. The ability to bake foods that fortify movement.
Fortified Baking IV (FORTBAKE4)
Expertise: Fortified Baking IV Requires : The following expertise: Fortified Baking III. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 38. A base constitution of at least 12. The ability to bake foods that fortify movement.
Fortified Baking V (FORTBAKE5)
Expertise: Fortified Baking V Requires : The following expertise: Fortified Baking IV. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 45. A base constitution of at least 13. The ability to bake foods that fortify movement.
Fortified Baking VI (FORTBAKE6)
Expertise: Fortified Baking VI Requires : The following expertise: Fortified Baking V. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 52. A base constitution of at least 14. The ability to bake foods that fortify movement.
Fortified Baking VII (FORTBAKE7)
Expertise: Fortified Baking VII Requires : The following expertise: Fortified Baking VI. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 59. A base constitution of at least 15. The ability to bake foods that fortify movement.
Fortified Baking VIII (FORTBAKE8)
Expertise: Fortified Baking VIII Requires : The following expertise: Fortified Baking VII. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 66. A base constitution of at least 16. The ability to bake foods that fortify movement.
Fortified Baking IX (FORTBAKE9)
Expertise: Fortified Baking IX Requires : The following expertise: Fortified Baking VIII. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 73. A base constitution of at least 17. The ability to bake foods that fortify movement.
Fortified Baking X (FORTBAKE10)
Expertise: Fortified Baking X Requires : The following expertise: Fortified Baking IX. One of the following skills: Baking, Master Baking. Only highest class levels greater than or equal to 80. A base constitution of at least 18. The ability to bake foods that fortify movement.
Ghoul Lore I (GHOULLORE1)
Expertise: Ghoul Lore I Requires : One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 14. A base intelligence of at least 13. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore II (GHOULLORE2)
Expertise: Ghoul Lore II Requires : The following expertise: Ghoul Lore I. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 21. A base intelligence of at least 14. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore III (GHOULLORE3)
Expertise: Ghoul Lore III Requires : The following expertise: Ghoul Lore II. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 28. A base intelligence of at least 15. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IV (GHOULLORE4)
Expertise: Ghoul Lore IV Requires : The following expertise: Ghoul Lore III. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 35. A base intelligence of at least 16. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore V (GHOULLORE5)
Expertise: Ghoul Lore V Requires : The following expertise: Ghoul Lore IV. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 42. A base intelligence of at least 17. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VI (GHOULLORE6)
Expertise: Ghoul Lore VI Requires : The following expertise: Ghoul Lore V. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 49. A base intelligence of at least 18. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VII (GHOULLORE7)
Expertise: Ghoul Lore VII Requires : The following expertise: Ghoul Lore VI. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 56. A base intelligence of at least 19. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VIII (GHOULLORE8)
Expertise: Ghoul Lore VIII Requires : The following expertise: Ghoul Lore VII. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 63. A base intelligence of at least 20. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IX (GHOULLORE9)
Expertise: Ghoul Lore IX Requires : The following expertise: Ghoul Lore VIII. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore X (GHOULLORE10)
Expertise: Ghoul Lore X Requires : The following expertise: Ghoul Lore IX. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 77. A base intelligence of at least 22. The ability to magically generate higher level ghouls and ghasts.
Hammer Bashing I (HAMMERBASH1)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing II (HAMMERBASH2)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing III (HAMMERBASH3)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing IV (HAMMERBASH4)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing V (HAMMERBASH5)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing VI (HAMMERBASH6)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing VII (HAMMERBASH7)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing VIII (HAMMERBASH8)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing IX (HAMMERBASH9)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Bashing X (HAMMERBASH10)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus I (HAMMERFOCUS1)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus II (HAMMERFOCUS2)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus III (HAMMERFOCUS3)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus IV (HAMMERFOCUS4)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus V (HAMMERFOCUS5)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus VI (HAMMERFOCUS6)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus VII (HAMMERFOCUS7)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus VIII (HAMMERFOCUS8)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus IX (HAMMERFOCUS9)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Focus X (HAMMERFOCUS10)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking I (HAMMERSTRIKE1)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking II (HAMMERSTRIKE2)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking III (HAMMERSTRIKE3)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking IV (HAMMERSTRIKE4)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking V (HAMMERSTRIKE5)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking VI (HAMMERSTRIKE6)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking VII (HAMMERSTRIKE7)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking VIII (HAMMERSTRIKE8)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking IX (HAMMERSTRIKE9)
Hammer is an item that is craftable by Weaponsmithing.
Hammer Striking X (HAMMERSTRIKE10)
Hammer is an item that is craftable by Weaponsmithing.
Hardy Planting I (HARDYPLANT1)
Expertise: Hardy Planting I Requires : A skill of type: Plant growth. Only highest class levels greater than or equal to 31. A base constitution of at least 13. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting II (HARDYPLANT2)
Expertise: Hardy Planting II Requires : The following expertise: Hardy Planting I. A skill of type: Plant growth. Only highest class levels greater than or equal to 36. A base constitution of at least 14. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting III (HARDYPLANT3)
Expertise: Hardy Planting III Requires : The following expertise: Hardy Planting II. A skill of type: Plant growth. Only highest class levels greater than or equal to 41. A base constitution of at least 15. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting IV (HARDYPLANT4)
Expertise: Hardy Planting IV Requires : The following expertise: Hardy Planting III. A skill of type: Plant growth. Only highest class levels greater than or equal to 46. A base constitution of at least 16. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting V (HARDYPLANT5)
Expertise: Hardy Planting V Requires : The following expertise: Hardy Planting IV. A skill of type: Plant growth. Only highest class levels greater than or equal to 51. A base constitution of at least 17. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VI (HARDYPLANT6)
Expertise: Hardy Planting VI Requires : The following expertise: Hardy Planting V. A skill of type: Plant growth. Only highest class levels greater than or equal to 56. A base constitution of at least 18. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VII (HARDYPLANT7)
Expertise: Hardy Planting VII Requires : The following expertise: Hardy Planting VI. A skill of type: Plant growth. Only highest class levels greater than or equal to 61. A base constitution of at least 19. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VIII (HARDYPLANT8)
Expertise: Hardy Planting VIII Requires : The following expertise: Hardy Planting VII. A skill of type: Plant growth. Only highest class levels greater than or equal to 66. A base constitution of at least 20. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting IX (HARDYPLANT9)
Expertise: Hardy Planting IX Requires : The following expertise: Hardy Planting VIII. A skill of type: Plant growth. Only highest class levels greater than or equal to 71. A base constitution of at least 21. The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting X (HARDYPLANT10)
Expertise: Hardy Planting X Requires : The following expertise: Hardy Planting IX. A skill of type: Plant growth. Only highest class levels greater than or equal to 76. A base constitution of at least 22. The ability to cast plant growing chants that produce more hardy plants than usual.
Healing I (HEALING1)
Expertise: Healing I Requires : A skill of type: Healing. Only highest class levels greater than or equal to 32. A base charisma of at least 13. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing II (HEALING2)
Expertise: Healing II Requires : The following expertise: Healing I. A skill of type: Healing. Only highest class levels greater than or equal to 37. A base charisma of at least 14. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing III (HEALING3)
Expertise: Healing III Requires : The following expertise: Healing II. A skill of type: Healing. Only highest class levels greater than or equal to 42. A base charisma of at least 15. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IV (HEALING4)
Expertise: Healing IV Requires : The following expertise: Healing III. A skill of type: Healing. Only highest class levels greater than or equal to 47. A base charisma of at least 16. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing V (HEALING5)
Expertise: Healing V Requires : The following expertise: Healing IV. A skill of type: Healing. Only highest class levels greater than or equal to 52. A base charisma of at least 17. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VI (HEALING6)
Expertise: Healing VI Requires : The following expertise: Healing V. A skill of type: Healing. Only highest class levels greater than or equal to 57. A base charisma of at least 18. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VII (HEALING7)
Expertise: Healing VII Requires : The following expertise: Healing VI. A skill of type: Healing. Only highest class levels greater than or equal to 62. A base charisma of at least 19. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VIII (HEALING8)
Expertise: Healing VIII Requires : The following expertise: Healing VII. A skill of type: Healing. Only highest class levels greater than or equal to 67. A base charisma of at least 20. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IX (HEALING9)
Expertise: Healing IX Requires : The following expertise: Healing VIII. A skill of type: Healing. Only highest class levels greater than or equal to 72. A base charisma of at least 21. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing X (HEALING10)
Expertise: Healing X Requires : The following expertise: Healing IX. A skill of type: Healing. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Home Cooking I (HOMECOOKING1)
Expertise: Home Cooking I Requires : One of the following skills: Cooking, Baking, Distilling, Food Prep. Only highest class levels greater than or equal to 15. A base wisdom of at least 13. The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Home Cooking II (HOMECOOKING2)
Expertise: Home Cooking II Requires : The following expertise: Home Cooking I. One of the following skills: Cooking, Baking, Distilling, Food Prep. Only highest class levels greater than or equal to 20. A base wisdom of at least 14. The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Home Cooking III (HOMECOOKING3)
Expertise: Home Cooking III Requires : The following expertise: Home Cooking II. One of the following skills: Cooking, Baking, Distilling, Food Prep. Only highest class levels greater than or equal to 25. A base wisdom of at least 15. The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Ignalist I (IGNALIST1)
Expertise: Ignalist I Requires : A skill of type: Burning. Only highest class levels greater than or equal to 31. A base strength of at least 13. The ability to deal more damage from magical fire attacks
Ignalist II (IGNALIST2)
Expertise: Ignalist II Requires : The following expertise: Ignalist I. A skill of type: Burning. Only highest class levels greater than or equal to 36. A base strength of at least 14. The ability to deal more damage from magical fire attacks
Ignalist III (IGNALIST3)
Expertise: Ignalist III Requires : The following expertise: Ignalist II. A skill of type: Burning. Only highest class levels greater than or equal to 41. A base strength of at least 15. The ability to deal more damage from magical fire attacks
Ignalist IV (IGNALIST4)
Expertise: Ignalist IV Requires : The following expertise: Ignalist III. A skill of type: Burning. Only highest class levels greater than or equal to 46. A base strength of at least 16. The ability to deal more damage from magical fire attacks
Ignalist V (IGNALIST5)
Expertise: Ignalist V Requires : The following expertise: Ignalist IV. A skill of type: Burning. Only highest class levels greater than or equal to 51. A base strength of at least 17. The ability to deal more damage from magical fire attacks
Ignalist VI (IGNALIST6)
Expertise: Ignalist VI Requires : The following expertise: Ignalist V. A skill of type: Burning. Only highest class levels greater than or equal to 56. A base strength of at least 18. The ability to deal more damage from magical fire attacks
Ignalist VII (IGNALIST7)
Expertise: Ignalist VII Requires : The following expertise: Ignalist VI. A skill of type: Burning. Only highest class levels greater than or equal to 61. A base strength of at least 19. The ability to deal more damage from magical fire attacks
Ignalist VIII (IGNALIST8)
Expertise: Ignalist VIII Requires : The following expertise: Ignalist VII. A skill of type: Burning. Only highest class levels greater than or equal to 66. A base strength of at least 20. The ability to deal more damage from magical fire attacks
Ignalist IX (IGNALIST9)
Expertise: Ignalist IX Requires : The following expertise: Ignalist VIII. A skill of type: Burning. Only highest class levels greater than or equal to 71. A base strength of at least 21. The ability to deal more damage from magical fire attacks
Ignalist X (IGNALIST10)
Expertise: Ignalist X Requires : The following expertise: Ignalist IX. A skill of type: Burning. Only highest class levels greater than or equal to 76. A base strength of at least 22. The ability to deal more damage from magical fire attacks
Imbued Distilling I (IMBUDISTIL1)
Expertise: Imbued Distilling I Requires : One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 19. A base constitution of at least 9. The ability to distill drinks that fortify mana.
Imbued Distilling II (IMBUDISTIL2)
Expertise: Imbued Distilling II Requires : The following expertise: Imbued Distilling I. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 26. A base constitution of at least 10. The ability to distill drinks that fortify mana.
Imbued Distilling III (IMBUDISTIL3)
Expertise: Imbued Distilling III Requires : The following expertise: Imbued Distilling II. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 33. A base constitution of at least 11. The ability to distill drinks that fortify mana.
Imbued Distilling IV (IMBUDISTIL4)
Expertise: Imbued Distilling IV Requires : The following expertise: Imbued Distilling III. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 40. A base constitution of at least 12. The ability to distill drinks that fortify mana.
Imbued Distilling V (IMBUDISTIL5)
Expertise: Imbued Distilling V Requires : The following expertise: Imbued Distilling IV. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 47. A base constitution of at least 13. The ability to distill drinks that fortify mana.
Imbued Distilling VI (IMBUDISTIL6)
Expertise: Imbued Distilling VI Requires : The following expertise: Imbued Distilling V. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 54. A base constitution of at least 14. The ability to distill drinks that fortify mana.
Imbued Distilling VII (IMBUDISTIL7)
Expertise: Imbued Distilling VII Requires : The following expertise: Imbued Distilling VI. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 61. A base constitution of at least 15. The ability to distill drinks that fortify mana.
Imbued Distilling VIII (IMBUDISTIL8)
Expertise: Imbued Distilling VIII Requires : The following expertise: Imbued Distilling VII. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 68. A base constitution of at least 16. The ability to distill drinks that fortify mana.
Imbued Distilling IX (IMBUDISTIL9)
Expertise: Imbued Distilling IX Requires : The following expertise: Imbued Distilling VIII. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 75. A base constitution of at least 17. The ability to distill drinks that fortify mana.
Imbued Distilling X (IMBUDISTIL10)
Expertise: Imbued Distilling X Requires : The following expertise: Imbued Distilling IX. One of the following skills: Distilling, Master Distilling. Only highest class levels greater than or equal to 82. A base constitution of at least 18. The ability to distill drinks that fortify mana.
Influencing I (INFLUENCE1)
Expertise: Influencing I Requires : A skill of type: Influential. Only highest class levels greater than or equal to 32. A base charisma of at least 13. The ability to be more influential when imposing ones will on others.
Influencing II (INFLUENCE2)
Expertise: Influencing II Requires : The following expertise: Influencing I. A skill of type: Influential. Only highest class levels greater than or equal to 37. A base charisma of at least 14. The ability to be more influential when imposing ones will on others.
Influencing III (INFLUENCE3)
Expertise: Influencing III Requires : The following expertise: Influencing II. A skill of type: Influential. Only highest class levels greater than or equal to 42. A base charisma of at least 15. The ability to be more influential when imposing ones will on others.
Influencing IV (INFLUENCE4)
Expertise: Influencing IV Requires : The following expertise: Influencing III. A skill of type: Influential. Only highest class levels greater than or equal to 47. A base charisma of at least 16. The ability to be more influential when imposing ones will on others.
Influencing V (INFLUENCE5)
Expertise: Influencing V Requires : The following expertise: Influencing IV. A skill of type: Influential. Only highest class levels greater than or equal to 52. A base charisma of at least 17. The ability to be more influential when imposing ones will on others.
Influencing VI (INFLUENCE6)
Expertise: Influencing VI Requires : The following expertise: Influencing V. A skill of type: Influential. Only highest class levels greater than or equal to 57. A base charisma of at least 18. The ability to be more influential when imposing ones will on others.
Influencing VII (INFLUENCE7)
Expertise: Influencing VII Requires : The following expertise: Influencing VI. A skill of type: Influential. Only highest class levels greater than or equal to 62. A base charisma of at least 19. The ability to be more influential when imposing ones will on others.
Influencing VIII (INFLUENCE8)
Expertise: Influencing VIII Requires : The following expertise: Influencing VII. A skill of type: Influential. Only highest class levels greater than or equal to 67. A base charisma of at least 20. The ability to be more influential when imposing ones will on others.
Influencing IX (INFLUENCE9)
Expertise: Influencing IX Requires : The following expertise: Influencing VIII. A skill of type: Influential. Only highest class levels greater than or equal to 72. A base charisma of at least 21. The ability to be more influential when imposing ones will on others.
Influencing X (INFLUENCE10)
Expertise: Influencing X Requires : The following expertise: Influencing IX. A skill of type: Influential. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to be more influential when imposing ones will on others.
Ingenious Engineering I (SMARTENGINEERING1)
Gin is an item that is craftable by Distilling.
Ingenious Engineering II (SMARTENGINEERING2)
Gin is an item that is craftable by Distilling.
Ingenious Engineering III (SMARTENGINEERING3)
Gin is an item that is craftable by Distilling.
Ingenious Engineering IV (SMARTENGINEERING4)
Gin is an item that is craftable by Distilling.
Ingenious Engineering V (SMARTENGINEERING5)
Gin is an item that is craftable by Distilling.
Ingenious Engineering VI (SMARTENGINEERING6)
Gin is an item that is craftable by Distilling.
Ingenious Engineering VII (SMARTENGINEERING7)
Gin is an item that is craftable by Distilling.
Ingenious Engineering VIII (SMARTENGINEERING8)
Gin is an item that is craftable by Distilling.
Ingenious Engineering IX (SMARTENGINEERING9)
Gin is an item that is craftable by Distilling.
Ingenious Engineering X (SMARTENGINEERING10)
Gin is an item that is craftable by Distilling.
Iron Kicking I (IRONKICK1)
Expertise: Iron Kicking I Requires : A skill of type: Kicking. Only highest class levels greater than or equal to 27. A base constitution of at least 13. The ability to make more ferocious kicks.
Iron Kicking II (IRONKICK2)
Expertise: Iron Kicking II Requires : The following expertise: Iron Kicking I. A skill of type: Kicking. Only highest class levels greater than or equal to 32. A base constitution of at least 14. The ability to make more ferocious kicks.
Iron Kicking III (IRONKICK3)
Expertise: Iron Kicking III Requires : The following expertise: Iron Kicking II. A skill of type: Kicking. Only highest class levels greater than or equal to 37. A base constitution of at least 15. The ability to make more ferocious kicks.
Iron Kicking IV (IRONKICK4)
Expertise: Iron Kicking IV Requires : The following expertise: Iron Kicking III. A skill of type: Kicking. Only highest class levels greater than or equal to 42. A base constitution of at least 16. The ability to make more ferocious kicks.
Iron Kicking V (IRONKICK5)
Expertise: Iron Kicking V Requires : The following expertise: Iron Kicking IV. A skill of type: Kicking. Only highest class levels greater than or equal to 47. A base constitution of at least 17. The ability to make more ferocious kicks.
Iron Kicking VI (IRONKICK6)
Expertise: Iron Kicking VI Requires : The following expertise: Iron Kicking V. A skill of type: Kicking. Only highest class levels greater than or equal to 52. A base constitution of at least 18. The ability to make more ferocious kicks.
Iron Kicking VII (IRONKICK7)
Expertise: Iron Kicking VII Requires : The following expertise: Iron Kicking VI. A skill of type: Kicking. Only highest class levels greater than or equal to 57. A base constitution of at least 19. The ability to make more ferocious kicks.
Iron Kicking VIII (IRONKICK8)
Expertise: Iron Kicking VIII Requires : The following expertise: Iron Kicking VII. A skill of type: Kicking. Only highest class levels greater than or equal to 62. A base constitution of at least 20. The ability to make more ferocious kicks.
Iron Kicking IX (IRONKICK9)
Expertise: Iron Kicking IX Requires : The following expertise: Iron Kicking VIII. A skill of type: Kicking. Only highest class levels greater than or equal to 67. A base constitution of at least 21. The ability to make more ferocious kicks.
Iron Kicking X (IRONKICK10)
Expertise: Iron Kicking X Requires : The following expertise: Iron Kicking IX. A skill of type: Kicking. Only highest class levels greater than or equal to 72. A base constitution of at least 22. The ability to make more ferocious kicks.
Iron Punching I (IRONPUNCH1)
Expertise: Iron Punching I Requires : A skill of type: Punching. Only highest class levels greater than or equal to 27. A base strength of at least 13. The ability to make more ferocious punches.
Iron Punching II (IRONPUNCH2)
Expertise: Iron Punching II Requires : The following expertise: Iron Punching I. A skill of type: Punching. Only highest class levels greater than or equal to 32. A base strength of at least 14. The ability to make more ferocious punches.
Iron Punching III (IRONPUNCH3)
Expertise: Iron Punching III Requires : The following expertise: Iron Punching II. A skill of type: Punching. Only highest class levels greater than or equal to 37. A base strength of at least 15. The ability to make more ferocious punches.
Iron Punching IV (IRONPUNCH4)
Expertise: Iron Punching IV Requires : The following expertise: Iron Punching III. A skill of type: Punching. Only highest class levels greater than or equal to 42. A base strength of at least 16. The ability to make more ferocious punches.
Iron Punching V (IRONPUNCH5)
Expertise: Iron Punching V Requires : The following expertise: Iron Punching IV. A skill of type: Punching. Only highest class levels greater than or equal to 47. A base strength of at least 17. The ability to make more ferocious punches.
Iron Punching VI (IRONPUNCH6)
Expertise: Iron Punching VI Requires : The following expertise: Iron Punching V. A skill of type: Punching. Only highest class levels greater than or equal to 52. A base strength of at least 18. The ability to make more ferocious punches.
Iron Punching VII (IRONPUNCH7)
Expertise: Iron Punching VII Requires : The following expertise: Iron Punching VI. A skill of type: Punching. Only highest class levels greater than or equal to 57. A base strength of at least 19. The ability to make more ferocious punches.
Iron Punching VIII (IRONPUNCH8)
Expertise: Iron Punching VIII Requires : The following expertise: Iron Punching VII. A skill of type: Punching. Only highest class levels greater than or equal to 62. A base strength of at least 20. The ability to make more ferocious punches.
Iron Punching IX (IRONPUNCH9)
Expertise: Iron Punching IX Requires : The following expertise: Iron Punching VIII. A skill of type: Punching. Only highest class levels greater than or equal to 67. A base strength of at least 21. The ability to make more ferocious punches.
Iron Punching X (IRONPUNCH10)
Expertise: Iron Punching X Requires : The following expertise: Iron Punching IX. A skill of type: Punching. Only highest class levels greater than or equal to 72. A base strength of at least 22. The ability to make more ferocious punches.
Legal Lore I (LEGALLORE1)
Expertise: Legal Lore I Requires : A skill of type: Legal. Only highest class levels greater than or equal to 23. A base wisdom of at least 15. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore II (LEGALLORE2)
Expertise: Legal Lore II Requires : The following expertise: Legal Lore I. A skill of type: Legal. Only highest class levels greater than or equal to 29. A base wisdom of at least 16. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore III (LEGALLORE3)
Expertise: Legal Lore III Requires : The following expertise: Legal Lore II. A skill of type: Legal. Only highest class levels greater than or equal to 35. A base wisdom of at least 17. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore IV (LEGALLORE4)
Expertise: Legal Lore IV Requires : The following expertise: Legal Lore III. A skill of type: Legal. Only highest class levels greater than or equal to 41. A base wisdom of at least 18. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore V (LEGALLORE5)
Expertise: Legal Lore V Requires : The following expertise: Legal Lore IV. A skill of type: Legal. Only highest class levels greater than or equal to 47. A base wisdom of at least 19. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore VI (LEGALLORE6)
Expertise: Legal Lore VI Requires : The following expertise: Legal Lore V. A skill of type: Legal. Only highest class levels greater than or equal to 53. A base wisdom of at least 20. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore VII (LEGALLORE7)
Expertise: Legal Lore VII Requires : The following expertise: Legal Lore VI. A skill of type: Legal. Only highest class levels greater than or equal to 59. A base wisdom of at least 21. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore VIII (LEGALLORE8)
Expertise: Legal Lore VIII Requires : The following expertise: Legal Lore VII. A skill of type: Legal. Only highest class levels greater than or equal to 65. A base wisdom of at least 22. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore IX (LEGALLORE9)
Expertise: Legal Lore IX Requires : The following expertise: Legal Lore VIII. A skill of type: Legal. Only highest class levels greater than or equal to 71. A base wisdom of at least 23. The ability to use legal abilities at a higher level, and at less cost.
Legal Lore X (LEGALLORE10)
Expertise: Legal Lore X Requires : The following expertise: Legal Lore IX. A skill of type: Legal. Only highest class levels greater than or equal to 77. A base wisdom of at least 24. The ability to use legal abilities at a higher level, and at less cost.
Lethal Crafting I (LTHLCRAFT1)
Raft is an item that is craftable by Boatwrighting.
Lethal Crafting II (LTHLCRAFT2)
Raft is an item that is craftable by Boatwrighting.
Lethal Crafting III (LTHLCRAFT3)
Raft is an item that is craftable by Boatwrighting.
Light Crafting I (LITECRAFT1)
Raft is an item that is craftable by Boatwrighting.
Light Crafting II (LITECRAFT2)
Raft is an item that is craftable by Boatwrighting.
Light Crafting III (LITECRAFT3)
Raft is an item that is craftable by Boatwrighting.
Light Fabricating I (LITEFAB1)
Expertise: Light Fabricating I Requires : One of the following skills: Paper Making, Fletching, Instrument Making, Cage Building, Siegecrafting, Wainwrighting. A base dexterity of at least 14. The ability to craft items using less material without sacrificing quality. Items crafted "Light" are a little lighter, and worth a little more in value, but take longer to make.
Light Fabricating II (LITEFAB2)
Expertise: Light Fabricating II Requires : The following expertise: Light Fabricating I. One of the following skills: Paper Making, Fletching, Instrument Making, Cage Building, Siegecrafting, Wainwrighting. A base dexterity of at least 18. The ability to craft items using less material without sacrificing quality. Items crafted "Supple" are lighter, and worth more in value, but take longer to make.
Light Fabricating III (LITEFAB3)
Expertise: Light Fabricating III Requires : The following expertise: Light Fabricating II. One of the following skills: Paper Making, Fletching, Instrument Making, Cage Building, Siegecrafting, Wainwrighting. A base dexterity of at least 22. The ability to craft items using less material without sacrificing quality. Items crafted "Agile" are much lighter, and worth much more in value, but take longer to make.
Light Metalworking I (LITEMETAL1)
Expertise: Light Metalworking I Requires : One of the following skills: Jewel Making, Blacksmithing, Armorsmithing, Master Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing. A base dexterity of at least 14. The ability to craft items using less material without sacrificing quality. Items crafted "Light" are a little lighter, and worth a little more in value, but take longer to make.
Light Metalworking II (LITEMETAL2)
Expertise: Light Metalworking II Requires : The following expertise: Light Metalworking I. One of the following skills: Jewel Making, Blacksmithing, Armorsmithing, Master Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing. A base dexterity of at least 18. The ability to craft items using less material without sacrificing quality. Items crafted "Supple" are lighter, and worth more in value, but take longer to make.
Light Metalworking III (LITEMETAL3)
Expertise: Light Metalworking III Requires : The following expertise: Light Metalworking II. One of the following skills: Jewel Making, Blacksmithing, Armorsmithing, Master Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing. A base dexterity of at least 22. The ability to craft items using less material without sacrificing quality. Items crafted "Agile" are much lighter, and worth much more in value, but take longer to make.
Light Sewing I (LITESEW1)
Expertise: Light Sewing I Requires : One of the following skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather Working, Master Costuming, Cobbling, Taxidermy, Weaving. A base dexterity of at least 14. The ability to craft items using less material without sacrificing quality. Items crafted "Light" are a little lighter, and worth a little more in value, but take longer to make.
Light Sewing II (LITESEW2)
Expertise: Light Sewing II Requires : The following expertise: Light Sewing I. One of the following skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather Working, Master Costuming, Cobbling, Taxidermy, Weaving. A base dexterity of at least 18. The ability to craft items using less material without sacrificing quality. Items crafted "Supple" are lighter, and worth more in value, but take longer to make.
Light Sewing III (LITESEW3)
Expertise: Light Sewing III Requires : The following expertise: Light Sewing II. One of the following skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather Working, Master Costuming, Cobbling, Taxidermy, Weaving. A base dexterity of at least 22. The ability to craft items using less material without sacrificing quality. Items crafted "Agile" are much lighter, and worth much more in value, but take longer to make.
Light Shaping I (LITESHAPE1)
Expertise: Light Shaping I Requires : One of the following skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand Making, Staff Making. A base dexterity of at least 14. The ability to craft items using less material without sacrificing quality. Items crafted "Light" are a little lighter, and worth a little more in value, but take longer to make.
Light Shaping II (LITESHAPE2)
Expertise: Light Shaping II Requires : The following expertise: Light Shaping I. One of the following skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand Making, Staff Making. A base dexterity of at least 18. The ability to craft items using less material without sacrificing quality. Items crafted "Supple" are lighter, and worth more in value, but take longer to make.
Light Shaping III (LITESHAPE3)
Expertise: Light Shaping III Requires : The following expertise: Light Shaping II. One of the following skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand Making, Staff Making. A base dexterity of at least 22. The ability to craft items using less material without sacrificing quality. Items crafted "Agile" are much lighter, and worth much more in value, but take longer to make.
Long Dancing I (LONGDANCE1)
Expertise: Long Dancing I Requires : A skill of type: Dancing. Only highest class levels greater than or equal to 23. A base strength of at least 13. A base charisma of at least 13. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing II (LONGDANCE2)
Expertise: Long Dancing II Requires : The following expertise: Long Dancing I. A skill of type: Dancing. Only highest class levels greater than or equal to 28. A base strength of at least 14. A base charisma of at least 14. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing III (LONGDANCE3)
Expertise: Long Dancing III Requires : The following expertise: Long Dancing II. A skill of type: Dancing. Only highest class levels greater than or equal to 33. A base strength of at least 15. A base charisma of at least 15. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing IV (LONGDANCE4)
Expertise: Long Dancing IV Requires : The following expertise: Long Dancing III. A skill of type: Dancing. Only highest class levels greater than or equal to 38. A base strength of at least 16. A base charisma of at least 16. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing V (LONGDANCE5)
Expertise: Long Dancing V Requires : The following expertise: Long Dancing IV. A skill of type: Dancing. Only highest class levels greater than or equal to 43. A base strength of at least 17. A base charisma of at least 17. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing VI (LONGDANCE6)
Expertise: Long Dancing VI Requires : The following expertise: Long Dancing V. A skill of type: Dancing. Only highest class levels greater than or equal to 48. A base strength of at least 18. A base charisma of at least 18. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing VII (LONGDANCE7)
Expertise: Long Dancing VII Requires : The following expertise: Long Dancing VI. A skill of type: Dancing. Only highest class levels greater than or equal to 53. A base strength of at least 19. A base charisma of at least 19. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing VIII (LONGDANCE8)
Expertise: Long Dancing VIII Requires : The following expertise: Long Dancing VII. A skill of type: Dancing. Only highest class levels greater than or equal to 58. A base strength of at least 20. A base charisma of at least 20. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing IX (LONGDANCE9)
Expertise: Long Dancing IX Requires : The following expertise: Long Dancing VIII. A skill of type: Dancing. Only highest class levels greater than or equal to 63. A base strength of at least 21. A base charisma of at least 21. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Long Dancing X (LONGDANCE10)
Expertise: Long Dancing X Requires : The following expertise: Long Dancing IX. A skill of type: Dancing. Only highest class levels greater than or equal to 68. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that garner audiences from more rooms away every time the dance is re-started. This will cause aggressive dances to draw enemies to the dancer, and beneficial dances to affect party members several rooms away.
Mana Sapping I (MAGEKILLER1)
Expertise: Mana Sapping I Requires : The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping II (MAGEKILLER2)
Expertise: Mana Sapping II Requires : The following expertise: Mana Sapping I. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping III (MAGEKILLER3)
Expertise: Mana Sapping III Requires : The following expertise: Mana Sapping II. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping IV (MAGEKILLER4)
Expertise: Mana Sapping IV Requires : The following expertise: Mana Sapping III. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping V (MAGEKILLER5)
Expertise: Mana Sapping V Requires : The following expertise: Mana Sapping IV. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VI (MAGEKILLER6)
Expertise: Mana Sapping VI Requires : The following expertise: Mana Sapping V. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VII (MAGEKILLER7)
Expertise: Mana Sapping VII Requires : The following expertise: Mana Sapping VI. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VIII (MAGEKILLER8)
Expertise: Mana Sapping VIII Requires : The following expertise: Mana Sapping VII. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping IX (MAGEKILLER9)
Expertise: Mana Sapping IX Requires : The following expertise: Mana Sapping VIII. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping X (MAGEKILLER10)
Expertise: Mana Sapping X Requires : The following expertise: Mana Sapping IX. The following skill: Dazzling Caltrops. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Martial Lore I (MARTIAL1)
Expertise: Martial Lore I Requires : A skill of type: Martial lore. Only highest class levels greater than or equal to 34. A base strength of at least 13. Improved combat abilities through martial training and discipline.
Martial Lore II (MARTIAL2)
Expertise: Martial Lore II Requires : The following expertise: Martial Lore I. A skill of type: Martial lore. Only highest class levels greater than or equal to 39. A base strength of at least 14. Improved combat abilities through martial training and discipline.
Martial Lore III (MARTIAL3)
Expertise: Martial Lore III Requires : The following expertise: Martial Lore II. A skill of type: Martial lore. Only highest class levels greater than or equal to 44. A base strength of at least 15. Improved combat abilities through martial training and discipline.
Martial Lore IV (MARTIAL4)
Expertise: Martial Lore IV Requires : The following expertise: Martial Lore III. A skill of type: Martial lore. Only highest class levels greater than or equal to 49. A base strength of at least 16. Improved combat abilities through martial training and discipline.
Martial Lore V (MARTIAL5)
Expertise: Martial Lore V Requires : The following expertise: Martial Lore IV. A skill of type: Martial lore. Only highest class levels greater than or equal to 54. A base strength of at least 17. Improved combat abilities through martial training and discipline.
Martial Lore VI (MARTIAL6)
Expertise: Martial Lore VI Requires : The following expertise: Martial Lore V. A skill of type: Martial lore. Only highest class levels greater than or equal to 59. A base strength of at least 18. Improved combat abilities through martial training and discipline.
Martial Lore VII (MARTIAL7)
Expertise: Martial Lore VII Requires : The following expertise: Martial Lore VI. A skill of type: Martial lore. Only highest class levels greater than or equal to 64. A base strength of at least 19. Improved combat abilities through martial training and discipline.
Martial Lore VIII (MARTIAL8)
Expertise: Martial Lore VIII Requires : The following expertise: Martial Lore VII. A skill of type: Martial lore. Only highest class levels greater than or equal to 69. A base strength of at least 20. Improved combat abilities through martial training and discipline.
Martial Lore IX (MARTIAL9)
Expertise: Martial Lore IX Requires : The following expertise: Martial Lore VIII. A skill of type: Martial lore. Only highest class levels greater than or equal to 74. A base strength of at least 21. Improved combat abilities through martial training and discipline.
Martial Lore X (MARTIAL10)
Expertise: Martial Lore X Requires : The following expertise: Martial Lore IX. A skill of type: Martial lore. Only highest class levels greater than or equal to 79. A base strength of at least 22. Improved combat abilities through martial training and discipline.
Moon Enchanting I (MOONLORE1)
Expertise: Moon Enchanting I Requires : A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting II (MOONLORE2)
Expertise: Moon Enchanting II Requires : The following expertise: Moon Enchanting I. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting III (MOONLORE3)
Expertise: Moon Enchanting III Requires : The following expertise: Moon Enchanting II. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting IV (MOONLORE4)
Expertise: Moon Enchanting IV Requires : The following expertise: Moon Enchanting III. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting V (MOONLORE5)
Expertise: Moon Enchanting V Requires : The following expertise: Moon Enchanting IV. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VI (MOONLORE6)
Expertise: Moon Enchanting VI Requires : The following expertise: Moon Enchanting V. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VII (MOONLORE7)
Expertise: Moon Enchanting VII Requires : The following expertise: Moon Enchanting VI. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VIII (MOONLORE8)
Expertise: Moon Enchanting VIII Requires : The following expertise: Moon Enchanting VII. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting IX (MOONLORE9)
Expertise: Moon Enchanting IX Requires : The following expertise: Moon Enchanting VIII. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting X (MOONLORE10)
Expertise: Moon Enchanting X Requires : The following expertise: Moon Enchanting IX. A skill of types: Moon summoning, Moon altering. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Nature Lore I (NATURELORE1)
Expertise: Nature Lore I Requires : A skill of type: Nature lore. Only highest class levels greater than or equal to 21. A base wisdom of at least 13. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore II (NATURELORE2)
Expertise: Nature Lore II Requires : The following expertise: Nature Lore I. A skill of type: Nature lore. Only highest class levels greater than or equal to 26. A base wisdom of at least 14. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore III (NATURELORE3)
Expertise: Nature Lore III Requires : The following expertise: Nature Lore II. A skill of type: Nature lore. Only highest class levels greater than or equal to 31. A base wisdom of at least 15. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore IV (NATURELORE4)
Expertise: Nature Lore IV Requires : The following expertise: Nature Lore III. A skill of type: Nature lore. Only highest class levels greater than or equal to 36. A base wisdom of at least 16. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore V (NATURELORE5)
Expertise: Nature Lore V Requires : The following expertise: Nature Lore IV. A skill of type: Nature lore. Only highest class levels greater than or equal to 41. A base wisdom of at least 17. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VI (NATURELORE6)
Expertise: Nature Lore VI Requires : The following expertise: Nature Lore V. A skill of type: Nature lore. Only highest class levels greater than or equal to 46. A base wisdom of at least 18. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VII (NATURELORE7)
Expertise: Nature Lore VII Requires : The following expertise: Nature Lore VI. A skill of type: Nature lore. Only highest class levels greater than or equal to 51. A base wisdom of at least 19. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VIII (NATURELORE8)
Expertise: Nature Lore VIII Requires : The following expertise: Nature Lore VII. A skill of type: Nature lore. Only highest class levels greater than or equal to 56. A base wisdom of at least 20. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore IX (NATURELORE9)
Expertise: Nature Lore IX Requires : The following expertise: Nature Lore VIII. A skill of type: Nature lore. Only highest class levels greater than or equal to 61. A base wisdom of at least 21. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore X (NATURELORE10)
Expertise: Nature Lore X Requires : The following expertise: Nature Lore IX. A skill of type: Nature lore. Only highest class levels greater than or equal to 66. A base wisdom of at least 22. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Neutralizing I (NEUTRALIZING1)
Expertise: Neutralizing I Requires : A skill of type: Neutralization. Only highest class levels greater than or equal to 30. A base wisdom of at least 16. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing II (NEUTRALIZING2)
Expertise: Neutralizing II Requires : The following expertise: Neutralizing I. A skill of type: Neutralization. Only highest class levels greater than or equal to 35. A base wisdom of at least 17. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing III (NEUTRALIZING3)
Expertise: Neutralizing III Requires : The following expertise: Neutralizing II. A skill of type: Neutralization. Only highest class levels greater than or equal to 40. A base wisdom of at least 18. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing IV (NEUTRALIZING4)
Expertise: Neutralizing IV Requires : The following expertise: Neutralizing III. A skill of type: Neutralization. Only highest class levels greater than or equal to 45. A base wisdom of at least 19. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing V (NEUTRALIZING5)
Expertise: Neutralizing V Requires : The following expertise: Neutralizing IV. A skill of type: Neutralization. Only highest class levels greater than or equal to 50. A base wisdom of at least 20. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VI (NEUTRALIZING6)
Expertise: Neutralizing VI Requires : The following expertise: Neutralizing V. A skill of type: Neutralization. Only highest class levels greater than or equal to 55. A base wisdom of at least 21. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VII (NEUTRALIZING7)
Expertise: Neutralizing VII Requires : The following expertise: Neutralizing VI. A skill of type: Neutralization. Only highest class levels greater than or equal to 60. A base wisdom of at least 22. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VIII (NEUTRALIZING8)
Expertise: Neutralizing VIII Requires : The following expertise: Neutralizing VII. A skill of type: Neutralization. Only highest class levels greater than or equal to 65. A base wisdom of at least 23. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing IX (NEUTRALIZING9)
Expertise: Neutralizing IX Requires : The following expertise: Neutralizing VIII. A skill of type: Neutralization. Only highest class levels greater than or equal to 70. A base wisdom of at least 24. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing X (NEUTRALIZING10)
Expertise: Neutralizing X Requires : The following expertise: Neutralizing IX. A skill of type: Neutralization. Only highest class levels greater than or equal to 75. A base wisdom of at least 25. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Planar Empowering I (POWERCOSMOLOGY1)
Expertise: Planar Empowering I Requires : A skill of type: Cosmology. Only highest class levels greater than or equal to 37. A base charisma of at least 14. A base intelligence of at least 14. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering II (POWERCOSMOLOGY2)
Expertise: Planar Empowering II Requires : The following expertise: Planar Empowering I. A skill of type: Cosmology. Only highest class levels greater than or equal to 43. A base charisma of at least 15. A base intelligence of at least 15. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering III (POWERCOSMOLOGY3)
Expertise: Planar Empowering III Requires : The following expertise: Planar Empowering II. A skill of type: Cosmology. Only highest class levels greater than or equal to 49. A base charisma of at least 16. A base intelligence of at least 16. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering IV (POWERCOSMOLOGY4)
Expertise: Planar Empowering IV Requires : The following expertise: Planar Empowering III. A skill of type: Cosmology. Only highest class levels greater than or equal to 55. A base charisma of at least 17. A base intelligence of at least 17. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering V (POWERCOSMOLOGY5)
Expertise: Planar Empowering V Requires : The following expertise: Planar Empowering IV. A skill of type: Cosmology. Only highest class levels greater than or equal to 61. A base charisma of at least 18. A base intelligence of at least 18. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering VI (POWERCOSMOLOGY6)
Expertise: Planar Empowering VI Requires : The following expertise: Planar Empowering V. A skill of type: Cosmology. Only highest class levels greater than or equal to 67. A base charisma of at least 19. A base intelligence of at least 19. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering VII (POWERCOSMOLOGY7)
Expertise: Planar Empowering VII Requires : The following expertise: Planar Empowering VI. A skill of type: Cosmology. Only highest class levels greater than or equal to 73. A base charisma of at least 20. A base intelligence of at least 20. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering VIII (POWERCOSMOLOGY8)
Expertise: Planar Empowering VIII Requires : The following expertise: Planar Empowering VII. A skill of type: Cosmology. Only highest class levels greater than or equal to 79. A base charisma of at least 21. A base intelligence of at least 21. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering IX (POWERCOSMOLOGY9)
Expertise: Planar Empowering IX Requires : The following expertise: Planar Empowering VIII. A skill of type: Cosmology. Only highest class levels greater than or equal to 85. A base charisma of at least 22. A base intelligence of at least 22. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Empowering X (POWERCOSMOLOGY10)
Expertise: Planar Empowering X Requires : The following expertise: Planar Empowering IX. A skill of type: Cosmology. Only highest class levels greater than or equal to 91. A base charisma of at least 23. A base intelligence of at least 23. The ability to use cosmology magic at a higher power level, producing longer and more malicious/beneficial effects.
Planar Extending I (EXTENDEDCOSMOLOGY1)
Expertise: Planar Extending I Requires : A skill of type: Cosmology. Only highest class levels greater than or equal to 36. A base constitution of at least 14. A base strength of at least 14. The ability to use cosmology magic that last even longer.
Planar Extending II (EXTENDEDCOSMOLOGY2)
Expertise: Planar Extending II Requires : The following expertise: Planar Extending I. A skill of type: Cosmology. Only highest class levels greater than or equal to 42. A base constitution of at least 15. A base strength of at least 15. The ability to use cosmology magic that last even longer.
Planar Extending III (EXTENDEDCOSMOLOGY3)
Expertise: Planar Extending III Requires : The following expertise: Planar Extending II. A skill of type: Cosmology. Only highest class levels greater than or equal to 48. A base constitution of at least 16. A base strength of at least 16. The ability to use cosmology magic that last even longer.
Planar Extending IV (EXTENDEDCOSMOLOGY4)
Expertise: Planar Extending IV Requires : The following expertise: Planar Extending III. A skill of type: Cosmology. Only highest class levels greater than or equal to 54. A base constitution of at least 17. A base strength of at least 17. The ability to use cosmology magic that last even longer.
Planar Extending V (EXTENDEDCOSMOLOGY5)
Expertise: Planar Extending V Requires : The following expertise: Planar Extending IV. A skill of type: Cosmology. Only highest class levels greater than or equal to 60. A base constitution of at least 18. A base strength of at least 18. The ability to use cosmology magic that last even longer.
Planar Extending VI (EXTENDEDCOSMOLOGY6)
Expertise: Planar Extending VI Requires : The following expertise: Planar Extending V. A skill of type: Cosmology. Only highest class levels greater than or equal to 66. A base constitution of at least 19. A base strength of at least 19. The ability to use cosmology magic that last even longer.
Planar Extending VII (EXTENDEDCOSMOLOGY7)
Expertise: Planar Extending VII Requires : The following expertise: Planar Extending VI. A skill of type: Cosmology. Only highest class levels greater than or equal to 72. A base constitution of at least 20. A base strength of at least 20. The ability to use cosmology magic that last even longer.
Planar Extending VIII (EXTENDEDCOSMOLOGY8)
Expertise: Planar Extending VIII Requires : The following expertise: Planar Extending VII. A skill of type: Cosmology. Only highest class levels greater than or equal to 78. A base constitution of at least 21. A base strength of at least 21. The ability to use cosmology magic that last even longer.
Planar Extending IX (EXTENDEDCOSMOLOGY9)
Expertise: Planar Extending IX Requires : The following expertise: Planar Extending VIII. A skill of type: Cosmology. Only highest class levels greater than or equal to 84. A base constitution of at least 22. A base strength of at least 22. The ability to use cosmology magic that last even longer.
Planar Extending X (EXTENDEDCOSMOLOGY10)
Expertise: Planar Extending X Requires : The following expertise: Planar Extending IX. A skill of type: Cosmology. Only highest class levels greater than or equal to 90. A base constitution of at least 23. A base strength of at least 23. The ability to use cosmology magic that last even longer.
Planar Finessing I (REDUCEDCOSMOLOGY1)
Expertise: Planar Finessing I Requires : A skill of type: Cosmology. Only highest class levels greater than or equal to 35. A base wisdom of at least 14. A base dexterity of at least 14. The ability to use cosmology magic using less mana/movement.
Planar Finessing II (REDUCEDCOSMOLOGY2)
Expertise: Planar Finessing II Requires : The following expertise: Planar Finessing I. A skill of type: Cosmology. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. A base dexterity of at least 15. The ability to use cosmology magic using less mana/movement.
Planar Finessing III (REDUCEDCOSMOLOGY3)
Expertise: Planar Finessing III Requires : The following expertise: Planar Finessing II. A skill of type: Cosmology. Only highest class levels greater than or equal to 47. A base wisdom of at least 16. A base dexterity of at least 16. The ability to use cosmology magic using less mana/movement.
Planar Finessing IV (REDUCEDCOSMOLOGY4)
Expertise: Planar Finessing IV Requires : The following expertise: Planar Finessing III. A skill of type: Cosmology. Only highest class levels greater than or equal to 53. A base wisdom of at least 17. A base dexterity of at least 17. The ability to use cosmology magic using less mana/movement.
Planar Finessing V (REDUCEDCOSMOLOGY5)
Expertise: Planar Finessing V Requires : The following expertise: Planar Finessing IV. A skill of type: Cosmology. Only highest class levels greater than or equal to 59. A base wisdom of at least 18. A base dexterity of at least 18. The ability to use cosmology magic using less mana/movement.
Planar Finessing VI (REDUCEDCOSMOLOGY6)
Expertise: Planar Finessing VI Requires : The following expertise: Planar Finessing V. A skill of type: Cosmology. Only highest class levels greater than or equal to 65. A base wisdom of at least 19. A base dexterity of at least 19. The ability to use cosmology magic using less mana/movement.
Planar Finessing VII (REDUCEDCOSMOLOGY7)
Expertise: Planar Finessing VII Requires : The following expertise: Planar Finessing VI. A skill of type: Cosmology. Only highest class levels greater than or equal to 71. A base wisdom of at least 20. A base dexterity of at least 20. The ability to use cosmology magic using less mana/movement.
Planar Finessing VIII (REDUCEDCOSMOLOGY8)
Expertise: Planar Finessing VIII Requires : The following expertise: Planar Finessing VII. A skill of type: Cosmology. Only highest class levels greater than or equal to 77. A base wisdom of at least 21. A base dexterity of at least 21. The ability to use cosmology magic using less mana/movement.
Planar Finessing IX (REDUCEDCOSMOLOGY9)
Expertise: Planar Finessing IX Requires : The following expertise: Planar Finessing VIII. A skill of type: Cosmology. Only highest class levels greater than or equal to 83. A base wisdom of at least 22. A base dexterity of at least 22. The ability to use cosmology magic using less mana/movement.
Planar Finessing X (REDUCEDCOSMOLOGY10)
Expertise: Planar Finessing X Requires : The following expertise: Planar Finessing IX. A skill of type: Cosmology. Only highest class levels greater than or equal to 89. A base wisdom of at least 23. A base dexterity of at least 23. The ability to use cosmology magic using less mana/movement.
Plant Growing I (PLANTGROWER1)
Expertise: Plant Growing I Requires : A skill of type: Plant growth. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing II (PLANTGROWER2)
Expertise: Plant Growing II Requires : The following expertise: Plant Growing I. A skill of type: Plant growth. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing III (PLANTGROWER3)
Expertise: Plant Growing III Requires : The following expertise: Plant Growing II. A skill of type: Plant growth. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IV (PLANTGROWER4)
Expertise: Plant Growing IV Requires : The following expertise: Plant Growing III. A skill of type: Plant growth. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing V (PLANTGROWER5)
Expertise: Plant Growing V Requires : The following expertise: Plant Growing IV. A skill of type: Plant growth. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VI (PLANTGROWER6)
Expertise: Plant Growing VI Requires : The following expertise: Plant Growing V. A skill of type: Plant growth. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VII (PLANTGROWER7)
Expertise: Plant Growing VII Requires : The following expertise: Plant Growing VI. A skill of type: Plant growth. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VIII (PLANTGROWER8)
Expertise: Plant Growing VIII Requires : The following expertise: Plant Growing VII. A skill of type: Plant growth. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IX (PLANTGROWER9)
Expertise: Plant Growing IX Requires : The following expertise: Plant Growing VIII. A skill of type: Plant growth. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing X (PLANTGROWER10)
Expertise: Plant Growing X Requires : The following expertise: Plant Growing IX. A skill of type: Plant growth. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering I (PLANTMASTER1)
Expertise: Plant Mastering I Requires : A skill of type: Plant control. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering II (PLANTMASTER2)
Expertise: Plant Mastering II Requires : The following expertise: Plant Mastering I. A skill of type: Plant control. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering III (PLANTMASTER3)
Expertise: Plant Mastering III Requires : The following expertise: Plant Mastering II. A skill of type: Plant control. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IV (PLANTMASTER4)
Expertise: Plant Mastering IV Requires : The following expertise: Plant Mastering III. A skill of type: Plant control. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering V (PLANTMASTER5)
Expertise: Plant Mastering V Requires : The following expertise: Plant Mastering IV. A skill of type: Plant control. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VI (PLANTMASTER6)
Expertise: Plant Mastering VI Requires : The following expertise: Plant Mastering V. A skill of type: Plant control. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VII (PLANTMASTER7)
Expertise: Plant Mastering VII Requires : The following expertise: Plant Mastering VI. A skill of type: Plant control. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VIII (PLANTMASTER8)
Expertise: Plant Mastering VIII Requires : The following expertise: Plant Mastering VII. A skill of type: Plant control. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IX (PLANTMASTER9)
Expertise: Plant Mastering IX Requires : The following expertise: Plant Mastering VIII. A skill of type: Plant control. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering X (PLANTMASTER10)
Expertise: Plant Mastering X Requires : The following expertise: Plant Mastering IX. A skill of type: Plant control. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Poisoning I (POISONING1)
Expertise: Poisoning I Requires : The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 15. A base intelligence of at least 13. The ability to make and handle more powerful poisons.
Poisoning II (POISONING2)
Expertise: Poisoning II Requires : The following expertise: Poisoning I. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 20. A base intelligence of at least 14. The ability to make and handle more powerful poisons.
Poisoning III (POISONING3)
Expertise: Poisoning III Requires : The following expertise: Poisoning II. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 25. A base intelligence of at least 15. The ability to make and handle more powerful poisons.
Poisoning IV (POISONING4)
Expertise: Poisoning IV Requires : The following expertise: Poisoning III. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 30. A base intelligence of at least 16. The ability to make and handle more powerful poisons.
Poisoning V (POISONING5)
Expertise: Poisoning V Requires : The following expertise: Poisoning IV. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 35. A base intelligence of at least 17. The ability to make and handle more powerful poisons.
Poisoning VI (POISONING6)
Expertise: Poisoning VI Requires : The following expertise: Poisoning V. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 40. A base intelligence of at least 18. The ability to make and handle more powerful poisons.
Poisoning VII (POISONING7)
Expertise: Poisoning VII Requires : The following expertise: Poisoning VI. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 45. A base intelligence of at least 19. The ability to make and handle more powerful poisons.
Poisoning VIII (POISONING8)
Expertise: Poisoning VIII Requires : The following expertise: Poisoning VII. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 50. A base intelligence of at least 20. The ability to make and handle more powerful poisons.
Poisoning IX (POISONING9)
Expertise: Poisoning IX Requires : The following expertise: Poisoning VIII. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 55. A base intelligence of at least 21. The ability to make and handle more powerful poisons.
Poisoning X (POISONING10)
Expertise: Poisoning X Requires : The following expertise: Poisoning IX. The following skill: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 60. A base intelligence of at least 22. The ability to make and handle more powerful poisons.
Polearm Focus I (POLEFOCUS1)
Expertise: Polearm Focus I Requires : Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 11. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus II (POLEFOCUS2)
Expertise: Polearm Focus II Requires : The following expertise: Polearm Focus I. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 12. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus III (POLEFOCUS3)
Expertise: Polearm Focus III Requires : The following expertise: Polearm Focus II. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 13. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus IV (POLEFOCUS4)
Expertise: Polearm Focus IV Requires : The following expertise: Polearm Focus III. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 14. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus V (POLEFOCUS5)
Expertise: Polearm Focus V Requires : The following expertise: Polearm Focus IV. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 15. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus VI (POLEFOCUS6)
Expertise: Polearm Focus VI Requires : The following expertise: Polearm Focus V. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 16. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus VII (POLEFOCUS7)
Expertise: Polearm Focus VII Requires : The following expertise: Polearm Focus VI. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 17. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus VIII (POLEFOCUS8)
Expertise: Polearm Focus VIII Requires : The following expertise: Polearm Focus VII. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 18. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus IX (POLEFOCUS9)
Expertise: Polearm Focus IX Requires : The following expertise: Polearm Focus VIII. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 19. The ability for fighters to wield higher level polearm-class weapons.
Polearm Focus X (POLEFOCUS10)
Expertise: Polearm Focus X Requires : The following expertise: Polearm Focus IX. Only Fighter. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 20. The ability for fighters to wield higher level polearm-class weapons.
Polearm Piercing I (POLEPIERCE1)
Pie is an item that is craftable by Baking.
Polearm Piercing II (POLEPIERCE2)
Pie is an item that is craftable by Baking.
Polearm Piercing III (POLEPIERCE3)
Pie is an item that is craftable by Baking.
Polearm Piercing IV (POLEPIERCE4)
Pie is an item that is craftable by Baking.
Polearm Piercing V (POLEPIERCE5)
Pie is an item that is craftable by Baking.
Polearm Piercing VI (POLEPIERCE6)
Pie is an item that is craftable by Baking.
Polearm Piercing VII (POLEPIERCE7)
Pie is an item that is craftable by Baking.
Polearm Piercing VIII (POLEPIERCE8)
Pie is an item that is craftable by Baking.
Polearm Piercing IX (POLEPIERCE9)
Pie is an item that is craftable by Baking.
Polearm Piercing X (POLEPIERCE10)
Pie is an item that is craftable by Baking.
Polearm Slicing I (POLESLICE1)
Expertise: Polearm Slicing I Requires : The following skill: Polearm Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing II (POLESLICE2)
Expertise: Polearm Slicing II Requires : The following expertise: Polearm Slicing I. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing III (POLESLICE3)
Expertise: Polearm Slicing III Requires : The following expertise: Polearm Slicing II. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing IV (POLESLICE4)
Expertise: Polearm Slicing IV Requires : The following expertise: Polearm Slicing III. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing V (POLESLICE5)
Expertise: Polearm Slicing V Requires : The following expertise: Polearm Slicing IV. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VI (POLESLICE6)
Expertise: Polearm Slicing VI Requires : The following expertise: Polearm Slicing V. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VII (POLESLICE7)
Expertise: Polearm Slicing VII Requires : The following expertise: Polearm Slicing VI. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VIII (POLESLICE8)
Expertise: Polearm Slicing VIII Requires : The following expertise: Polearm Slicing VII. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing IX (POLESLICE9)
Expertise: Polearm Slicing IX Requires : The following expertise: Polearm Slicing VIII. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing X (POLESLICE10)
Expertise: Polearm Slicing X Requires : The following expertise: Polearm Slicing IX. The following skill: Polearm Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Striking I (POLESTRIKE1)
Expertise: Polearm Striking I Requires : One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. The ability to hit more often when using a polearm-class weapon.
Polearm Striking II (POLESTRIKE2)
Expertise: Polearm Striking II Requires : The following expertise: Polearm Striking I. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. The ability to hit more often when using a polearm-class weapon.
Polearm Striking III (POLESTRIKE3)
Expertise: Polearm Striking III Requires : The following expertise: Polearm Striking II. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. The ability to hit more often when using a polearm-class weapon.
Polearm Striking IV (POLESTRIKE4)
Expertise: Polearm Striking IV Requires : The following expertise: Polearm Striking III. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. The ability to hit more often when using a polearm-class weapon.
Polearm Striking V (POLESTRIKE5)
Expertise: Polearm Striking V Requires : The following expertise: Polearm Striking IV. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. The ability to hit more often when using a polearm-class weapon.
Polearm Striking VI (POLESTRIKE6)
Expertise: Polearm Striking VI Requires : The following expertise: Polearm Striking V. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. The ability to hit more often when using a polearm-class weapon.
Polearm Striking VII (POLESTRIKE7)
Expertise: Polearm Striking VII Requires : The following expertise: Polearm Striking VI. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. The ability to hit more often when using a polearm-class weapon.
Polearm Striking VIII (POLESTRIKE8)
Expertise: Polearm Striking VIII Requires : The following expertise: Polearm Striking VII. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. The ability to hit more often when using a polearm-class weapon.
Polearm Striking IX (POLESTRIKE9)
Expertise: Polearm Striking IX Requires : The following expertise: Polearm Striking VIII. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. The ability to hit more often when using a polearm-class weapon.
Polearm Striking X (POLESTRIKE10)
Expertise: Polearm Striking X Requires : The following expertise: Polearm Striking IX. One of the following skills: Polearm Specialization, Set Polearm, Hold The Line, Forceback. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a polearm-class weapon.
Power Abjuring I (POWERABJURATION1)
Expertise: Power Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring II (POWERABJURATION2)
Expertise: Power Abjuring II Requires : The following expertise: Power Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring III (POWERABJURATION3)
Expertise: Power Abjuring III Requires : The following expertise: Power Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring IV (POWERABJURATION4)
Expertise: Power Abjuring IV Requires : The following expertise: Power Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring V (POWERABJURATION5)
Expertise: Power Abjuring V Requires : The following expertise: Power Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VI (POWERABJURATION6)
Expertise: Power Abjuring VI Requires : The following expertise: Power Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VII (POWERABJURATION7)
Expertise: Power Abjuring VII Requires : The following expertise: Power Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VIII (POWERABJURATION8)
Expertise: Power Abjuring VIII Requires : The following expertise: Power Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring IX (POWERABJURATION9)
Expertise: Power Abjuring IX Requires : The following expertise: Power Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring X (POWERABJURATION10)
Expertise: Power Abjuring X Requires : The following expertise: Power Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering I (POWERALTERATION1)
Expertise: Power Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering II (POWERALTERATION2)
Expertise: Power Altering II Requires : The following expertise: Power Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering III (POWERALTERATION3)
Expertise: Power Altering III Requires : The following expertise: Power Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering IV (POWERALTERATION4)
Expertise: Power Altering IV Requires : The following expertise: Power Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering V (POWERALTERATION5)
Expertise: Power Altering V Requires : The following expertise: Power Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VI (POWERALTERATION6)
Expertise: Power Altering VI Requires : The following expertise: Power Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VII (POWERALTERATION7)
Expertise: Power Altering VII Requires : The following expertise: Power Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VIII (POWERALTERATION8)
Expertise: Power Altering VIII Requires : The following expertise: Power Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering IX (POWERALTERATION9)
Expertise: Power Altering IX Requires : The following expertise: Power Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering X (POWERALTERATION10)
Expertise: Power Altering X Requires : The following expertise: Power Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring I (POWERCONJURATION1)
Expertise: Power Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring II (POWERCONJURATION2)
Expertise: Power Conjuring II Requires : The following expertise: Power Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring III (POWERCONJURATION3)
Expertise: Power Conjuring III Requires : The following expertise: Power Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring IV (POWERCONJURATION4)
Expertise: Power Conjuring IV Requires : The following expertise: Power Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring V (POWERCONJURATION5)
Expertise: Power Conjuring V Requires : The following expertise: Power Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VI (POWERCONJURATION6)
Expertise: Power Conjuring VI Requires : The following expertise: Power Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VII (POWERCONJURATION7)
Expertise: Power Conjuring VII Requires : The following expertise: Power Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VIII (POWERCONJURATION8)
Expertise: Power Conjuring VIII Requires : The following expertise: Power Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring IX (POWERCONJURATION9)
Expertise: Power Conjuring IX Requires : The following expertise: Power Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring X (POWERCONJURATION10)
Expertise: Power Conjuring X Requires : The following expertise: Power Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining I (POWERDIVINATION1)
Expertise: Power Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 4. A base charisma of at least 10. A base intelligence of at least 10. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining II (POWERDIVINATION2)
Expertise: Power Divining II Requires : The following expertise: Power Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 7. A base charisma of at least 11. A base intelligence of at least 11. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining III (POWERDIVINATION3)
Expertise: Power Divining III Requires : The following expertise: Power Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 10. A base charisma of at least 12. A base intelligence of at least 12. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining IV (POWERDIVINATION4)
Expertise: Power Divining IV Requires : The following expertise: Power Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 13. A base charisma of at least 13. A base intelligence of at least 13. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining V (POWERDIVINATION5)
Expertise: Power Divining V Requires : The following expertise: Power Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 16. A base charisma of at least 14. A base intelligence of at least 14. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VI (POWERDIVINATION6)
Expertise: Power Divining VI Requires : The following expertise: Power Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 19. A base charisma of at least 15. A base intelligence of at least 15. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VII (POWERDIVINATION7)
Expertise: Power Divining VII Requires : The following expertise: Power Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 22. A base charisma of at least 16. A base intelligence of at least 16. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VIII (POWERDIVINATION8)
Expertise: Power Divining VIII Requires : The following expertise: Power Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 25. A base charisma of at least 17. A base intelligence of at least 17. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining IX (POWERDIVINATION9)
Expertise: Power Divining IX Requires : The following expertise: Power Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 28. A base charisma of at least 18. A base intelligence of at least 18. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining X (POWERDIVINATION10)
Expertise: Power Divining X Requires : The following expertise: Power Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 31. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting I (POWERENCHANTMENT1)
Expertise: Power Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting II (POWERENCHANTMENT2)
Expertise: Power Enchanting II Requires : The following expertise: Power Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting III (POWERENCHANTMENT3)
Expertise: Power Enchanting III Requires : The following expertise: Power Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting IV (POWERENCHANTMENT4)
Expertise: Power Enchanting IV Requires : The following expertise: Power Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting V (POWERENCHANTMENT5)
Expertise: Power Enchanting V Requires : The following expertise: Power Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VI (POWERENCHANTMENT6)
Expertise: Power Enchanting VI Requires : The following expertise: Power Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VII (POWERENCHANTMENT7)
Expertise: Power Enchanting VII Requires : The following expertise: Power Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VIII (POWERENCHANTMENT8)
Expertise: Power Enchanting VIII Requires : The following expertise: Power Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting IX (POWERENCHANTMENT9)
Expertise: Power Enchanting IX Requires : The following expertise: Power Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting X (POWERENCHANTMENT10)
Expertise: Power Enchanting X Requires : The following expertise: Power Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing I (POWERILLUSION1)
Expertise: Power Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing II (POWERILLUSION2)
Expertise: Power Illusing II Requires : The following expertise: Power Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing III (POWERILLUSION3)
Expertise: Power Illusing III Requires : The following expertise: Power Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing IV (POWERILLUSION4)
Expertise: Power Illusing IV Requires : The following expertise: Power Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing V (POWERILLUSION5)
Expertise: Power Illusing V Requires : The following expertise: Power Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VI (POWERILLUSION6)
Expertise: Power Illusing VI Requires : The following expertise: Power Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VII (POWERILLUSION7)
Expertise: Power Illusing VII Requires : The following expertise: Power Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VIII (POWERILLUSION8)
Expertise: Power Illusing VIII Requires : The following expertise: Power Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing IX (POWERILLUSION9)
Expertise: Power Illusing IX Requires : The following expertise: Power Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing X (POWERILLUSION10)
Expertise: Power Illusing X Requires : The following expertise: Power Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking I (POWERINVOCATION1)
Expertise: Power In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking II (POWERINVOCATION2)
Expertise: Power In/Evoking II Requires : The following expertise: Power In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking III (POWERINVOCATION3)
Expertise: Power In/Evoking III Requires : The following expertise: Power In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking IV (POWERINVOCATION4)
Expertise: Power In/Evoking IV Requires : The following expertise: Power In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking V (POWERINVOCATION5)
Expertise: Power In/Evoking V Requires : The following expertise: Power In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VI (POWERINVOCATION6)
Expertise: Power In/Evoking VI Requires : The following expertise: Power In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VII (POWERINVOCATION7)
Expertise: Power In/Evoking VII Requires : The following expertise: Power In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VIII (POWERINVOCATION8)
Expertise: Power In/Evoking VIII Requires : The following expertise: Power In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking IX (POWERINVOCATION9)
Expertise: Power In/Evoking IX Requires : The following expertise: Power In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking X (POWERINVOCATION10)
Expertise: Power In/Evoking X Requires : The following expertise: Power In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Sailing I (POWERSAILING1)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing II (POWERSAILING2)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing III (POWERSAILING3)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing IV (POWERSAILING4)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing V (POWERSAILING5)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing VI (POWERSAILING6)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing VII (POWERSAILING7)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing VIII (POWERSAILING8)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing IX (POWERSAILING9)
Sai is an item that is craftable by Weaponsmithing.
Power Sailing X (POWERSAILING10)
Sai is an item that is craftable by Weaponsmithing.
Power Transmuting I (POWERTRANSMUTATION1)
Expertise: Power Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting II (POWERTRANSMUTATION2)
Expertise: Power Transmuting II Requires : The following expertise: Power Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting III (POWERTRANSMUTATION3)
Expertise: Power Transmuting III Requires : The following expertise: Power Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting IV (POWERTRANSMUTATION4)
Expertise: Power Transmuting IV Requires : The following expertise: Power Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting V (POWERTRANSMUTATION5)
Expertise: Power Transmuting V Requires : The following expertise: Power Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VI (POWERTRANSMUTATION6)
Expertise: Power Transmuting VI Requires : The following expertise: Power Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VII (POWERTRANSMUTATION7)
Expertise: Power Transmuting VII Requires : The following expertise: Power Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VIII (POWERTRANSMUTATION8)
Expertise: Power Transmuting VIII Requires : The following expertise: Power Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting IX (POWERTRANSMUTATION9)
Expertise: Power Transmuting IX Requires : The following expertise: Power Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting X (POWERTRANSMUTATION10)
Expertise: Power Transmuting X Requires : The following expertise: Power Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Traveling I (POWERTRAVEL1)
Expertise: Power Traveling I Requires : A skill of type: Travel. Only highest class levels greater than or equal to 4. A base charisma of at least 10. A base intelligence of at least 10. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling II (POWERTRAVEL2)
Expertise: Power Traveling II Requires : The following expertise: Power Traveling I. A skill of type: Travel. Only highest class levels greater than or equal to 7. A base charisma of at least 11. A base intelligence of at least 11. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling III (POWERTRAVEL3)
Expertise: Power Traveling III Requires : The following expertise: Power Traveling II. A skill of type: Travel. Only highest class levels greater than or equal to 10. A base charisma of at least 12. A base intelligence of at least 12. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling IV (POWERTRAVEL4)
Expertise: Power Traveling IV Requires : The following expertise: Power Traveling III. A skill of type: Travel. Only highest class levels greater than or equal to 13. A base charisma of at least 13. A base intelligence of at least 13. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling V (POWERTRAVEL5)
Expertise: Power Traveling V Requires : The following expertise: Power Traveling IV. A skill of type: Travel. Only highest class levels greater than or equal to 16. A base charisma of at least 14. A base intelligence of at least 14. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling VI (POWERTRAVEL6)
Expertise: Power Traveling VI Requires : The following expertise: Power Traveling V. A skill of type: Travel. Only highest class levels greater than or equal to 19. A base charisma of at least 15. A base intelligence of at least 15. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling VII (POWERTRAVEL7)
Expertise: Power Traveling VII Requires : The following expertise: Power Traveling VI. A skill of type: Travel. Only highest class levels greater than or equal to 22. A base charisma of at least 16. A base intelligence of at least 16. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling VIII (POWERTRAVEL8)
Expertise: Power Traveling VIII Requires : The following expertise: Power Traveling VII. A skill of type: Travel. Only highest class levels greater than or equal to 25. A base charisma of at least 17. A base intelligence of at least 17. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling IX (POWERTRAVEL9)
Expertise: Power Traveling IX Requires : The following expertise: Power Traveling VIII. A skill of type: Travel. Only highest class levels greater than or equal to 28. A base charisma of at least 18. A base intelligence of at least 18. The ability to perform traveling skills at a higher power level, producing more effective results.
Power Traveling X (POWERTRAVEL10)
Expertise: Power Traveling X Requires : The following expertise: Power Traveling IX. A skill of type: Travel. Only highest class levels greater than or equal to 31. A base charisma of at least 19. A base intelligence of at least 19. The ability to perform traveling skills at a higher power level, producing more effective results.
Preserving I (PRESERVING1)
Expertise: Preserving I Requires : A skill of type: Preserving. Only highest class levels greater than or equal to 29. A base constitution of at least 13. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving II (PRESERVING2)
Expertise: Preserving II Requires : The following expertise: Preserving I. A skill of type: Preserving. Only highest class levels greater than or equal to 34. A base constitution of at least 14. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving III (PRESERVING3)
Expertise: Preserving III Requires : The following expertise: Preserving II. A skill of type: Preserving. Only highest class levels greater than or equal to 39. A base constitution of at least 15. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IV (PRESERVING4)
Expertise: Preserving IV Requires : The following expertise: Preserving III. A skill of type: Preserving. Only highest class levels greater than or equal to 44. A base constitution of at least 16. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving V (PRESERVING5)
Expertise: Preserving V Requires : The following expertise: Preserving IV. A skill of type: Preserving. Only highest class levels greater than or equal to 49. A base constitution of at least 17. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VI (PRESERVING6)
Expertise: Preserving VI Requires : The following expertise: Preserving V. A skill of type: Preserving. Only highest class levels greater than or equal to 54. A base constitution of at least 18. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VII (PRESERVING7)
Expertise: Preserving VII Requires : The following expertise: Preserving VI. A skill of type: Preserving. Only highest class levels greater than or equal to 59. A base constitution of at least 19. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VIII (PRESERVING8)
Expertise: Preserving VIII Requires : The following expertise: Preserving VII. A skill of type: Preserving. Only highest class levels greater than or equal to 64. A base constitution of at least 20. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IX (PRESERVING9)
Expertise: Preserving IX Requires : The following expertise: Preserving VIII. A skill of type: Preserving. Only highest class levels greater than or equal to 69. A base constitution of at least 21. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving X (PRESERVING10)
Expertise: Preserving X Requires : The following expertise: Preserving IX. A skill of type: Preserving. Only highest class levels greater than or equal to 74. A base constitution of at least 22. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting I (HOLYPROT1)
Expertise: Protecting I Requires : A skill of type: Holy protection. Only highest class levels greater than or equal to 32. A base charisma of at least 13. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting II (HOLYPROT2)
Expertise: Protecting II Requires : The following expertise: Protecting I. A skill of type: Holy protection. Only highest class levels greater than or equal to 37. A base charisma of at least 14. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting III (HOLYPROT3)
Expertise: Protecting III Requires : The following expertise: Protecting II. A skill of type: Holy protection. Only highest class levels greater than or equal to 42. A base charisma of at least 15. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting IV (HOLYPROT4)
Expertise: Protecting IV Requires : The following expertise: Protecting III. A skill of type: Holy protection. Only highest class levels greater than or equal to 47. A base charisma of at least 16. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting V (HOLYPROT5)
Expertise: Protecting V Requires : The following expertise: Protecting IV. A skill of type: Holy protection. Only highest class levels greater than or equal to 52. A base charisma of at least 17. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VI (HOLYPROT6)
Expertise: Protecting VI Requires : The following expertise: Protecting V. A skill of type: Holy protection. Only highest class levels greater than or equal to 57. A base charisma of at least 18. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VII (HOLYPROT7)
Expertise: Protecting VII Requires : The following expertise: Protecting VI. A skill of type: Holy protection. Only highest class levels greater than or equal to 62. A base charisma of at least 19. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VIII (HOLYPROT8)
Expertise: Protecting VIII Requires : The following expertise: Protecting VII. A skill of type: Holy protection. Only highest class levels greater than or equal to 67. A base charisma of at least 20. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting IX (HOLYPROT9)
Expertise: Protecting IX Requires : The following expertise: Protecting VIII. A skill of type: Holy protection. Only highest class levels greater than or equal to 72. A base charisma of at least 21. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting X (HOLYPROT10)
Expertise: Protecting X Requires : The following expertise: Protecting IX. A skill of type: Holy protection. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Quality Crafting I (QUALCRAFT1)
Raft is an item that is craftable by Boatwrighting.
Quality Crafting II (QUALCRAFT2)
Raft is an item that is craftable by Boatwrighting.
Quality Crafting III (QUALCRAFT3)
Raft is an item that is craftable by Boatwrighting.
Quality Fabricating I (QUALFAB1)
Expertise: Quality Fabricating I Requires : One of the following skills: Paper Making, Fletching, Instrument Making, Cage Building, Siegecrafting, Wainwrighting. A base charisma of at least 14. The ability to craft items of the highest quality. Items crafted "Fine" are worth more, but take longer to make.
Quality Fabricating II (QUALFAB2)
Expertise: Quality Fabricating II Requires : The following expertise: Quality Fabricating I. One of the following skills: Paper Making, Fletching, Instrument Making, Cage Building, Siegecrafting, Wainwrighting. A base charisma of at least 18. The ability to craft items of the highest quality. Items crafted "Beautiful" are worth more, but take longer to make.
Quality Fabricating III (QUALFAB3)
Expertise: Quality Fabricating III Requires : The following expertise: Quality Fabricating II. One of the following skills: Paper Making, Fletching, Instrument Making, Cage Building, Siegecrafting, Wainwrighting. A base charisma of at least 22. The ability to craft items of the highest quality. Items crafted "Exquisite" are worth much more and grant extra charisma from being well dressed, but take longer to make.
Quality Metalworking I (QUALMETAL1)
Expertise: Quality Metalworking I Requires : One of the following skills: Jewel Making, Blacksmithing, Armorsmithing, Master Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing. A base charisma of at least 14. The ability to craft items of the highest quality. Items crafted "Fine" are worth more, but take longer to make.
Quality Metalworking II (QUALMETAL2)
Expertise: Quality Metalworking II Requires : The following expertise: Quality Metalworking I. One of the following skills: Jewel Making, Blacksmithing, Armorsmithing, Master Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing. A base charisma of at least 18. The ability to craft items of the highest quality. Items crafted "Beautiful" are worth more, but take longer to make.
Quality Metalworking III (QUALMETAL3)
Expertise: Quality Metalworking III Requires : The following expertise: Quality Metalworking II. One of the following skills: Jewel Making, Blacksmithing, Armorsmithing, Master Armorsmithing, Torturesmithing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing. A base charisma of at least 22. The ability to craft items of the highest quality. Items crafted "Exquisite" are worth much more and grant extra charisma from being well dressed, but take longer to make.
Quality Sewing I (QUALSEW1)
Expertise: Quality Sewing I Requires : One of the following skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather Working, Master Costuming, Cobbling, Taxidermy, Weaving. A base charisma of at least 14. The ability to craft items of the highest quality. Items crafted "Fine" are worth more, but take longer to make.
Quality Sewing II (QUALSEW2)
Expertise: Quality Sewing II Requires : The following expertise: Quality Sewing I. One of the following skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather Working, Master Costuming, Cobbling, Taxidermy, Weaving. A base charisma of at least 18. The ability to craft items of the highest quality. Items crafted "Beautiful" are worth more, but take longer to make.
Quality Sewing III (QUALSEW3)
Expertise: Quality Sewing III Requires : The following expertise: Quality Sewing II. One of the following skills: Tailoring, Leather Working, Costuming, Master Tailoring, Master Leather Working, Master Costuming, Cobbling, Taxidermy, Weaving. A base charisma of at least 22. The ability to craft items of the highest quality. Items crafted "Exquisite" are worth much more and grant extra charisma from being well dressed, but take longer to make.
Quality Shaping I (QUALSHAPE1)
Expertise: Quality Shaping I Requires : One of the following skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand Making, Staff Making. A base charisma of at least 14. The ability to craft items of the highest quality. Items crafted "Fine" are worth more, but take longer to make.
Quality Shaping II (QUALSHAPE2)
Expertise: Quality Shaping II Requires : The following expertise: Quality Shaping I. One of the following skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand Making, Staff Making. A base charisma of at least 18. The ability to craft items of the highest quality. Items crafted "Beautiful" are worth more, but take longer to make.
Quality Shaping III (QUALSHAPE3)
Expertise: Quality Shaping III Requires : The following expertise: Quality Shaping II. One of the following skills: Carpentry, Sculpting, Pottery, Glass Blowing, Scrimshawing, Wand Making, Staff Making. A base charisma of at least 22. The ability to craft items of the highest quality. Items crafted "Exquisite" are worth much more and grant extra charisma from being well dressed, but take longer to make.
Quick Building I (QUICKBUILD1)
Expertise: Quick Building I Requires : A skill of type: Building. A base wisdom of at least 11. The ability to build more quickly and efficiently.
Quick Building II (QUICKBUILD2)
Expertise: Quick Building II Requires : The following expertise: Quick Building I. A skill of type: Building. A base wisdom of at least 12. The ability to build more quickly and efficiently.
Quick Building III (QUICKBUILD3)
Expertise: Quick Building III Requires : The following expertise: Quick Building II. A skill of type: Building. A base wisdom of at least 13. The ability to build more quickly and efficiently.
Quick Building IV (QUICKBUILD4)
Expertise: Quick Building IV Requires : The following expertise: Quick Building III. A skill of type: Building. A base wisdom of at least 14. The ability to build more quickly and efficiently.
Quick Building V (QUICKBUILD5)
Expertise: Quick Building V Requires : The following expertise: Quick Building IV. A skill of type: Building. A base wisdom of at least 15. The ability to build more quickly and efficiently.
Quick Building VI (QUICKBUILD6)
Expertise: Quick Building VI Requires : The following expertise: Quick Building V. A skill of type: Building. A base wisdom of at least 16. The ability to build more quickly and efficiently.
Quick Building VII (QUICKBUILD7)
Expertise: Quick Building VII Requires : The following expertise: Quick Building VI. A skill of type: Building. A base wisdom of at least 17. The ability to build more quickly and efficiently.
Quick Building VIII (QUICKBUILD8)
Expertise: Quick Building VIII Requires : The following expertise: Quick Building VII. A skill of type: Building. A base wisdom of at least 18. The ability to build more quickly and efficiently.
Quick Building IX (QUICKBUILD9)
Expertise: Quick Building IX Requires : The following expertise: Quick Building VIII. A skill of type: Building. A base wisdom of at least 19. The ability to build more quickly and efficiently.
Quick Building X (QUICKBUILD10)
Expertise: Quick Building X Requires : The following expertise: Quick Building IX. A skill of type: Building. A base wisdom of at least 20. The ability to build more quickly and efficiently.
Quick Cooking I (QUICKCOOK1)
Expertise: Quick Cooking I Requires : A skill of type: Epicurean. A base wisdom of at least 11. The ability to cook items more quickly and efficiently.
Quick Cooking II (QUICKCOOK2)
Expertise: Quick Cooking II Requires : The following expertise: Quick Cooking I. A skill of type: Epicurean. A base wisdom of at least 12. The ability to cook items more quickly and efficiently.
Quick Cooking III (QUICKCOOK3)
Expertise: Quick Cooking III Requires : The following expertise: Quick Cooking II. A skill of type: Epicurean. A base wisdom of at least 13. The ability to cook items more quickly and efficiently.
Quick Cooking IV (QUICKCOOK4)
Expertise: Quick Cooking IV Requires : The following expertise: Quick Cooking III. A skill of type: Epicurean. A base wisdom of at least 14. The ability to cook items more quickly and efficiently.
Quick Cooking V (QUICKCOOK5)
Expertise: Quick Cooking V Requires : The following expertise: Quick Cooking IV. A skill of type: Epicurean. A base wisdom of at least 15. The ability to cook items more quickly and efficiently.
Quick Cooking VI (QUICKCOOK6)
Expertise: Quick Cooking VI Requires : The following expertise: Quick Cooking V. A skill of type: Epicurean. A base wisdom of at least 16. The ability to cook items more quickly and efficiently.
Quick Cooking VII (QUICKCOOK7)
Expertise: Quick Cooking VII Requires : The following expertise: Quick Cooking VI. A skill of type: Epicurean. A base wisdom of at least 17. The ability to cook items more quickly and efficiently.
Quick Cooking VIII (QUICKCOOK8)
Expertise: Quick Cooking VIII Requires : The following expertise: Quick Cooking VII. A skill of type: Epicurean. A base wisdom of at least 18. The ability to cook items more quickly and efficiently.
Quick Cooking IX (QUICKCOOK9)
Expertise: Quick Cooking IX Requires : The following expertise: Quick Cooking VIII. A skill of type: Epicurean. A base wisdom of at least 19. The ability to cook items more quickly and efficiently.
Quick Cooking X (QUICKCOOK10)
Expertise: Quick Cooking X Requires : The following expertise: Quick Cooking IX. A skill of type: Epicurean. A base wisdom of at least 20. The ability to cook items more quickly and efficiently.
Quick Crafting I (QUICKCRFT1)
Expertise: Quick Crafting I Requires : A skill of type: Crafting and not Nature lore. A base wisdom of at least 11. The ability to craft items more quickly and efficiently.
Quick Crafting II (QUICKCRFT2)
Expertise: Quick Crafting II Requires : The following expertise: Quick Crafting I. A skill of type: Crafting and not Nature lore. A base wisdom of at least 12. The ability to craft items more quickly and efficiently.
Quick Crafting III (QUICKCRFT3)
Expertise: Quick Crafting III Requires : The following expertise: Quick Crafting II. A skill of type: Crafting and not Nature lore. A base wisdom of at least 13. The ability to craft items more quickly and efficiently.
Quick Crafting IV (QUICKCRFT4)
Expertise: Quick Crafting IV Requires : The following expertise: Quick Crafting III. A skill of type: Crafting and not Nature lore. A base wisdom of at least 14. The ability to craft items more quickly and efficiently.
Quick Crafting V (QUICKCRFT5)
Expertise: Quick Crafting V Requires : The following expertise: Quick Crafting IV. A skill of type: Crafting and not Nature lore. A base wisdom of at least 15. The ability to craft items more quickly and efficiently.
Quick Crafting VI (QUICKCRFT6)
Expertise: Quick Crafting VI Requires : The following expertise: Quick Crafting V. A skill of type: Crafting and not Nature lore. A base wisdom of at least 16. The ability to craft items more quickly and efficiently.
Quick Crafting VII (QUICKCRFT7)
Expertise: Quick Crafting VII Requires : The following expertise: Quick Crafting VI. A skill of type: Crafting and not Nature lore. A base wisdom of at least 17. The ability to craft items more quickly and efficiently.
Quick Crafting VIII (QUICKCRFT8)
Expertise: Quick Crafting VIII Requires : The following expertise: Quick Crafting VII. A skill of type: Crafting and not Nature lore. A base wisdom of at least 18. The ability to craft items more quickly and efficiently.
Quick Crafting IX (QUICKCRFT9)
Expertise: Quick Crafting IX Requires : The following expertise: Quick Crafting VIII. A skill of type: Crafting and not Nature lore. A base wisdom of at least 19. The ability to craft items more quickly and efficiently.
Quick Crafting X (QUICKCRFT10)
Expertise: Quick Crafting X Requires : The following expertise: Quick Crafting IX. A skill of type: Crafting and not Nature lore. A base wisdom of at least 20. The ability to craft items more quickly and efficiently.
Quick Worker I (QUICKCRAFT1)
Raft is an item that is craftable by Boatwrighting.
Quick Worker II (QUICKCRAFT2)
Raft is an item that is craftable by Boatwrighting.
Quick Worker III (QUICKCRAFT3)
Raft is an item that is craftable by Boatwrighting.
Quick Worker IV (QUICKCRAFT4)
Raft is an item that is craftable by Boatwrighting.
Quick Worker V (QUICKCRAFT5)
Raft is an item that is craftable by Boatwrighting.
Quick Worker VI (QUICKCRAFT6)
Raft is an item that is craftable by Boatwrighting.
Quick Worker VII (QUICKCRAFT7)
Raft is an item that is craftable by Boatwrighting.
Quick Worker VIII (QUICKCRAFT8)
Raft is an item that is craftable by Boatwrighting.
Quick Worker IX (QUICKCRAFT9)
Raft is an item that is craftable by Boatwrighting.
Quick Worker X (QUICKCRAFT10)
Raft is an item that is craftable by Boatwrighting.
Quick Working I (QUICKWORK1)
Expertise: Quick Working I Requires : A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 11. The ability to complete certain tasks more quickly and efficiently.
Quick Working II (QUICKWORK2)
Expertise: Quick Working II Requires : The following expertise: Quick Working I. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 12. The ability to complete certain tasks more quickly and efficiently.
Quick Working III (QUICKWORK3)
Expertise: Quick Working III Requires : The following expertise: Quick Working II. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 13. The ability to complete certain tasks more quickly and efficiently.
Quick Working IV (QUICKWORK4)
Expertise: Quick Working IV Requires : The following expertise: Quick Working III. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 14. The ability to complete certain tasks more quickly and efficiently.
Quick Working V (QUICKWORK5)
Expertise: Quick Working V Requires : The following expertise: Quick Working IV. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 15. The ability to complete certain tasks more quickly and efficiently.
Quick Working VI (QUICKWORK6)
Expertise: Quick Working VI Requires : The following expertise: Quick Working V. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 16. The ability to complete certain tasks more quickly and efficiently.
Quick Working VII (QUICKWORK7)
Expertise: Quick Working VII Requires : The following expertise: Quick Working VI. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 17. The ability to complete certain tasks more quickly and efficiently.
Quick Working VIII (QUICKWORK8)
Expertise: Quick Working VIII Requires : The following expertise: Quick Working VII. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 18. The ability to complete certain tasks more quickly and efficiently.
Quick Working IX (QUICKWORK9)
Expertise: Quick Working IX Requires : The following expertise: Quick Working VIII. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 19. The ability to complete certain tasks more quickly and efficiently.
Quick Working X (QUICKWORK10)
Expertise: Quick Working X Requires : The following expertise: Quick Working IX. A skill of type: Common skill and not Epicurean and not Crafting and not Building. Disallows being of the following type: DILIGENTSTUDYING, A base wisdom of at least 20. The ability to complete certain tasks more quickly and efficiently.
Ranged Abjuring I (RANGEDABJURATION1)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring II (RANGEDABJURATION2)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring III (RANGEDABJURATION3)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring IV (RANGEDABJURATION4)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring V (RANGEDABJURATION5)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring VI (RANGEDABJURATION6)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring VII (RANGEDABJURATION7)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring VIII (RANGEDABJURATION8)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring IX (RANGEDABJURATION9)
Range is an item that is craftable by Blacksmithing.
Ranged Abjuring X (RANGEDABJURATION10)
Range is an item that is craftable by Blacksmithing.
Ranged Altering I (RANGEDALTERATION1)
Range is an item that is craftable by Blacksmithing.
Ranged Altering II (RANGEDALTERATION2)
Range is an item that is craftable by Blacksmithing.
Ranged Altering III (RANGEDALTERATION3)
Range is an item that is craftable by Blacksmithing.
Ranged Altering IV (RANGEDALTERATION4)
Range is an item that is craftable by Blacksmithing.
Ranged Altering V (RANGEDALTERATION5)
Range is an item that is craftable by Blacksmithing.
Ranged Altering VI (RANGEDALTERATION6)
Range is an item that is craftable by Blacksmithing.
Ranged Altering VII (RANGEDALTERATION7)
Range is an item that is craftable by Blacksmithing.
Ranged Altering VIII (RANGEDALTERATION8)
Range is an item that is craftable by Blacksmithing.
Ranged Altering IX (RANGEDALTERATION9)
Range is an item that is craftable by Blacksmithing.
Ranged Altering X (RANGEDALTERATION10)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing I (RANGEDBASH1)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing II (RANGEDBASH2)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing III (RANGEDBASH3)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing IV (RANGEDBASH4)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing V (RANGEDBASH5)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing VI (RANGEDBASH6)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing VII (RANGEDBASH7)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing VIII (RANGEDBASH8)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing IX (RANGEDBASH9)
Range is an item that is craftable by Blacksmithing.
Ranged Bashing X (RANGEDBASH10)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring I (RANGEDCONJURATION1)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring II (RANGEDCONJURATION2)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring III (RANGEDCONJURATION3)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring IV (RANGEDCONJURATION4)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring V (RANGEDCONJURATION5)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring VI (RANGEDCONJURATION6)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring VII (RANGEDCONJURATION7)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring VIII (RANGEDCONJURATION8)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring IX (RANGEDCONJURATION9)
Range is an item that is craftable by Blacksmithing.
Ranged Conjuring X (RANGEDCONJURATION10)
Range is an item that is craftable by Blacksmithing.
Ranged Divining I (RANGEDDIVINATION1)
Range is an item that is craftable by Blacksmithing.
Ranged Divining II (RANGEDDIVINATION2)
Range is an item that is craftable by Blacksmithing.
Ranged Divining III (RANGEDDIVINATION3)
Range is an item that is craftable by Blacksmithing.
Ranged Divining IV (RANGEDDIVINATION4)
Range is an item that is craftable by Blacksmithing.
Ranged Divining V (RANGEDDIVINATION5)
Range is an item that is craftable by Blacksmithing.
Ranged Divining VI (RANGEDDIVINATION6)
Range is an item that is craftable by Blacksmithing.
Ranged Divining VII (RANGEDDIVINATION7)
Range is an item that is craftable by Blacksmithing.
Ranged Divining VIII (RANGEDDIVINATION8)
Range is an item that is craftable by Blacksmithing.
Ranged Divining IX (RANGEDDIVINATION9)
Range is an item that is craftable by Blacksmithing.
Ranged Divining X (RANGEDDIVINATION10)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting I (RANGEDENCHANTMENT1)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting II (RANGEDENCHANTMENT2)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting III (RANGEDENCHANTMENT3)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting IV (RANGEDENCHANTMENT4)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting V (RANGEDENCHANTMENT5)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting VI (RANGEDENCHANTMENT6)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting VII (RANGEDENCHANTMENT7)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting VIII (RANGEDENCHANTMENT8)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting IX (RANGEDENCHANTMENT9)
Range is an item that is craftable by Blacksmithing.
Ranged Enchanting X (RANGEDENCHANTMENT10)
Range is an item that is craftable by Blacksmithing.
Ranged Focus I (RANGEDFOCUS1)
Range is an item that is craftable by Blacksmithing.
Ranged Focus II (RANGEDFOCUS2)
Range is an item that is craftable by Blacksmithing.
Ranged Focus III (RANGEDFOCUS3)
Range is an item that is craftable by Blacksmithing.
Ranged Focus IV (RANGEDFOCUS4)
Range is an item that is craftable by Blacksmithing.
Ranged Focus V (RANGEDFOCUS5)
Range is an item that is craftable by Blacksmithing.
Ranged Focus VI (RANGEDFOCUS6)
Range is an item that is craftable by Blacksmithing.
Ranged Focus VII (RANGEDFOCUS7)
Range is an item that is craftable by Blacksmithing.
Ranged Focus VIII (RANGEDFOCUS8)
Range is an item that is craftable by Blacksmithing.
Ranged Focus IX (RANGEDFOCUS9)
Range is an item that is craftable by Blacksmithing.
Ranged Focus X (RANGEDFOCUS10)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing I (RANGEDILLUSION1)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing II (RANGEDILLUSION2)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing III (RANGEDILLUSION3)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing IV (RANGEDILLUSION4)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing V (RANGEDILLUSION5)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing VI (RANGEDILLUSION6)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing VII (RANGEDILLUSION7)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing VIII (RANGEDILLUSION8)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing IX (RANGEDILLUSION9)
Range is an item that is craftable by Blacksmithing.
Ranged Illusing X (RANGEDILLUSION10)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking I (RANGEDINVOCATION1)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking II (RANGEDINVOCATION2)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking III (RANGEDINVOCATION3)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking IV (RANGEDINVOCATION4)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking V (RANGEDINVOCATION5)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking VI (RANGEDINVOCATION6)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking VII (RANGEDINVOCATION7)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking VIII (RANGEDINVOCATION8)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking IX (RANGEDINVOCATION9)
Range is an item that is craftable by Blacksmithing.
Ranged In/Evoking X (RANGEDINVOCATION10)
Range is an item that is craftable by Blacksmithing.
Ranged Piercing I (RANGEDPIERCE1)
Pie is an item that is craftable by Baking.
Ranged Piercing II (RANGEDPIERCE2)
Pie is an item that is craftable by Baking.
Ranged Piercing III (RANGEDPIERCE3)
Pie is an item that is craftable by Baking.
Ranged Piercing IV (RANGEDPIERCE4)
Pie is an item that is craftable by Baking.
Ranged Piercing V (RANGEDPIERCE5)
Pie is an item that is craftable by Baking.
Ranged Piercing VI (RANGEDPIERCE6)
Pie is an item that is craftable by Baking.
Ranged Piercing VII (RANGEDPIERCE7)
Pie is an item that is craftable by Baking.
Ranged Piercing VIII (RANGEDPIERCE8)
Pie is an item that is craftable by Baking.
Ranged Piercing IX (RANGEDPIERCE9)
Pie is an item that is craftable by Baking.
Ranged Piercing X (RANGEDPIERCE10)
Pie is an item that is craftable by Baking.
Ranged Sailing I (RANGEDSAILING1)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing II (RANGEDSAILING2)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing III (RANGEDSAILING3)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing IV (RANGEDSAILING4)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing V (RANGEDSAILING5)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing VI (RANGEDSAILING6)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing VII (RANGEDSAILING7)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing VIII (RANGEDSAILING8)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing IX (RANGEDSAILING9)
Range is an item that is craftable by Blacksmithing.
Ranged Sailing X (RANGEDSAILING10)
Range is an item that is craftable by Blacksmithing.
Ranged Striking I (RANGEDSTRIKE1)
Range is an item that is craftable by Blacksmithing.
Ranged Striking II (RANGEDSTRIKE2)
Range is an item that is craftable by Blacksmithing.
Ranged Striking III (RANGEDSTRIKE3)
Range is an item that is craftable by Blacksmithing.
Ranged Striking IV (RANGEDSTRIKE4)
Range is an item that is craftable by Blacksmithing.
Ranged Striking V (RANGEDSTRIKE5)
Range is an item that is craftable by Blacksmithing.
Ranged Striking VI (RANGEDSTRIKE6)
Range is an item that is craftable by Blacksmithing.
Ranged Striking VII (RANGEDSTRIKE7)
Range is an item that is craftable by Blacksmithing.
Ranged Striking VIII (RANGEDSTRIKE8)
Range is an item that is craftable by Blacksmithing.
Ranged Striking IX (RANGEDSTRIKE9)
Range is an item that is craftable by Blacksmithing.
Ranged Striking X (RANGEDSTRIKE10)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting I (RANGEDTRANSMUTATION1)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting II (RANGEDTRANSMUTATION2)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting III (RANGEDTRANSMUTATION3)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting IV (RANGEDTRANSMUTATION4)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting V (RANGEDTRANSMUTATION5)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting VI (RANGEDTRANSMUTATION6)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting VII (RANGEDTRANSMUTATION7)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting VIII (RANGEDTRANSMUTATION8)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting IX (RANGEDTRANSMUTATION9)
Range is an item that is craftable by Blacksmithing.
Ranged Transmuting X (RANGEDTRANSMUTATION10)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling I (RANGEDTRAVEL1)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling II (RANGEDTRAVEL2)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling III (RANGEDTRAVEL3)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling IV (RANGEDTRAVEL4)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling V (RANGEDTRAVEL5)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling VI (RANGEDTRAVEL6)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling VII (RANGEDTRAVEL7)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling VIII (RANGEDTRAVEL8)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling IX (RANGEDTRAVEL9)
Range is an item that is craftable by Blacksmithing.
Ranged Traveling X (RANGEDTRAVEL10)
Range is an item that is craftable by Blacksmithing.
Reduced Abjuring I (REDUCEDABJURATION1)
Expertise: Reduced Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to cast abjuration spells using less mana.
Reduced Abjuring II (REDUCEDABJURATION2)
Expertise: Reduced Abjuring II Requires : The following expertise: Reduced Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to cast abjuration spells using less mana.
Reduced Abjuring III (REDUCEDABJURATION3)
Expertise: Reduced Abjuring III Requires : The following expertise: Reduced Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to cast abjuration spells using less mana.
Reduced Abjuring IV (REDUCEDABJURATION4)
Expertise: Reduced Abjuring IV Requires : The following expertise: Reduced Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to cast abjuration spells using less mana.
Reduced Abjuring V (REDUCEDABJURATION5)
Expertise: Reduced Abjuring V Requires : The following expertise: Reduced Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to cast abjuration spells using less mana.
Reduced Abjuring VI (REDUCEDABJURATION6)
Expertise: Reduced Abjuring VI Requires : The following expertise: Reduced Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to cast abjuration spells using less mana.
Reduced Abjuring VII (REDUCEDABJURATION7)
Expertise: Reduced Abjuring VII Requires : The following expertise: Reduced Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to cast abjuration spells using less mana.
Reduced Abjuring VIII (REDUCEDABJURATION8)
Expertise: Reduced Abjuring VIII Requires : The following expertise: Reduced Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to cast abjuration spells using less mana.
Reduced Abjuring IX (REDUCEDABJURATION9)
Expertise: Reduced Abjuring IX Requires : The following expertise: Reduced Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to cast abjuration spells using less mana.
Reduced Abjuring X (REDUCEDABJURATION10)
Expertise: Reduced Abjuring X Requires : The following expertise: Reduced Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast abjuration spells using less mana.
Reduced Altering I (REDUCEDALTERATION1)
Expertise: Reduced Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to cast alteration spells using less mana.
Reduced Altering II (REDUCEDALTERATION2)
Expertise: Reduced Altering II Requires : The following expertise: Reduced Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to cast alteration spells using less mana.
Reduced Altering III (REDUCEDALTERATION3)
Expertise: Reduced Altering III Requires : The following expertise: Reduced Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to cast alteration spells using less mana.
Reduced Altering IV (REDUCEDALTERATION4)
Expertise: Reduced Altering IV Requires : The following expertise: Reduced Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to cast alteration spells using less mana.
Reduced Altering V (REDUCEDALTERATION5)
Expertise: Reduced Altering V Requires : The following expertise: Reduced Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to cast alteration spells using less mana.
Reduced Altering VI (REDUCEDALTERATION6)
Expertise: Reduced Altering VI Requires : The following expertise: Reduced Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to cast alteration spells using less mana.
Reduced Altering VII (REDUCEDALTERATION7)
Expertise: Reduced Altering VII Requires : The following expertise: Reduced Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to cast alteration spells using less mana.
Reduced Altering VIII (REDUCEDALTERATION8)
Expertise: Reduced Altering VIII Requires : The following expertise: Reduced Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to cast alteration spells using less mana.
Reduced Altering IX (REDUCEDALTERATION9)
Expertise: Reduced Altering IX Requires : The following expertise: Reduced Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to cast alteration spells using less mana.
Reduced Altering X (REDUCEDALTERATION10)
Expertise: Reduced Altering X Requires : The following expertise: Reduced Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast alteration spells using less mana.
Reduced Conjuring I (REDUCEDCONJURATION1)
Expertise: Reduced Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to cast conjuration spells using less mana.
Reduced Conjuring II (REDUCEDCONJURATION2)
Expertise: Reduced Conjuring II Requires : The following expertise: Reduced Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to cast conjuration spells using less mana.
Reduced Conjuring III (REDUCEDCONJURATION3)
Expertise: Reduced Conjuring III Requires : The following expertise: Reduced Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to cast conjuration spells using less mana.
Reduced Conjuring IV (REDUCEDCONJURATION4)
Expertise: Reduced Conjuring IV Requires : The following expertise: Reduced Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to cast conjuration spells using less mana.
Reduced Conjuring V (REDUCEDCONJURATION5)
Expertise: Reduced Conjuring V Requires : The following expertise: Reduced Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to cast conjuration spells using less mana.
Reduced Conjuring VI (REDUCEDCONJURATION6)
Expertise: Reduced Conjuring VI Requires : The following expertise: Reduced Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to cast conjuration spells using less mana.
Reduced Conjuring VII (REDUCEDCONJURATION7)
Expertise: Reduced Conjuring VII Requires : The following expertise: Reduced Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to cast conjuration spells using less mana.
Reduced Conjuring VIII (REDUCEDCONJURATION8)
Expertise: Reduced Conjuring VIII Requires : The following expertise: Reduced Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to cast conjuration spells using less mana.
Reduced Conjuring IX (REDUCEDCONJURATION9)
Expertise: Reduced Conjuring IX Requires : The following expertise: Reduced Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to cast conjuration spells using less mana.
Reduced Conjuring X (REDUCEDCONJURATION10)
Expertise: Reduced Conjuring X Requires : The following expertise: Reduced Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast conjuration spells using less mana.
Reduced Divining I (REDUCEDDIVINATION1)
Expertise: Reduced Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to cast divination spells using less mana.
Reduced Divining II (REDUCEDDIVINATION2)
Expertise: Reduced Divining II Requires : The following expertise: Reduced Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to cast divination spells using less mana.
Reduced Divining III (REDUCEDDIVINATION3)
Expertise: Reduced Divining III Requires : The following expertise: Reduced Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to cast divination spells using less mana.
Reduced Divining IV (REDUCEDDIVINATION4)
Expertise: Reduced Divining IV Requires : The following expertise: Reduced Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to cast divination spells using less mana.
Reduced Divining V (REDUCEDDIVINATION5)
Expertise: Reduced Divining V Requires : The following expertise: Reduced Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to cast divination spells using less mana.
Reduced Divining VI (REDUCEDDIVINATION6)
Expertise: Reduced Divining VI Requires : The following expertise: Reduced Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to cast divination spells using less mana.
Reduced Divining VII (REDUCEDDIVINATION7)
Expertise: Reduced Divining VII Requires : The following expertise: Reduced Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to cast divination spells using less mana.
Reduced Divining VIII (REDUCEDDIVINATION8)
Expertise: Reduced Divining VIII Requires : The following expertise: Reduced Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to cast divination spells using less mana.
Reduced Divining IX (REDUCEDDIVINATION9)
Expertise: Reduced Divining IX Requires : The following expertise: Reduced Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to cast divination spells using less mana.
Reduced Divining X (REDUCEDDIVINATION10)
Expertise: Reduced Divining X Requires : The following expertise: Reduced Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast divination spells using less mana.
Reduced Enchanting I (REDUCEDENCHANTMENT1)
Expertise: Reduced Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting II (REDUCEDENCHANTMENT2)
Expertise: Reduced Enchanting II Requires : The following expertise: Reduced Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting III (REDUCEDENCHANTMENT3)
Expertise: Reduced Enchanting III Requires : The following expertise: Reduced Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting IV (REDUCEDENCHANTMENT4)
Expertise: Reduced Enchanting IV Requires : The following expertise: Reduced Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting V (REDUCEDENCHANTMENT5)
Expertise: Reduced Enchanting V Requires : The following expertise: Reduced Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VI (REDUCEDENCHANTMENT6)
Expertise: Reduced Enchanting VI Requires : The following expertise: Reduced Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VII (REDUCEDENCHANTMENT7)
Expertise: Reduced Enchanting VII Requires : The following expertise: Reduced Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VIII (REDUCEDENCHANTMENT8)
Expertise: Reduced Enchanting VIII Requires : The following expertise: Reduced Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting IX (REDUCEDENCHANTMENT9)
Expertise: Reduced Enchanting IX Requires : The following expertise: Reduced Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting X (REDUCEDENCHANTMENT10)
Expertise: Reduced Enchanting X Requires : The following expertise: Reduced Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast enchantment/charm spells using less mana.
Reduced Illusing I (REDUCEDILLUSION1)
Expertise: Reduced Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to cast illusion spells using less mana.
Reduced Illusing II (REDUCEDILLUSION2)
Expertise: Reduced Illusing II Requires : The following expertise: Reduced Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to cast illusion spells using less mana.
Reduced Illusing III (REDUCEDILLUSION3)
Expertise: Reduced Illusing III Requires : The following expertise: Reduced Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to cast illusion spells using less mana.
Reduced Illusing IV (REDUCEDILLUSION4)
Expertise: Reduced Illusing IV Requires : The following expertise: Reduced Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to cast illusion spells using less mana.
Reduced Illusing V (REDUCEDILLUSION5)
Expertise: Reduced Illusing V Requires : The following expertise: Reduced Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to cast illusion spells using less mana.
Reduced Illusing VI (REDUCEDILLUSION6)
Expertise: Reduced Illusing VI Requires : The following expertise: Reduced Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to cast illusion spells using less mana.
Reduced Illusing VII (REDUCEDILLUSION7)
Expertise: Reduced Illusing VII Requires : The following expertise: Reduced Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to cast illusion spells using less mana.
Reduced Illusing VIII (REDUCEDILLUSION8)
Expertise: Reduced Illusing VIII Requires : The following expertise: Reduced Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to cast illusion spells using less mana.
Reduced Illusing IX (REDUCEDILLUSION9)
Expertise: Reduced Illusing IX Requires : The following expertise: Reduced Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to cast illusion spells using less mana.
Reduced Illusing X (REDUCEDILLUSION10)
Expertise: Reduced Illusing X Requires : The following expertise: Reduced Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast illusion spells using less mana.
Reduced In/Evoking I (REDUCEDINVOCATION1)
Expertise: Reduced In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking II (REDUCEDINVOCATION2)
Expertise: Reduced In/Evoking II Requires : The following expertise: Reduced In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking III (REDUCEDINVOCATION3)
Expertise: Reduced In/Evoking III Requires : The following expertise: Reduced In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking IV (REDUCEDINVOCATION4)
Expertise: Reduced In/Evoking IV Requires : The following expertise: Reduced In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking V (REDUCEDINVOCATION5)
Expertise: Reduced In/Evoking V Requires : The following expertise: Reduced In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VI (REDUCEDINVOCATION6)
Expertise: Reduced In/Evoking VI Requires : The following expertise: Reduced In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VII (REDUCEDINVOCATION7)
Expertise: Reduced In/Evoking VII Requires : The following expertise: Reduced In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VIII (REDUCEDINVOCATION8)
Expertise: Reduced In/Evoking VIII Requires : The following expertise: Reduced In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking IX (REDUCEDINVOCATION9)
Expertise: Reduced In/Evoking IX Requires : The following expertise: Reduced In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking X (REDUCEDINVOCATION10)
Expertise: Reduced In/Evoking X Requires : The following expertise: Reduced In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast invocation/evocation spells using less mana.
Reduced Sailing I (REDUCEDSAILING1)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing II (REDUCEDSAILING2)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing III (REDUCEDSAILING3)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing IV (REDUCEDSAILING4)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing V (REDUCEDSAILING5)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing VI (REDUCEDSAILING6)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing VII (REDUCEDSAILING7)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing VIII (REDUCEDSAILING8)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing IX (REDUCEDSAILING9)
Sai is an item that is craftable by Weaponsmithing.
Reduced Sailing X (REDUCEDSAILING10)
Sai is an item that is craftable by Weaponsmithing.
Reduced Transmuting I (REDUCEDTRANSMUTATION1)
Expertise: Reduced Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to cast transmutation spells using less mana.
Reduced Transmuting II (REDUCEDTRANSMUTATION2)
Expertise: Reduced Transmuting II Requires : The following expertise: Reduced Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to cast transmutation spells using less mana.
Reduced Transmuting III (REDUCEDTRANSMUTATION3)
Expertise: Reduced Transmuting III Requires : The following expertise: Reduced Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to cast transmutation spells using less mana.
Reduced Transmuting IV (REDUCEDTRANSMUTATION4)
Expertise: Reduced Transmuting IV Requires : The following expertise: Reduced Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to cast transmutation spells using less mana.
Reduced Transmuting V (REDUCEDTRANSMUTATION5)
Expertise: Reduced Transmuting V Requires : The following expertise: Reduced Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to cast transmutation spells using less mana.
Reduced Transmuting VI (REDUCEDTRANSMUTATION6)
Expertise: Reduced Transmuting VI Requires : The following expertise: Reduced Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to cast transmutation spells using less mana.
Reduced Transmuting VII (REDUCEDTRANSMUTATION7)
Expertise: Reduced Transmuting VII Requires : The following expertise: Reduced Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to cast transmutation spells using less mana.
Reduced Transmuting VIII (REDUCEDTRANSMUTATION8)
Expertise: Reduced Transmuting VIII Requires : The following expertise: Reduced Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to cast transmutation spells using less mana.
Reduced Transmuting IX (REDUCEDTRANSMUTATION9)
Expertise: Reduced Transmuting IX Requires : The following expertise: Reduced Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to cast transmutation spells using less mana.
Reduced Transmuting X (REDUCEDTRANSMUTATION10)
Expertise: Reduced Transmuting X Requires : The following expertise: Reduced Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast transmutation spells using less mana.
Reduced Traveling I (REDUCEDTRAVEL1)
Expertise: Reduced Traveling I Requires : A skill of type: Travel. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. The ability to use traveling skills for less mana/movement.
Reduced Traveling II (REDUCEDTRAVEL2)
Expertise: Reduced Traveling II Requires : The following expertise: Reduced Traveling I. A skill of type: Travel. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. The ability to use traveling skills for less mana/movement.
Reduced Traveling III (REDUCEDTRAVEL3)
Expertise: Reduced Traveling III Requires : The following expertise: Reduced Traveling II. A skill of type: Travel. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. The ability to use traveling skills for less mana/movement.
Reduced Traveling IV (REDUCEDTRAVEL4)
Expertise: Reduced Traveling IV Requires : The following expertise: Reduced Traveling III. A skill of type: Travel. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. The ability to use traveling skills for less mana/movement.
Reduced Traveling V (REDUCEDTRAVEL5)
Expertise: Reduced Traveling V Requires : The following expertise: Reduced Traveling IV. A skill of type: Travel. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. The ability to use traveling skills for less mana/movement.
Reduced Traveling VI (REDUCEDTRAVEL6)
Expertise: Reduced Traveling VI Requires : The following expertise: Reduced Traveling V. A skill of type: Travel. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. The ability to use traveling skills for less mana/movement.
Reduced Traveling VII (REDUCEDTRAVEL7)
Expertise: Reduced Traveling VII Requires : The following expertise: Reduced Traveling VI. A skill of type: Travel. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. The ability to use traveling skills for less mana/movement.
Reduced Traveling VIII (REDUCEDTRAVEL8)
Expertise: Reduced Traveling VIII Requires : The following expertise: Reduced Traveling VII. A skill of type: Travel. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. The ability to use traveling skills for less mana/movement.
Reduced Traveling IX (REDUCEDTRAVEL9)
Expertise: Reduced Traveling IX Requires : The following expertise: Reduced Traveling VIII. A skill of type: Travel. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. The ability to use traveling skills for less mana/movement.
Reduced Traveling X (REDUCEDTRAVEL10)
Expertise: Reduced Traveling X Requires : The following expertise: Reduced Traveling IX. A skill of type: Travel. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to use traveling skills for less mana/movement.
Rejoicing Singing I (REJOICESING1)
Expertise: Rejoicing Singing I Requires : A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 21. A base charisma of at least 16. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing II (REJOICESING2)
Expertise: Rejoicing Singing II Requires : The following expertise: Rejoicing Singing I. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 26. A base charisma of at least 17. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing III (REJOICESING3)
Expertise: Rejoicing Singing III Requires : The following expertise: Rejoicing Singing II. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 31. A base charisma of at least 18. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing IV (REJOICESING4)
Expertise: Rejoicing Singing IV Requires : The following expertise: Rejoicing Singing III. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 36. A base charisma of at least 19. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing V (REJOICESING5)
Expertise: Rejoicing Singing V Requires : The following expertise: Rejoicing Singing IV. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 41. A base charisma of at least 20. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VI (REJOICESING6)
Expertise: Rejoicing Singing VI Requires : The following expertise: Rejoicing Singing V. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 46. A base charisma of at least 21. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VII (REJOICESING7)
Expertise: Rejoicing Singing VII Requires : The following expertise: Rejoicing Singing VI. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 51. A base charisma of at least 22. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VIII (REJOICESING8)
Expertise: Rejoicing Singing VIII Requires : The following expertise: Rejoicing Singing VII. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 56. A base charisma of at least 23. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing IX (REJOICESING9)
Expertise: Rejoicing Singing IX Requires : The following expertise: Rejoicing Singing VIII. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 61. A base charisma of at least 24. The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing X (REJOICESING10)
Expertise: Rejoicing Singing X Requires : The following expertise: Rejoicing Singing IX. A skill of types: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 66. A base charisma of at least 25. The ability to sing songs that have a more powerful beneficial affect.
Resounding Playing I (RESOUNDINGTUNE1)
Expertise: Resounding Playing I Requires : A skill of type: Playing. Only highest class levels greater than or equal to 23. A base intelligence of at least 13. A base charisma of at least 13. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing II (RESOUNDINGTUNE2)
Expertise: Resounding Playing II Requires : The following expertise: Resounding Playing I. A skill of type: Playing. Only highest class levels greater than or equal to 28. A base intelligence of at least 14. A base charisma of at least 14. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing III (RESOUNDINGTUNE3)
Expertise: Resounding Playing III Requires : The following expertise: Resounding Playing II. A skill of type: Playing. Only highest class levels greater than or equal to 33. A base intelligence of at least 15. A base charisma of at least 15. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing IV (RESOUNDINGTUNE4)
Expertise: Resounding Playing IV Requires : The following expertise: Resounding Playing III. A skill of type: Playing. Only highest class levels greater than or equal to 38. A base intelligence of at least 16. A base charisma of at least 16. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing V (RESOUNDINGTUNE5)
Expertise: Resounding Playing V Requires : The following expertise: Resounding Playing IV. A skill of type: Playing. Only highest class levels greater than or equal to 43. A base intelligence of at least 17. A base charisma of at least 17. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing VI (RESOUNDINGTUNE6)
Expertise: Resounding Playing VI Requires : The following expertise: Resounding Playing V. A skill of type: Playing. Only highest class levels greater than or equal to 48. A base intelligence of at least 18. A base charisma of at least 18. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing VII (RESOUNDINGTUNE7)
Expertise: Resounding Playing VII Requires : The following expertise: Resounding Playing VI. A skill of type: Playing. Only highest class levels greater than or equal to 53. A base intelligence of at least 19. A base charisma of at least 19. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing VIII (RESOUNDINGTUNE8)
Expertise: Resounding Playing VIII Requires : The following expertise: Resounding Playing VII. A skill of type: Playing. Only highest class levels greater than or equal to 58. A base intelligence of at least 20. A base charisma of at least 20. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing IX (RESOUNDINGTUNE9)
Expertise: Resounding Playing IX Requires : The following expertise: Resounding Playing VIII. A skill of type: Playing. Only highest class levels greater than or equal to 63. A base intelligence of at least 21. A base charisma of at least 21. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Playing X (RESOUNDINGTUNE10)
Expertise: Resounding Playing X Requires : The following expertise: Resounding Playing IX. A skill of type: Playing. Only highest class levels greater than or equal to 68. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that can be heard from more rooms away every time the tune is re-started. This will cause aggressive tunes to draw enemies to the minstrel, and beneficial tunes to affect party members several rooms away.
Resounding Singing I (RESOUNDSING1)
Expertise: Resounding Singing I Requires : A skill of type: Singing. Only highest class levels greater than or equal to 23. A base charisma of at least 16. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing II (RESOUNDSING2)
Expertise: Resounding Singing II Requires : The following expertise: Resounding Singing I. A skill of type: Singing. Only highest class levels greater than or equal to 28. A base charisma of at least 17. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing III (RESOUNDSING3)
Expertise: Resounding Singing III Requires : The following expertise: Resounding Singing II. A skill of type: Singing. Only highest class levels greater than or equal to 33. A base charisma of at least 18. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing IV (RESOUNDSING4)
Expertise: Resounding Singing IV Requires : The following expertise: Resounding Singing III. A skill of type: Singing. Only highest class levels greater than or equal to 38. A base charisma of at least 19. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing V (RESOUNDSING5)
Expertise: Resounding Singing V Requires : The following expertise: Resounding Singing IV. A skill of type: Singing. Only highest class levels greater than or equal to 43. A base charisma of at least 20. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing VI (RESOUNDSING6)
Expertise: Resounding Singing VI Requires : The following expertise: Resounding Singing V. A skill of type: Singing. Only highest class levels greater than or equal to 48. A base charisma of at least 21. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing VII (RESOUNDSING7)
Expertise: Resounding Singing VII Requires : The following expertise: Resounding Singing VI. A skill of type: Singing. Only highest class levels greater than or equal to 53. A base charisma of at least 22. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing VIII (RESOUNDSING8)
Expertise: Resounding Singing VIII Requires : The following expertise: Resounding Singing VII. A skill of type: Singing. Only highest class levels greater than or equal to 58. A base charisma of at least 23. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing IX (RESOUNDSING9)
Expertise: Resounding Singing IX Requires : The following expertise: Resounding Singing VIII. A skill of type: Singing. Only highest class levels greater than or equal to 63. A base charisma of at least 24. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Resounding Singing X (RESOUNDSING10)
Expertise: Resounding Singing X Requires : The following expertise: Resounding Singing IX. A skill of type: Singing. Only highest class levels greater than or equal to 68. A base charisma of at least 25. The ability to sing songs that can be heard from more rooms away every time the song is re-started. This will cause aggressive songs to draw enemies to the singer, and beneficial songs to affect party members several rooms away.
Restoring I (RESTORE1)
Expertise: Restoring I Requires : A skill of type: Restoration. Only highest class levels greater than or equal to 33. A base charisma of at least 13. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring II (RESTORE2)
Expertise: Restoring II Requires : The following expertise: Restoring I. A skill of type: Restoration. Only highest class levels greater than or equal to 38. A base charisma of at least 14. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring III (RESTORE3)
Expertise: Restoring III Requires : The following expertise: Restoring II. A skill of type: Restoration. Only highest class levels greater than or equal to 43. A base charisma of at least 15. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring IV (RESTORE4)
Expertise: Restoring IV Requires : The following expertise: Restoring III. A skill of type: Restoration. Only highest class levels greater than or equal to 48. A base charisma of at least 16. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring V (RESTORE5)
Expertise: Restoring V Requires : The following expertise: Restoring IV. A skill of type: Restoration. Only highest class levels greater than or equal to 53. A base charisma of at least 17. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring VI (RESTORE6)
Expertise: Restoring VI Requires : The following expertise: Restoring V. A skill of type: Restoration. Only highest class levels greater than or equal to 58. A base charisma of at least 18. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring VII (RESTORE7)
Expertise: Restoring VII Requires : The following expertise: Restoring VI. A skill of type: Restoration. Only highest class levels greater than or equal to 63. A base charisma of at least 19. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring VIII (RESTORE8)
Expertise: Restoring VIII Requires : The following expertise: Restoring VII. A skill of type: Restoration. Only highest class levels greater than or equal to 68. A base charisma of at least 20. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring IX (RESTORE9)
Expertise: Restoring IX Requires : The following expertise: Restoring VIII. A skill of type: Restoration. Only highest class levels greater than or equal to 73. A base charisma of at least 21. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring X (RESTORE10)
Expertise: Restoring X Requires : The following expertise: Restoring IX. A skill of type: Restoration. Only highest class levels greater than or equal to 78. A base charisma of at least 22. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rhythmic Playing I (RYTHMICTUNE1)
Expertise: Rhythmic Playing I Requires : A skill of type: Playing. Only highest class levels greater than or equal to 24. A base intelligence of at least 13. A base charisma of at least 13. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing II (RYTHMICTUNE2)
Expertise: Rhythmic Playing II Requires : The following expertise: Rhythmic Playing I. A skill of type: Playing. Only highest class levels greater than or equal to 29. A base intelligence of at least 14. A base charisma of at least 14. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing III (RYTHMICTUNE3)
Expertise: Rhythmic Playing III Requires : The following expertise: Rhythmic Playing II. A skill of type: Playing. Only highest class levels greater than or equal to 34. A base intelligence of at least 15. A base charisma of at least 15. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing IV (RYTHMICTUNE4)
Expertise: Rhythmic Playing IV Requires : The following expertise: Rhythmic Playing III. A skill of type: Playing. Only highest class levels greater than or equal to 39. A base intelligence of at least 16. A base charisma of at least 16. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing V (RYTHMICTUNE5)
Expertise: Rhythmic Playing V Requires : The following expertise: Rhythmic Playing IV. A skill of type: Playing. Only highest class levels greater than or equal to 44. A base intelligence of at least 17. A base charisma of at least 17. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing VI (RYTHMICTUNE6)
Expertise: Rhythmic Playing VI Requires : The following expertise: Rhythmic Playing V. A skill of type: Playing. Only highest class levels greater than or equal to 49. A base intelligence of at least 18. A base charisma of at least 18. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing VII (RYTHMICTUNE7)
Expertise: Rhythmic Playing VII Requires : The following expertise: Rhythmic Playing VI. A skill of type: Playing. Only highest class levels greater than or equal to 54. A base intelligence of at least 19. A base charisma of at least 19. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing VIII (RYTHMICTUNE8)
Expertise: Rhythmic Playing VIII Requires : The following expertise: Rhythmic Playing VII. A skill of type: Playing. Only highest class levels greater than or equal to 59. A base intelligence of at least 20. A base charisma of at least 20. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing IX (RYTHMICTUNE9)
Expertise: Rhythmic Playing IX Requires : The following expertise: Rhythmic Playing VIII. A skill of type: Playing. Only highest class levels greater than or equal to 64. A base intelligence of at least 21. A base charisma of at least 21. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rhythmic Playing X (RYTHMICTUNE10)
Expertise: Rhythmic Playing X Requires : The following expertise: Rhythmic Playing IX. A skill of type: Playing. Only highest class levels greater than or equal to 69. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that linger a little longer after they are played, for all affected except the player.
Rock Controlling I (ROCKCNTRL1)
Expertise: Rock Controlling I Requires : A skill of type: Rock control. Only highest class levels greater than or equal to 30. A base strength of at least 13. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling II (ROCKCNTRL2)
Expertise: Rock Controlling II Requires : The following expertise: Rock Controlling I. A skill of type: Rock control. Only highest class levels greater than or equal to 35. A base strength of at least 14. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling III (ROCKCNTRL3)
Expertise: Rock Controlling III Requires : The following expertise: Rock Controlling II. A skill of type: Rock control. Only highest class levels greater than or equal to 40. A base strength of at least 15. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling IV (ROCKCNTRL4)
Expertise: Rock Controlling IV Requires : The following expertise: Rock Controlling III. A skill of type: Rock control. Only highest class levels greater than or equal to 45. A base strength of at least 16. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling V (ROCKCNTRL5)
Expertise: Rock Controlling V Requires : The following expertise: Rock Controlling IV. A skill of type: Rock control. Only highest class levels greater than or equal to 50. A base strength of at least 17. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VI (ROCKCNTRL6)
Expertise: Rock Controlling VI Requires : The following expertise: Rock Controlling V. A skill of type: Rock control. Only highest class levels greater than or equal to 55. A base strength of at least 18. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VII (ROCKCNTRL7)
Expertise: Rock Controlling VII Requires : The following expertise: Rock Controlling VI. A skill of type: Rock control. Only highest class levels greater than or equal to 60. A base strength of at least 19. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VIII (ROCKCNTRL8)
Expertise: Rock Controlling VIII Requires : The following expertise: Rock Controlling VII. A skill of type: Rock control. Only highest class levels greater than or equal to 65. A base strength of at least 20. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling IX (ROCKCNTRL9)
Expertise: Rock Controlling IX Requires : The following expertise: Rock Controlling VIII. A skill of type: Rock control. Only highest class levels greater than or equal to 70. A base strength of at least 21. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling X (ROCKCNTRL10)
Expertise: Rock Controlling X Requires : The following expertise: Rock Controlling IX. A skill of type: Rock control. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rope Use I (ROPEUSE1)
Rope is an item that is craftable by Weaving.
Rope Use II (ROPEUSE2)
Rope is an item that is craftable by Weaving.
Rope Use III (ROPEUSE3)
Rope is an item that is craftable by Weaving.
Rope Use IV (ROPEUSE4)
Rope is an item that is craftable by Weaving.
Rope Use V (ROPEUSE5)
Rope is an item that is craftable by Weaving.
Rope Use VI (ROPEUSE6)
Rope is an item that is craftable by Weaving.
Rope Use VII (ROPEUSE7)
Rope is an item that is craftable by Weaving.
Rope Use VIII (ROPEUSE8)
Rope is an item that is craftable by Weaving.
Rope Use IX (ROPEUSE9)
Rope is an item that is craftable by Weaving.
Rope Use X (ROPEUSE10)
Rope is an item that is craftable by Weaving.
Rushed Crafting I (RUSHCRAFT1)
Raft is an item that is craftable by Boatwrighting.
Rushed Crafting II (RUSHCRAFT2)
Raft is an item that is craftable by Boatwrighting.
Rushed Crafting III (RUSHCRAFT3)
Raft is an item that is craftable by Boatwrighting.
Shadow I (SHADOW1)
Expertise: Shadow I Requires : One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 20. A base wisdom of at least 13. The ability to sneak around and hide using less mana and movement.
Shadow II (SHADOW2)
Expertise: Shadow II Requires : The following expertise: Shadow I. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 25. A base wisdom of at least 14. The ability to sneak around and hide using less mana and movement.
Shadow III (SHADOW3)
Expertise: Shadow III Requires : The following expertise: Shadow II. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 30. A base wisdom of at least 15. The ability to sneak around and hide using less mana and movement.
Shadow IV (SHADOW4)
Expertise: Shadow IV Requires : The following expertise: Shadow III. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 35. A base wisdom of at least 16. The ability to sneak around and hide using less mana and movement.
Shadow V (SHADOW5)
Expertise: Shadow V Requires : The following expertise: Shadow IV. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 40. A base wisdom of at least 17. The ability to sneak around and hide using less mana and movement.
Shadow VI (SHADOW6)
Expertise: Shadow VI Requires : The following expertise: Shadow V. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 45. A base wisdom of at least 18. The ability to sneak around and hide using less mana and movement.
Shadow VII (SHADOW7)
Expertise: Shadow VII Requires : The following expertise: Shadow VI. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 50. A base wisdom of at least 19. The ability to sneak around and hide using less mana and movement.
Shadow VIII (SHADOW8)
Expertise: Shadow VIII Requires : The following expertise: Shadow VII. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 55. A base wisdom of at least 20. The ability to sneak around and hide using less mana and movement.
Shadow IX (SHADOW9)
Expertise: Shadow IX Requires : The following expertise: Shadow VIII. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 60. A base wisdom of at least 21. The ability to sneak around and hide using less mana and movement.
Shadow X (SHADOW10)
Expertise: Shadow X Requires : The following expertise: Shadow IX. One of the following skills: Hide, Sneak, Shadow. Only highest class levels greater than or equal to 65. A base wisdom of at least 22. The ability to sneak around and hide using less mana and movement.
Shapeshifting I (SHAPING1)
Expertise: Shapeshifting I Requires : A skill of type: Shape shifting. Only highest class levels greater than or equal to 28. A base constitution of at least 13. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting II (SHAPING2)
Expertise: Shapeshifting II Requires : The following expertise: Shapeshifting I. A skill of type: Shape shifting. Only highest class levels greater than or equal to 33. A base constitution of at least 14. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting III (SHAPING3)
Expertise: Shapeshifting III Requires : The following expertise: Shapeshifting II. A skill of type: Shape shifting. Only highest class levels greater than or equal to 38. A base constitution of at least 15. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting IV (SHAPING4)
Expertise: Shapeshifting IV Requires : The following expertise: Shapeshifting III. A skill of type: Shape shifting. Only highest class levels greater than or equal to 43. A base constitution of at least 16. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting V (SHAPING5)
Expertise: Shapeshifting V Requires : The following expertise: Shapeshifting IV. A skill of type: Shape shifting. Only highest class levels greater than or equal to 48. A base constitution of at least 17. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting VI (SHAPING6)
Expertise: Shapeshifting VI Requires : The following expertise: Shapeshifting V. A skill of type: Shape shifting. Only highest class levels greater than or equal to 53. A base constitution of at least 18. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting VII (SHAPING7)
Expertise: Shapeshifting VII Requires : The following expertise: Shapeshifting VI. A skill of type: Shape shifting. Only highest class levels greater than or equal to 58. A base constitution of at least 19. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting VIII (SHAPING8)
Expertise: Shapeshifting VIII Requires : The following expertise: Shapeshifting VII. A skill of type: Shape shifting. Only highest class levels greater than or equal to 63. A base constitution of at least 20. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting IX (SHAPING9)
Expertise: Shapeshifting IX Requires : The following expertise: Shapeshifting VIII. A skill of type: Shape shifting. Only highest class levels greater than or equal to 68. A base constitution of at least 21. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting X (SHAPING10)
Expertise: Shapeshifting X Requires : The following expertise: Shapeshifting IX. A skill of type: Shape shifting. Only highest class levels greater than or equal to 73. A base constitution of at least 22. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Sharp Playing I (SHARPTUNE1)
Harp is an item that is craftable by Instrument Making.
Sharp Playing II (SHARPTUNE2)
Harp is an item that is craftable by Instrument Making.
Sharp Playing III (SHARPTUNE3)
Harp is an item that is craftable by Instrument Making.
Sharp Playing IV (SHARPTUNE4)
Harp is an item that is craftable by Instrument Making.
Sharp Playing V (SHARPTUNE5)
Harp is an item that is craftable by Instrument Making.
Sharp Playing VI (SHARPTUNE6)
Harp is an item that is craftable by Instrument Making.
Sharp Playing VII (SHARPTUNE7)
Harp is an item that is craftable by Instrument Making.
Sharp Playing VIII (SHARPTUNE8)
Harp is an item that is craftable by Instrument Making.
Sharp Playing IX (SHARPTUNE9)
Harp is an item that is craftable by Instrument Making.
Sharp Playing X (SHARPTUNE10)
Harp is an item that is craftable by Instrument Making.
Sharp Singing I (SHARPSING1)
Harp is an item that is craftable by Instrument Making.
Sharp Singing II (SHARPSING2)
Harp is an item that is craftable by Instrument Making.
Sharp Singing III (SHARPSING3)
Harp is an item that is craftable by Instrument Making.
Sharp Singing IV (SHARPSING4)
Harp is an item that is craftable by Instrument Making.
Sharp Singing V (SHARPSING5)
Harp is an item that is craftable by Instrument Making.
Sharp Singing VI (SHARPSING6)
Harp is an item that is craftable by Instrument Making.
Sharp Singing VII (SHARPSING7)
Harp is an item that is craftable by Instrument Making.
Sharp Singing VIII (SHARPSING8)
Harp is an item that is craftable by Instrument Making.
Sharp Singing IX (SHARPSING9)
Harp is an item that is craftable by Instrument Making.
Sharp Singing X (SHARPSING10)
Harp is an item that is craftable by Instrument Making.
Shield Focus I (SHIELDFOCUS1)
Expertise: Shield Focus I Requires : The following skill: Shield Specialization. Only highest class levels greater than or equal to 29. A base wisdom of at least 11. The ability to hold higher level shields.
Shield Focus II (SHIELDFOCUS2)
Expertise: Shield Focus II Requires : The following expertise: Shield Focus I. The following skill: Shield Specialization. Only highest class levels greater than or equal to 34. A base wisdom of at least 12. The ability to hold higher level shields.
Shield Focus III (SHIELDFOCUS3)
Expertise: Shield Focus III Requires : The following expertise: Shield Focus II. The following skill: Shield Specialization. Only highest class levels greater than or equal to 39. A base wisdom of at least 13. The ability to hold higher level shields.
Shield Focus IV (SHIELDFOCUS4)
Expertise: Shield Focus IV Requires : The following expertise: Shield Focus III. The following skill: Shield Specialization. Only highest class levels greater than or equal to 44. A base wisdom of at least 14. The ability to hold higher level shields.
Shield Focus V (SHIELDFOCUS5)
Expertise: Shield Focus V Requires : The following expertise: Shield Focus IV. The following skill: Shield Specialization. Only highest class levels greater than or equal to 49. A base wisdom of at least 15. The ability to hold higher level shields.
Shield Focus VI (SHIELDFOCUS6)
Expertise: Shield Focus VI Requires : The following expertise: Shield Focus V. The following skill: Shield Specialization. Only highest class levels greater than or equal to 54. A base wisdom of at least 16. The ability to hold higher level shields.
Shield Focus VII (SHIELDFOCUS7)
Expertise: Shield Focus VII Requires : The following expertise: Shield Focus VI. The following skill: Shield Specialization. Only highest class levels greater than or equal to 59. A base wisdom of at least 17. The ability to hold higher level shields.
Shield Focus VIII (SHIELDFOCUS8)
Expertise: Shield Focus VIII Requires : The following expertise: Shield Focus VII. The following skill: Shield Specialization. Only highest class levels greater than or equal to 64. A base wisdom of at least 18. The ability to hold higher level shields.
Shield Focus IX (SHIELDFOCUS9)
Expertise: Shield Focus IX Requires : The following expertise: Shield Focus VIII. The following skill: Shield Specialization. Only highest class levels greater than or equal to 69. A base wisdom of at least 19. The ability to hold higher level shields.
Shield Focus X (SHIELDFOCUS10)
Expertise: Shield Focus X Requires : The following expertise: Shield Focus IX. The following skill: Shield Specialization. Only highest class levels greater than or equal to 74. A base wisdom of at least 20. The ability to hold higher level shields.
Shield Striking I (SHIELDSTRIKE1)
Expertise: Shield Striking I Requires : The following skill: Shield Specialization. Only highest class levels greater than or equal to 30. A base strength of at least 14. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking II (SHIELDSTRIKE2)
Expertise: Shield Striking II Requires : The following expertise: Shield Striking I. The following skill: Shield Specialization. Only highest class levels greater than or equal to 35. A base strength of at least 15. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking III (SHIELDSTRIKE3)
Expertise: Shield Striking III Requires : The following expertise: Shield Striking II. The following skill: Shield Specialization. Only highest class levels greater than or equal to 40. A base strength of at least 16. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking IV (SHIELDSTRIKE4)
Expertise: Shield Striking IV Requires : The following expertise: Shield Striking III. The following skill: Shield Specialization. Only highest class levels greater than or equal to 45. A base strength of at least 17. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking V (SHIELDSTRIKE5)
Expertise: Shield Striking V Requires : The following expertise: Shield Striking IV. The following skill: Shield Specialization. Only highest class levels greater than or equal to 50. A base strength of at least 18. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking VI (SHIELDSTRIKE6)
Expertise: Shield Striking VI Requires : The following expertise: Shield Striking V. The following skill: Shield Specialization. Only highest class levels greater than or equal to 55. A base strength of at least 19. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking VII (SHIELDSTRIKE7)
Expertise: Shield Striking VII Requires : The following expertise: Shield Striking VI. The following skill: Shield Specialization. Only highest class levels greater than or equal to 60. A base strength of at least 20. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking VIII (SHIELDSTRIKE8)
Expertise: Shield Striking VIII Requires : The following expertise: Shield Striking VII. The following skill: Shield Specialization. Only highest class levels greater than or equal to 65. A base strength of at least 21. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking IX (SHIELDSTRIKE9)
Expertise: Shield Striking IX Requires : The following expertise: Shield Striking VIII. The following skill: Shield Specialization. Only highest class levels greater than or equal to 70. A base strength of at least 22. The ability to hit more often and for more damage when using a shield to attack.
Shield Striking X (SHIELDSTRIKE10)
Expertise: Shield Striking X Requires : The following expertise: Shield Striking IX. The following skill: Shield Specialization. Only highest class levels greater than or equal to 75. A base strength of at least 23. The ability to hit more often and for more damage when using a shield to attack.
Shield Using I (SHIELDUSE1)
Expertise: Shield Using I Requires : A skill of type: Shield use. Only highest class levels greater than or equal to 31. A base strength of at least 13. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using II (SHIELDUSE2)
Expertise: Shield Using II Requires : The following expertise: Shield Using I. A skill of type: Shield use. Only highest class levels greater than or equal to 36. A base strength of at least 14. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using III (SHIELDUSE3)
Expertise: Shield Using III Requires : The following expertise: Shield Using II. A skill of type: Shield use. Only highest class levels greater than or equal to 41. A base strength of at least 15. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using IV (SHIELDUSE4)
Expertise: Shield Using IV Requires : The following expertise: Shield Using III. A skill of type: Shield use. Only highest class levels greater than or equal to 46. A base strength of at least 16. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using V (SHIELDUSE5)
Expertise: Shield Using V Requires : The following expertise: Shield Using IV. A skill of type: Shield use. Only highest class levels greater than or equal to 51. A base strength of at least 17. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using VI (SHIELDUSE6)
Expertise: Shield Using VI Requires : The following expertise: Shield Using V. A skill of type: Shield use. Only highest class levels greater than or equal to 56. A base strength of at least 18. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using VII (SHIELDUSE7)
Expertise: Shield Using VII Requires : The following expertise: Shield Using VI. A skill of type: Shield use. Only highest class levels greater than or equal to 61. A base strength of at least 19. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using VIII (SHIELDUSE8)
Expertise: Shield Using VIII Requires : The following expertise: Shield Using VII. A skill of type: Shield use. Only highest class levels greater than or equal to 66. A base strength of at least 20. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using IX (SHIELDUSE9)
Expertise: Shield Using IX Requires : The following expertise: Shield Using VIII. A skill of type: Shield use. Only highest class levels greater than or equal to 71. A base strength of at least 21. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using X (SHIELDUSE10)
Expertise: Shield Using X Requires : The following expertise: Shield Using IX. A skill of type: Shield use. Only highest class levels greater than or equal to 76. A base strength of at least 22. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Siege Bashing I (SIEGEBASH1)
Expertise: Siege Bashing I Requires : The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 32. A base intelligence of at least 16. The ability to do more damage when using a siege weapon.
Siege Bashing II (SIEGEBASH2)
Expertise: Siege Bashing II Requires : The following expertise: Siege Bashing I. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 37. A base intelligence of at least 17. The ability to do more damage when using a siege weapon.
Siege Bashing III (SIEGEBASH3)
Expertise: Siege Bashing III Requires : The following expertise: Siege Bashing II. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 42. A base intelligence of at least 18. The ability to do more damage when using a siege weapon.
Siege Bashing IV (SIEGEBASH4)
Expertise: Siege Bashing IV Requires : The following expertise: Siege Bashing III. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 47. A base intelligence of at least 19. The ability to do more damage when using a siege weapon.
Siege Bashing V (SIEGEBASH5)
Expertise: Siege Bashing V Requires : The following expertise: Siege Bashing IV. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 52. A base intelligence of at least 20. The ability to do more damage when using a siege weapon.
Siege Bashing VI (SIEGEBASH6)
Expertise: Siege Bashing VI Requires : The following expertise: Siege Bashing V. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 57. A base intelligence of at least 21. The ability to do more damage when using a siege weapon.
Siege Bashing VII (SIEGEBASH7)
Expertise: Siege Bashing VII Requires : The following expertise: Siege Bashing VI. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 62. A base intelligence of at least 22. The ability to do more damage when using a siege weapon.
Siege Bashing VIII (SIEGEBASH8)
Expertise: Siege Bashing VIII Requires : The following expertise: Siege Bashing VII. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 67. A base intelligence of at least 23. The ability to do more damage when using a siege weapon.
Siege Bashing IX (SIEGEBASH9)
Expertise: Siege Bashing IX Requires : The following expertise: Siege Bashing VIII. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 72. A base intelligence of at least 24. The ability to do more damage when using a siege weapon.
Siege Bashing X (SIEGEBASH10)
Expertise: Siege Bashing X Requires : The following expertise: Siege Bashing IX. The following skill: Siege Weapon Specialization. Only highest class levels greater than or equal to 77. A base intelligence of at least 25. The ability to do more damage when using a siege weapon.
Slow Dancing I (SLOWDANCE1)
Expertise: Slow Dancing I Requires : A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 21. A base strength of at least 13. A base charisma of at least 13. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing II (SLOWDANCE2)
Expertise: Slow Dancing II Requires : The following expertise: Slow Dancing I. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 26. A base strength of at least 14. A base charisma of at least 14. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing III (SLOWDANCE3)
Expertise: Slow Dancing III Requires : The following expertise: Slow Dancing II. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 31. A base strength of at least 15. A base charisma of at least 15. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing IV (SLOWDANCE4)
Expertise: Slow Dancing IV Requires : The following expertise: Slow Dancing III. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 36. A base strength of at least 16. A base charisma of at least 16. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing V (SLOWDANCE5)
Expertise: Slow Dancing V Requires : The following expertise: Slow Dancing IV. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 41. A base strength of at least 17. A base charisma of at least 17. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing VI (SLOWDANCE6)
Expertise: Slow Dancing VI Requires : The following expertise: Slow Dancing V. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 46. A base strength of at least 18. A base charisma of at least 18. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing VII (SLOWDANCE7)
Expertise: Slow Dancing VII Requires : The following expertise: Slow Dancing VI. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 51. A base strength of at least 19. A base charisma of at least 19. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing VIII (SLOWDANCE8)
Expertise: Slow Dancing VIII Requires : The following expertise: Slow Dancing VII. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 56. A base strength of at least 20. A base charisma of at least 20. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing IX (SLOWDANCE9)
Expertise: Slow Dancing IX Requires : The following expertise: Slow Dancing VIII. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 61. A base strength of at least 21. A base charisma of at least 21. The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing X (SLOWDANCE10)
Expertise: Slow Dancing X Requires : The following expertise: Slow Dancing IX. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 66. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful beneficial passive affect.
Spirit Lore I (SPIRITLORE1)
Expertise: Spirit Lore I Requires : One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 31. A base dexterity of at least 13. The ability to magically generate higher level spectres and ghosts.
Spirit Lore II (SPIRITLORE2)
Expertise: Spirit Lore II Requires : The following expertise: Spirit Lore I. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 37. A base dexterity of at least 14. The ability to magically generate higher level spectres and ghosts.
Spirit Lore III (SPIRITLORE3)
Expertise: Spirit Lore III Requires : The following expertise: Spirit Lore II. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 43. A base dexterity of at least 15. The ability to magically generate higher level spectres and ghosts.
Spirit Lore IV (SPIRITLORE4)
Expertise: Spirit Lore IV Requires : The following expertise: Spirit Lore III. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 49. A base dexterity of at least 16. The ability to magically generate higher level spectres and ghosts.
Spirit Lore V (SPIRITLORE5)
Expertise: Spirit Lore V Requires : The following expertise: Spirit Lore IV. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 55. A base dexterity of at least 17. The ability to magically generate higher level spectres and ghosts.
Spirit Lore VI (SPIRITLORE6)
Expertise: Spirit Lore VI Requires : The following expertise: Spirit Lore V. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 61. A base dexterity of at least 18. The ability to magically generate higher level spectres and ghosts.
Spirit Lore VII (SPIRITLORE7)
Expertise: Spirit Lore VII Requires : The following expertise: Spirit Lore VI. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 67. A base dexterity of at least 19. The ability to magically generate higher level spectres and ghosts.
Spirit Lore VIII (SPIRITLORE8)
Expertise: Spirit Lore VIII Requires : The following expertise: Spirit Lore VII. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 73. A base dexterity of at least 20. The ability to magically generate higher level spectres and ghosts.
Spirit Lore IX (SPIRITLORE9)
Expertise: Spirit Lore IX Requires : The following expertise: Spirit Lore VIII. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 79. A base dexterity of at least 21. The ability to magically generate higher level spectres and ghosts.
Spirit Lore X (SPIRITLORE10)
Expertise: Spirit Lore X Requires : The following expertise: Spirit Lore IX. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 85. A base dexterity of at least 22. The ability to magically generate higher level spectres and ghosts.
Steady Dancing I (STEADYDANCE1)
Expertise: Steady Dancing I Requires : A skill of type: Dancing. Only highest class levels greater than or equal to 24. A base strength of at least 13. A base charisma of at least 13. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing II (STEADYDANCE2)
Expertise: Steady Dancing II Requires : The following expertise: Steady Dancing I. A skill of type: Dancing. Only highest class levels greater than or equal to 29. A base strength of at least 14. A base charisma of at least 14. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing III (STEADYDANCE3)
Expertise: Steady Dancing III Requires : The following expertise: Steady Dancing II. A skill of type: Dancing. Only highest class levels greater than or equal to 34. A base strength of at least 15. A base charisma of at least 15. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing IV (STEADYDANCE4)
Expertise: Steady Dancing IV Requires : The following expertise: Steady Dancing III. A skill of type: Dancing. Only highest class levels greater than or equal to 39. A base strength of at least 16. A base charisma of at least 16. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing V (STEADYDANCE5)
Expertise: Steady Dancing V Requires : The following expertise: Steady Dancing IV. A skill of type: Dancing. Only highest class levels greater than or equal to 44. A base strength of at least 17. A base charisma of at least 17. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing VI (STEADYDANCE6)
Expertise: Steady Dancing VI Requires : The following expertise: Steady Dancing V. A skill of type: Dancing. Only highest class levels greater than or equal to 49. A base strength of at least 18. A base charisma of at least 18. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing VII (STEADYDANCE7)
Expertise: Steady Dancing VII Requires : The following expertise: Steady Dancing VI. A skill of type: Dancing. Only highest class levels greater than or equal to 54. A base strength of at least 19. A base charisma of at least 19. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing VIII (STEADYDANCE8)
Expertise: Steady Dancing VIII Requires : The following expertise: Steady Dancing VII. A skill of type: Dancing. Only highest class levels greater than or equal to 59. A base strength of at least 20. A base charisma of at least 20. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing IX (STEADYDANCE9)
Expertise: Steady Dancing IX Requires : The following expertise: Steady Dancing VIII. A skill of type: Dancing. Only highest class levels greater than or equal to 64. A base strength of at least 21. A base charisma of at least 21. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Steady Dancing X (STEADYDANCE10)
Expertise: Steady Dancing X Requires : The following expertise: Steady Dancing IX. A skill of type: Dancing. Only highest class levels greater than or equal to 69. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances whose affects linger after the dance is completed, for all affected except the dancer.
Stealthy I (STEALTH1)
Expertise: Stealthy I Requires : A skill of type: Stealthy. Only highest class levels greater than or equal to 15. A base dexterity of at least 13. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy II (STEALTH2)
Expertise: Stealthy II Requires : The following expertise: Stealthy I. A skill of type: Stealthy. Only highest class levels greater than or equal to 20. A base dexterity of at least 14. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy III (STEALTH3)
Expertise: Stealthy III Requires : The following expertise: Stealthy II. A skill of type: Stealthy. Only highest class levels greater than or equal to 25. A base dexterity of at least 15. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy IV (STEALTH4)
Expertise: Stealthy IV Requires : The following expertise: Stealthy III. A skill of type: Stealthy. Only highest class levels greater than or equal to 30. A base dexterity of at least 16. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy V (STEALTH5)
Expertise: Stealthy V Requires : The following expertise: Stealthy IV. A skill of type: Stealthy. Only highest class levels greater than or equal to 35. A base dexterity of at least 17. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy VI (STEALTH6)
Expertise: Stealthy VI Requires : The following expertise: Stealthy V. A skill of type: Stealthy. Only highest class levels greater than or equal to 40. A base dexterity of at least 18. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy VII (STEALTH7)
Expertise: Stealthy VII Requires : The following expertise: Stealthy VI. A skill of type: Stealthy. Only highest class levels greater than or equal to 45. A base dexterity of at least 19. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy VIII (STEALTH8)
Expertise: Stealthy VIII Requires : The following expertise: Stealthy VII. A skill of type: Stealthy. Only highest class levels greater than or equal to 50. A base dexterity of at least 20. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy IX (STEALTH9)
Expertise: Stealthy IX Requires : The following expertise: Stealthy VIII. A skill of type: Stealthy. Only highest class levels greater than or equal to 55. A base dexterity of at least 21. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy X (STEALTH10)
Expertise: Stealthy X Requires : The following expertise: Stealthy IX. A skill of type: Stealthy. Only highest class levels greater than or equal to 60. A base dexterity of at least 22. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Street Lore I (STREETLORE1)
Expertise: Street Lore I Requires : A skill of type: Street smarts. Only highest class levels greater than or equal to 33. A base charisma of at least 13. Better knowledge of the streets and how to get the most from it.
Street Lore II (STREETLORE2)
Expertise: Street Lore II Requires : The following expertise: Street Lore I. A skill of type: Street smarts. Only highest class levels greater than or equal to 38. A base charisma of at least 14. Better knowledge of the streets and how to get the most from it.
Street Lore III (STREETLORE3)
Expertise: Street Lore III Requires : The following expertise: Street Lore II. A skill of type: Street smarts. Only highest class levels greater than or equal to 43. A base charisma of at least 15. Better knowledge of the streets and how to get the most from it.
Street Lore IV (STREETLORE4)
Expertise: Street Lore IV Requires : The following expertise: Street Lore III. A skill of type: Street smarts. Only highest class levels greater than or equal to 48. A base charisma of at least 16. Better knowledge of the streets and how to get the most from it.
Street Lore V (STREETLORE5)
Expertise: Street Lore V Requires : The following expertise: Street Lore IV. A skill of type: Street smarts. Only highest class levels greater than or equal to 53. A base charisma of at least 17. Better knowledge of the streets and how to get the most from it.
Street Lore VI (STREETLORE6)
Expertise: Street Lore VI Requires : The following expertise: Street Lore V. A skill of type: Street smarts. Only highest class levels greater than or equal to 58. A base charisma of at least 18. Better knowledge of the streets and how to get the most from it.
Street Lore VII (STREETLORE7)
Expertise: Street Lore VII Requires : The following expertise: Street Lore VI. A skill of type: Street smarts. Only highest class levels greater than or equal to 63. A base charisma of at least 19. Better knowledge of the streets and how to get the most from it.
Street Lore VIII (STREETLORE8)
Expertise: Street Lore VIII Requires : The following expertise: Street Lore VII. A skill of type: Street smarts. Only highest class levels greater than or equal to 68. A base charisma of at least 20. Better knowledge of the streets and how to get the most from it.
Street Lore IX (STREETLORE9)
Expertise: Street Lore IX Requires : The following expertise: Street Lore VIII. A skill of type: Street smarts. Only highest class levels greater than or equal to 73. A base charisma of at least 21. Better knowledge of the streets and how to get the most from it.
Street Lore X (STREETLORE10)
Expertise: Street Lore X Requires : The following expertise: Street Lore IX. A skill of type: Street smarts. Only highest class levels greater than or equal to 78. A base charisma of at least 22. Better knowledge of the streets and how to get the most from it.
Summoning Mastery I (SUMMON1)
Expertise: Summoning Mastery I Requires : A skill of type: Summoning. Only highest class levels greater than or equal to 20. A base charisma of at least 13. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery II (SUMMON2)
Expertise: Summoning Mastery II Requires : The following expertise: Summoning Mastery I. A skill of type: Summoning. Only highest class levels greater than or equal to 25. A base charisma of at least 14. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery III (SUMMON3)
Expertise: Summoning Mastery III Requires : The following expertise: Summoning Mastery II. A skill of type: Summoning. Only highest class levels greater than or equal to 30. A base charisma of at least 15. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery IV (SUMMON4)
Expertise: Summoning Mastery IV Requires : The following expertise: Summoning Mastery III. A skill of type: Summoning. Only highest class levels greater than or equal to 35. A base charisma of at least 16. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery V (SUMMON5)
Expertise: Summoning Mastery V Requires : The following expertise: Summoning Mastery IV. A skill of type: Summoning. Only highest class levels greater than or equal to 40. A base charisma of at least 17. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery VI (SUMMON6)
Expertise: Summoning Mastery VI Requires : The following expertise: Summoning Mastery V. A skill of type: Summoning. Only highest class levels greater than or equal to 45. A base charisma of at least 18. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery VII (SUMMON7)
Expertise: Summoning Mastery VII Requires : The following expertise: Summoning Mastery VI. A skill of type: Summoning. Only highest class levels greater than or equal to 50. A base charisma of at least 19. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery VIII (SUMMON8)
Expertise: Summoning Mastery VIII Requires : The following expertise: Summoning Mastery VII. A skill of type: Summoning. Only highest class levels greater than or equal to 55. A base charisma of at least 20. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery IX (SUMMON9)
Expertise: Summoning Mastery IX Requires : The following expertise: Summoning Mastery VIII. A skill of type: Summoning. Only highest class levels greater than or equal to 60. A base charisma of at least 21. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery X (SUMMON10)
Expertise: Summoning Mastery X Requires : The following expertise: Summoning Mastery IX. A skill of type: Summoning. Only highest class levels greater than or equal to 65. A base charisma of at least 22. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Sword Focus I (SWORDFOCUS1)
Sword is an item that is craftable by Scrimshawing.
Sword Focus II (SWORDFOCUS2)
Sword is an item that is craftable by Scrimshawing.
Sword Focus III (SWORDFOCUS3)
Sword is an item that is craftable by Scrimshawing.
Sword Focus IV (SWORDFOCUS4)
Sword is an item that is craftable by Scrimshawing.
Sword Focus V (SWORDFOCUS5)
Sword is an item that is craftable by Scrimshawing.
Sword Focus VI (SWORDFOCUS6)
Sword is an item that is craftable by Scrimshawing.
Sword Focus VII (SWORDFOCUS7)
Sword is an item that is craftable by Scrimshawing.
Sword Focus VIII (SWORDFOCUS8)
Sword is an item that is craftable by Scrimshawing.
Sword Focus IX (SWORDFOCUS9)
Sword is an item that is craftable by Scrimshawing.
Sword Focus X (SWORDFOCUS10)
Sword is an item that is craftable by Scrimshawing.
Sword Piercing I (SWORDPIERCE1)
Pie is an item that is craftable by Baking.
Sword Piercing II (SWORDPIERCE2)
Pie is an item that is craftable by Baking.
Sword Piercing III (SWORDPIERCE3)
Pie is an item that is craftable by Baking.
Sword Piercing IV (SWORDPIERCE4)
Pie is an item that is craftable by Baking.
Sword Piercing V (SWORDPIERCE5)
Pie is an item that is craftable by Baking.
Sword Piercing VI (SWORDPIERCE6)
Pie is an item that is craftable by Baking.
Sword Piercing VII (SWORDPIERCE7)
Pie is an item that is craftable by Baking.
Sword Piercing VIII (SWORDPIERCE8)
Pie is an item that is craftable by Baking.
Sword Piercing IX (SWORDPIERCE9)
Pie is an item that is craftable by Baking.
Sword Piercing X (SWORDPIERCE10)
Pie is an item that is craftable by Baking.
Sword Slicing I (SWORDSLICE1)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing II (SWORDSLICE2)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing III (SWORDSLICE3)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing IV (SWORDSLICE4)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing V (SWORDSLICE5)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing VI (SWORDSLICE6)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing VII (SWORDSLICE7)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing VIII (SWORDSLICE8)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing IX (SWORDSLICE9)
Sword is an item that is craftable by Scrimshawing.
Sword Slicing X (SWORDSLICE10)
Sword is an item that is craftable by Scrimshawing.
Sword Striking I (SWORDSTRIKE1)
Sword is an item that is craftable by Scrimshawing.
Sword Striking II (SWORDSTRIKE2)
Sword is an item that is craftable by Scrimshawing.
Sword Striking III (SWORDSTRIKE3)
Sword is an item that is craftable by Scrimshawing.
Sword Striking IV (SWORDSTRIKE4)
Sword is an item that is craftable by Scrimshawing.
Sword Striking V (SWORDSTRIKE5)
Sword is an item that is craftable by Scrimshawing.
Sword Striking VI (SWORDSTRIKE6)
Sword is an item that is craftable by Scrimshawing.
Sword Striking VII (SWORDSTRIKE7)
Sword is an item that is craftable by Scrimshawing.
Sword Striking VIII (SWORDSTRIKE8)
Sword is an item that is craftable by Scrimshawing.
Sword Striking IX (SWORDSTRIKE9)
Sword is an item that is craftable by Scrimshawing.
Sword Striking X (SWORDSTRIKE10)
Sword is an item that is craftable by Scrimshawing.
Terranalist I (TERRALIST1)
Expertise: Terranalist I Requires : A skill of type: Acidizing. Only highest class levels greater than or equal to 31. A base constitution of at least 13. The ability to deal more damage from magical acid attacks
Terranalist II (TERRALIST2)
Expertise: Terranalist II Requires : The following expertise: Terranalist I. A skill of type: Acidizing. Only highest class levels greater than or equal to 36. A base constitution of at least 14. The ability to deal more damage from magical acid attacks
Terranalist III (TERRALIST3)
Expertise: Terranalist III Requires : The following expertise: Terranalist II. A skill of type: Acidizing. Only highest class levels greater than or equal to 41. A base constitution of at least 15. The ability to deal more damage from magical acid attacks
Terranalist IV (TERRALIST4)
Expertise: Terranalist IV Requires : The following expertise: Terranalist III. A skill of type: Acidizing. Only highest class levels greater than or equal to 46. A base constitution of at least 16. The ability to deal more damage from magical acid attacks
Terranalist V (TERRALIST5)
Expertise: Terranalist V Requires : The following expertise: Terranalist IV. A skill of type: Acidizing. Only highest class levels greater than or equal to 51. A base constitution of at least 17. The ability to deal more damage from magical acid attacks
Terranalist VI (TERRALIST6)
Expertise: Terranalist VI Requires : The following expertise: Terranalist V. A skill of type: Acidizing. Only highest class levels greater than or equal to 56. A base constitution of at least 18. The ability to deal more damage from magical acid attacks
Terranalist VII (TERRALIST7)
Expertise: Terranalist VII Requires : The following expertise: Terranalist VI. A skill of type: Acidizing. Only highest class levels greater than or equal to 61. A base constitution of at least 19. The ability to deal more damage from magical acid attacks
Terranalist VIII (TERRALIST8)
Expertise: Terranalist VIII Requires : The following expertise: Terranalist VII. A skill of type: Acidizing. Only highest class levels greater than or equal to 66. A base constitution of at least 20. The ability to deal more damage from magical acid attacks
Terranalist IX (TERRALIST9)
Expertise: Terranalist IX Requires : The following expertise: Terranalist VIII. A skill of type: Acidizing. Only highest class levels greater than or equal to 71. A base constitution of at least 21. The ability to deal more damage from magical acid attacks
Terranalist X (TERRALIST10)
Expertise: Terranalist X Requires : The following expertise: Terranalist IX. A skill of type: Acidizing. Only highest class levels greater than or equal to 76. A base constitution of at least 22. The ability to deal more damage from magical acid attacks
Theft Mastery I (STEALING1)
Expertise: Theft Mastery I Requires : A skill of type: Stealing. Only highest class levels greater than or equal to 15. A base dexterity of at least 13. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery II (STEALING2)
Expertise: Theft Mastery II Requires : The following expertise: Theft Mastery I. A skill of type: Stealing. Only highest class levels greater than or equal to 20. A base dexterity of at least 14. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery III (STEALING3)
Expertise: Theft Mastery III Requires : The following expertise: Theft Mastery II. A skill of type: Stealing. Only highest class levels greater than or equal to 25. A base dexterity of at least 15. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery IV (STEALING4)
Expertise: Theft Mastery IV Requires : The following expertise: Theft Mastery III. A skill of type: Stealing. Only highest class levels greater than or equal to 30. A base dexterity of at least 16. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery V (STEALING5)
Expertise: Theft Mastery V Requires : The following expertise: Theft Mastery IV. A skill of type: Stealing. Only highest class levels greater than or equal to 35. A base dexterity of at least 17. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery VI (STEALING6)
Expertise: Theft Mastery VI Requires : The following expertise: Theft Mastery V. A skill of type: Stealing. Only highest class levels greater than or equal to 40. A base dexterity of at least 18. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery VII (STEALING7)
Expertise: Theft Mastery VII Requires : The following expertise: Theft Mastery VI. A skill of type: Stealing. Only highest class levels greater than or equal to 45. A base dexterity of at least 19. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery VIII (STEALING8)
Expertise: Theft Mastery VIII Requires : The following expertise: Theft Mastery VII. A skill of type: Stealing. Only highest class levels greater than or equal to 50. A base dexterity of at least 20. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery IX (STEALING9)
Expertise: Theft Mastery IX Requires : The following expertise: Theft Mastery VIII. A skill of type: Stealing. Only highest class levels greater than or equal to 55. A base dexterity of at least 21. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery X (STEALING10)
Expertise: Theft Mastery X Requires : The following expertise: Theft Mastery IX. A skill of type: Stealing. Only highest class levels greater than or equal to 60. A base dexterity of at least 22. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Torturing I (TORTURE1)
Expertise: Torturing I Requires : The following skill: Torturesmithing. Only highest class levels greater than or equal to 17. A base dexterity of at least 13. The ability to gain more experience from torturing others.
Torturing II (TORTURE2)
Expertise: Torturing II Requires : The following expertise: Torturing I. The following skill: Torturesmithing. Only highest class levels greater than or equal to 24. A base dexterity of at least 14. The ability to gain more experience from torturing others.
Torturing III (TORTURE3)
Expertise: Torturing III Requires : The following expertise: Torturing II. The following skill: Torturesmithing. Only highest class levels greater than or equal to 31. A base dexterity of at least 15. The ability to gain more experience from torturing others.
Torturing IV (TORTURE4)
Expertise: Torturing IV Requires : The following expertise: Torturing III. The following skill: Torturesmithing. Only highest class levels greater than or equal to 38. A base dexterity of at least 16. The ability to gain more experience from torturing others.
Torturing V (TORTURE5)
Expertise: Torturing V Requires : The following expertise: Torturing IV. The following skill: Torturesmithing. Only highest class levels greater than or equal to 45. A base dexterity of at least 17. The ability to gain more experience from torturing others.
Torturing VI (TORTURE6)
Expertise: Torturing VI Requires : The following expertise: Torturing V. The following skill: Torturesmithing. Only highest class levels greater than or equal to 52. A base dexterity of at least 18. The ability to gain more experience from torturing others.
Torturing VII (TORTURE7)
Expertise: Torturing VII Requires : The following expertise: Torturing VI. The following skill: Torturesmithing. Only highest class levels greater than or equal to 59. A base dexterity of at least 19. The ability to gain more experience from torturing others.
Torturing VIII (TORTURE8)
Expertise: Torturing VIII Requires : The following expertise: Torturing VII. The following skill: Torturesmithing. Only highest class levels greater than or equal to 66. A base dexterity of at least 20. The ability to gain more experience from torturing others.
Torturing IX (TORTURE9)
Expertise: Torturing IX Requires : The following expertise: Torturing VIII. The following skill: Torturesmithing. Only highest class levels greater than or equal to 73. A base dexterity of at least 21. The ability to gain more experience from torturing others.
Torturing X (TORTURE10)
Expertise: Torturing X Requires : The following expertise: Torturing IX. The following skill: Torturesmithing. Only highest class levels greater than or equal to 80. A base dexterity of at least 22. The ability to gain more experience from torturing others.
Trap Disabling I (DETRAP1)
Expertise: Trap Disabling I Requires : A skill of type: Find/remove traps. Only highest class levels greater than or equal to 17. A base dexterity of at least 13. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling II (DETRAP2)
Expertise: Trap Disabling II Requires : The following expertise: Trap Disabling I. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 22. A base dexterity of at least 14. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling III (DETRAP3)
Expertise: Trap Disabling III Requires : The following expertise: Trap Disabling II. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 27. A base dexterity of at least 15. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling IV (DETRAP4)
Expertise: Trap Disabling IV Requires : The following expertise: Trap Disabling III. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 32. A base dexterity of at least 16. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling V (DETRAP5)
Expertise: Trap Disabling V Requires : The following expertise: Trap Disabling IV. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 37. A base dexterity of at least 17. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VI (DETRAP6)
Expertise: Trap Disabling VI Requires : The following expertise: Trap Disabling V. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 42. A base dexterity of at least 18. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VII (DETRAP7)
Expertise: Trap Disabling VII Requires : The following expertise: Trap Disabling VI. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 47. A base dexterity of at least 19. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VIII (DETRAP8)
Expertise: Trap Disabling VIII Requires : The following expertise: Trap Disabling VII. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 52. A base dexterity of at least 20. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling IX (DETRAP9)
Expertise: Trap Disabling IX Requires : The following expertise: Trap Disabling VIII. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 57. A base dexterity of at least 21. The ability to better avoid, identify, handle, and disable traps.
Trap Disabling X (DETRAP10)
Expertise: Trap Disabling X Requires : The following expertise: Trap Disabling IX. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 62. A base dexterity of at least 22. The ability to better avoid, identify, handle, and disable traps.
Trapping I (TRAPPING1)
Expertise: Trapping I Requires : A skill of type: Trapping. Only highest class levels greater than or equal to 21. A base dexterity of at least 13. The ability to build and deploy traps that are better made, and more lethal.
Trapping II (TRAPPING2)
Expertise: Trapping II Requires : The following expertise: Trapping I. A skill of type: Trapping. Only highest class levels greater than or equal to 26. A base dexterity of at least 14. The ability to build and deploy traps that are better made, and more lethal.
Trapping III (TRAPPING3)
Expertise: Trapping III Requires : The following expertise: Trapping II. A skill of type: Trapping. Only highest class levels greater than or equal to 31. A base dexterity of at least 15. The ability to build and deploy traps that are better made, and more lethal.
Trapping IV (TRAPPING4)
Expertise: Trapping IV Requires : The following expertise: Trapping III. A skill of type: Trapping. Only highest class levels greater than or equal to 36. A base dexterity of at least 16. The ability to build and deploy traps that are better made, and more lethal.
Trapping V (TRAPPING5)
Expertise: Trapping V Requires : The following expertise: Trapping IV. A skill of type: Trapping. Only highest class levels greater than or equal to 41. A base dexterity of at least 17. The ability to build and deploy traps that are better made, and more lethal.
Trapping VI (TRAPPING6)
Expertise: Trapping VI Requires : The following expertise: Trapping V. A skill of type: Trapping. Only highest class levels greater than or equal to 46. A base dexterity of at least 18. The ability to build and deploy traps that are better made, and more lethal.
Trapping VII (TRAPPING7)
Expertise: Trapping VII Requires : The following expertise: Trapping VI. A skill of type: Trapping. Only highest class levels greater than or equal to 51. A base dexterity of at least 19. The ability to build and deploy traps that are better made, and more lethal.
Trapping VIII (TRAPPING8)
Expertise: Trapping VIII Requires : The following expertise: Trapping VII. A skill of type: Trapping. Only highest class levels greater than or equal to 56. A base dexterity of at least 20. The ability to build and deploy traps that are better made, and more lethal.
Trapping IX (TRAPPING9)
Expertise: Trapping IX Requires : The following expertise: Trapping VIII. A skill of type: Trapping. Only highest class levels greater than or equal to 61. A base dexterity of at least 21. The ability to build and deploy traps that are better made, and more lethal.
Trapping X (TRAPPING10)
Expertise: Trapping X Requires : The following expertise: Trapping IX. A skill of type: Trapping. Only highest class levels greater than or equal to 66. A base dexterity of at least 22. The ability to build and deploy traps that are better made, and more lethal.
Unarmed Bashing I (UNARMEDBASH1)
Expertise: Unarmed Bashing I Requires : The following skill: Hand to hand combat. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing II (UNARMEDBASH2)
Expertise: Unarmed Bashing II Requires : The following expertise: Unarmed Bashing I. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing III (UNARMEDBASH3)
Expertise: Unarmed Bashing III Requires : The following expertise: Unarmed Bashing II. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing IV (UNARMEDBASH4)
Expertise: Unarmed Bashing IV Requires : The following expertise: Unarmed Bashing III. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing V (UNARMEDBASH5)
Expertise: Unarmed Bashing V Requires : The following expertise: Unarmed Bashing IV. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VI (UNARMEDBASH6)
Expertise: Unarmed Bashing VI Requires : The following expertise: Unarmed Bashing V. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VII (UNARMEDBASH7)
Expertise: Unarmed Bashing VII Requires : The following expertise: Unarmed Bashing VI. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VIII (UNARMEDBASH8)
Expertise: Unarmed Bashing VIII Requires : The following expertise: Unarmed Bashing VII. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing IX (UNARMEDBASH9)
Expertise: Unarmed Bashing IX Requires : The following expertise: Unarmed Bashing VIII. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing X (UNARMEDBASH10)
Expertise: Unarmed Bashing X Requires : The following expertise: Unarmed Bashing IX. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Piercing I (UNARMEDPIERCE1)
Pie is an item that is craftable by Baking.
Unarmed Piercing II (UNARMEDPIERCE2)
Pie is an item that is craftable by Baking.
Unarmed Piercing III (UNARMEDPIERCE3)
Pie is an item that is craftable by Baking.
Unarmed Piercing IV (UNARMEDPIERCE4)
Pie is an item that is craftable by Baking.
Unarmed Piercing V (UNARMEDPIERCE5)
Pie is an item that is craftable by Baking.
Unarmed Piercing VI (UNARMEDPIERCE6)
Pie is an item that is craftable by Baking.
Unarmed Piercing VII (UNARMEDPIERCE7)
Pie is an item that is craftable by Baking.
Unarmed Piercing VIII (UNARMEDPIERCE8)
Pie is an item that is craftable by Baking.
Unarmed Piercing IX (UNARMEDPIERCE9)
Pie is an item that is craftable by Baking.
Unarmed Piercing X (UNARMEDPIERCE10)
Pie is an item that is craftable by Baking.
Unarmed Slicing I (UNARMEDSLICE1)
Expertise: Unarmed Slicing I Requires : The following skill: Hand to hand combat. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing II (UNARMEDSLICE2)
Expertise: Unarmed Slicing II Requires : The following expertise: Unarmed Slicing I. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing III (UNARMEDSLICE3)
Expertise: Unarmed Slicing III Requires : The following expertise: Unarmed Slicing II. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing IV (UNARMEDSLICE4)
Expertise: Unarmed Slicing IV Requires : The following expertise: Unarmed Slicing III. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing V (UNARMEDSLICE5)
Expertise: Unarmed Slicing V Requires : The following expertise: Unarmed Slicing IV. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing VI (UNARMEDSLICE6)
Expertise: Unarmed Slicing VI Requires : The following expertise: Unarmed Slicing V. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing VII (UNARMEDSLICE7)
Expertise: Unarmed Slicing VII Requires : The following expertise: Unarmed Slicing VI. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing VIII (UNARMEDSLICE8)
Expertise: Unarmed Slicing VIII Requires : The following expertise: Unarmed Slicing VII. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing IX (UNARMEDSLICE9)
Expertise: Unarmed Slicing IX Requires : The following expertise: Unarmed Slicing VIII. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing X (UNARMEDSLICE10)
Expertise: Unarmed Slicing X Requires : The following expertise: Unarmed Slicing IX. The following skill: Hand to hand combat. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Striking I (UNARMEDSTRIKE1)
Expertise: Unarmed Striking I Requires : One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. The ability to hit more often when unarmed.
Unarmed Striking II (UNARMEDSTRIKE2)
Expertise: Unarmed Striking II Requires : The following expertise: Unarmed Striking I. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. The ability to hit more often when unarmed.
Unarmed Striking III (UNARMEDSTRIKE3)
Expertise: Unarmed Striking III Requires : The following expertise: Unarmed Striking II. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. The ability to hit more often when unarmed.
Unarmed Striking IV (UNARMEDSTRIKE4)
Expertise: Unarmed Striking IV Requires : The following expertise: Unarmed Striking III. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. The ability to hit more often when unarmed.
Unarmed Striking V (UNARMEDSTRIKE5)
Expertise: Unarmed Striking V Requires : The following expertise: Unarmed Striking IV. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. The ability to hit more often when unarmed.
Unarmed Striking VI (UNARMEDSTRIKE6)
Expertise: Unarmed Striking VI Requires : The following expertise: Unarmed Striking V. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. The ability to hit more often when unarmed.
Unarmed Striking VII (UNARMEDSTRIKE7)
Expertise: Unarmed Striking VII Requires : The following expertise: Unarmed Striking VI. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. The ability to hit more often when unarmed.
Unarmed Striking VIII (UNARMEDSTRIKE8)
Expertise: Unarmed Striking VIII Requires : The following expertise: Unarmed Striking VII. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. The ability to hit more often when unarmed.
Unarmed Striking IX (UNARMEDSTRIKE9)
Expertise: Unarmed Striking IX Requires : The following expertise: Unarmed Striking VIII. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. The ability to hit more often when unarmed.
Unarmed Striking X (UNARMEDSTRIKE10)
Expertise: Unarmed Striking X Requires : The following expertise: Unarmed Striking IX. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when unarmed.
Vampire Lore I (VAMPIRELORE1)
Expertise: Vampire Lore I Requires : The following skill: Animate Vampire. Only highest class levels greater than or equal to 33. A base dexterity of at least 13. The ability to magically generate higher level vampires.
Vampire Lore II (VAMPIRELORE2)
Expertise: Vampire Lore II Requires : The following expertise: Vampire Lore I. The following skill: Animate Vampire. Only highest class levels greater than or equal to 39. A base dexterity of at least 14. The ability to magically generate higher level vampires.
Vampire Lore III (VAMPIRELORE3)
Expertise: Vampire Lore III Requires : The following expertise: Vampire Lore II. The following skill: Animate Vampire. Only highest class levels greater than or equal to 45. A base dexterity of at least 15. The ability to magically generate higher level vampires.
Vampire Lore IV (VAMPIRELORE4)
Expertise: Vampire Lore IV Requires : The following expertise: Vampire Lore III. The following skill: Animate Vampire. Only highest class levels greater than or equal to 51. A base dexterity of at least 16. The ability to magically generate higher level vampires.
Vampire Lore V (VAMPIRELORE5)
Expertise: Vampire Lore V Requires : The following expertise: Vampire Lore IV. The following skill: Animate Vampire. Only highest class levels greater than or equal to 57. A base dexterity of at least 17. The ability to magically generate higher level vampires.
Vampire Lore VI (VAMPIRELORE6)
Expertise: Vampire Lore VI Requires : The following expertise: Vampire Lore V. The following skill: Animate Vampire. Only highest class levels greater than or equal to 63. A base dexterity of at least 18. The ability to magically generate higher level vampires.
Vampire Lore VII (VAMPIRELORE7)
Expertise: Vampire Lore VII Requires : The following expertise: Vampire Lore VI. The following skill: Animate Vampire. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. The ability to magically generate higher level vampires.
Vampire Lore VIII (VAMPIRELORE8)
Expertise: Vampire Lore VIII Requires : The following expertise: Vampire Lore VII. The following skill: Animate Vampire. Only highest class levels greater than or equal to 75. A base dexterity of at least 20. The ability to magically generate higher level vampires.
Vampire Lore IX (VAMPIRELORE9)
Expertise: Vampire Lore IX Requires : The following expertise: Vampire Lore VIII. The following skill: Animate Vampire. Only highest class levels greater than or equal to 81. A base dexterity of at least 21. The ability to magically generate higher level vampires.
Vampire Lore X (VAMPIRELORE10)
Expertise: Vampire Lore X Requires : The following expertise: Vampire Lore IX. The following skill: Animate Vampire. Only highest class levels greater than or equal to 87. A base dexterity of at least 22. The ability to magically generate higher level vampires.
Vexing I (VEXING1)
Expertise: Vexing I Requires : A skill of type: Vexing. Only highest class levels greater than or equal to 32. A base wisdom of at least 16. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing II (VEXING2)
Expertise: Vexing II Requires : The following expertise: Vexing I. A skill of type: Vexing. Only highest class levels greater than or equal to 37. A base wisdom of at least 17. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing III (VEXING3)
Expertise: Vexing III Requires : The following expertise: Vexing II. A skill of type: Vexing. Only highest class levels greater than or equal to 42. A base wisdom of at least 18. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing IV (VEXING4)
Expertise: Vexing IV Requires : The following expertise: Vexing III. A skill of type: Vexing. Only highest class levels greater than or equal to 47. A base wisdom of at least 19. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing V (VEXING5)
Expertise: Vexing V Requires : The following expertise: Vexing IV. A skill of type: Vexing. Only highest class levels greater than or equal to 52. A base wisdom of at least 20. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VI (VEXING6)
Expertise: Vexing VI Requires : The following expertise: Vexing V. A skill of type: Vexing. Only highest class levels greater than or equal to 57. A base wisdom of at least 21. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VII (VEXING7)
Expertise: Vexing VII Requires : The following expertise: Vexing VI. A skill of type: Vexing. Only highest class levels greater than or equal to 62. A base wisdom of at least 22. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VIII (VEXING8)
Expertise: Vexing VIII Requires : The following expertise: Vexing VII. A skill of type: Vexing. Only highest class levels greater than or equal to 67. A base wisdom of at least 23. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing IX (VEXING9)
Expertise: Vexing IX Requires : The following expertise: Vexing VIII. A skill of type: Vexing. Only highest class levels greater than or equal to 72. A base wisdom of at least 24. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing X (VEXING10)
Expertise: Vexing X Requires : The following expertise: Vexing IX. A skill of type: Vexing. Only highest class levels greater than or equal to 77. A base wisdom of at least 25. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vice-Gripping I (VICEGRIP1)
Expertise: Vice-Gripping I Requires : A skill of type: Grappling. Only highest class levels greater than or equal to 29. A base dexterity of at least 13. The ability to grapple with greater power and ability.
Vice-Gripping II (VICEGRIP2)
Expertise: Vice-Gripping II Requires : The following expertise: Vice-Gripping I. A skill of type: Grappling. Only highest class levels greater than or equal to 34. A base dexterity of at least 14. The ability to grapple with greater power and ability.
Vice-Gripping III (VICEGRIP3)
Expertise: Vice-Gripping III Requires : The following expertise: Vice-Gripping II. A skill of type: Grappling. Only highest class levels greater than or equal to 39. A base dexterity of at least 15. The ability to grapple with greater power and ability.
Vice-Gripping IV (VICEGRIP4)
Expertise: Vice-Gripping IV Requires : The following expertise: Vice-Gripping III. A skill of type: Grappling. Only highest class levels greater than or equal to 44. A base dexterity of at least 16. The ability to grapple with greater power and ability.
Vice-Gripping V (VICEGRIP5)
Expertise: Vice-Gripping V Requires : The following expertise: Vice-Gripping IV. A skill of type: Grappling. Only highest class levels greater than or equal to 49. A base dexterity of at least 17. The ability to grapple with greater power and ability.
Vice-Gripping VI (VICEGRIP6)
Expertise: Vice-Gripping VI Requires : The following expertise: Vice-Gripping V. A skill of type: Grappling. Only highest class levels greater than or equal to 54. A base dexterity of at least 18. The ability to grapple with greater power and ability.
Vice-Gripping VII (VICEGRIP7)
Expertise: Vice-Gripping VII Requires : The following expertise: Vice-Gripping VI. A skill of type: Grappling. Only highest class levels greater than or equal to 59. A base dexterity of at least 19. The ability to grapple with greater power and ability.
Vice-Gripping VIII (VICEGRIP8)
Expertise: Vice-Gripping VIII Requires : The following expertise: Vice-Gripping VII. A skill of type: Grappling. Only highest class levels greater than or equal to 64. A base dexterity of at least 20. The ability to grapple with greater power and ability.
Vice-Gripping IX (VICEGRIP9)
Expertise: Vice-Gripping IX Requires : The following expertise: Vice-Gripping VIII. A skill of type: Grappling. Only highest class levels greater than or equal to 69. A base dexterity of at least 21. The ability to grapple with greater power and ability.
Vice-Gripping X (VICEGRIP10)
Expertise: Vice-Gripping X Requires : The following expertise: Vice-Gripping IX. A skill of type: Grappling. Only highest class levels greater than or equal to 74. A base dexterity of at least 22. The ability to grapple with greater power and ability.
Vigilantly I (ALERT1)
Ale is an item that is craftable by Distilling.
Vigilantly II (ALERT2)
Ale is an item that is craftable by Distilling.
Vigilantly III (ALERT3)
Ale is an item that is craftable by Distilling.
Vigilantly IV (ALERT4)
Ale is an item that is craftable by Distilling.
Vigilantly V (ALERT5)
Ale is an item that is craftable by Distilling.
Vigilantly VI (ALERT6)
Ale is an item that is craftable by Distilling.
Vigilantly VII (ALERT7)
Ale is an item that is craftable by Distilling.
Vigilantly VIII (ALERT8)
Ale is an item that is craftable by Distilling.
Vigilantly IX (ALERT9)
Ale is an item that is craftable by Distilling.
Vigilantly X (ALERT10)
Ale is an item that is craftable by Distilling.
Vigorous Cooking I (VIGOCOOK1)
Expertise: Vigorous Cooking I Requires : One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 18. A base constitution of at least 9.
The ability to cook foods that fortify movement.
Vigorous Cooking II (VIGOCOOK2)
Expertise: Vigorous Cooking II Requires : The following expertise: Vigorous Cooking I. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 25. A base constitution of at least 10. The ability to cook foods that fortify movement.
Vigorous Cooking III (VIGOCOOK3)
Expertise: Vigorous Cooking III Requires : The following expertise: Vigorous Cooking II. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 32. A base constitution of at least 11. The ability to cook foods that fortify movement.
Vigorous Cooking IV (VIGOCOOK4)
Expertise: Vigorous Cooking IV Requires : The following expertise: Vigorous Cooking III. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 39. A base constitution of at least 12. The ability to cook foods that fortify movement.
Vigorous Cooking V (VIGOCOOK5)
Expertise: Vigorous Cooking V Requires : The following expertise: Vigorous Cooking IV. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 46. A base constitution of at least 13. The ability to cook foods that fortify movement.
Vigorous Cooking VI (VIGOCOOK6)
Expertise: Vigorous Cooking VI Requires : The following expertise: Vigorous Cooking V. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 53. A base constitution of at least 14. The ability to cook foods that fortify movement.
Vigorous Cooking VII (VIGOCOOK7)
Expertise: Vigorous Cooking VII Requires : The following expertise: Vigorous Cooking VI. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 60. A base constitution of at least 15. The ability to cook foods that fortify movement.
Vigorous Cooking VIII (VIGOCOOK8)
Expertise: Vigorous Cooking VIII Requires : The following expertise: Vigorous Cooking VII. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 67. A base constitution of at least 16. The ability to cook foods that fortify movement.
Vigorous Cooking IX (VIGOCOOK9)
Expertise: Vigorous Cooking IX Requires : The following expertise: Vigorous Cooking VIII. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 74. A base constitution of at least 17. The ability to cook foods that fortify movement.
Vigorous Cooking X (VIGOCOOK10)
Expertise: Vigorous Cooking X Requires : The following expertise: Vigorous Cooking IX. One of the following skills: Cooking, Master Cooking. Only highest class levels greater than or equal to 81. A base constitution of at least 18. The ability to cook foods that fortify movement.
Water Controlling I (WATERCNTRL1)
Expertise: Water Controlling I Requires : A skill of type: Water control. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling II (WATERCNTRL2)
Expertise: Water Controlling II Requires : The following expertise: Water Controlling I. A skill of type: Water control. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling III (WATERCNTRL3)
Expertise: Water Controlling III Requires : The following expertise: Water Controlling II. A skill of type: Water control. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling IV (WATERCNTRL4)
Expertise: Water Controlling IV Requires : The following expertise: Water Controlling III. A skill of type: Water control. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling V (WATERCNTRL5)
Expertise: Water Controlling V Requires : The following expertise: Water Controlling IV. A skill of type: Water control. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling VI (WATERCNTRL6)
Expertise: Water Controlling VI Requires : The following expertise: Water Controlling V. A skill of type: Water control. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling VII (WATERCNTRL7)
Expertise: Water Controlling VII Requires : The following expertise: Water Controlling VI. A skill of type: Water control. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling VIII (WATERCNTRL8)
Expertise: Water Controlling VIII Requires : The following expertise: Water Controlling VII. A skill of type: Water control. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling IX (WATERCNTRL9)
Expertise: Water Controlling IX Requires : The following expertise: Water Controlling VIII. A skill of type: Water control. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Controlling X (WATERCNTRL10)
Expertise: Water Controlling X Requires : The following expertise: Water Controlling IX. A skill of type: Water control. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore I (WATER1)
Expertise: Water Lore I Requires : A skill of type: Water lore. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore II (WATER2)
Expertise: Water Lore II Requires : The following expertise: Water Lore I. A skill of type: Water lore. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore III (WATER3)
Expertise: Water Lore III Requires : The following expertise: Water Lore II. A skill of type: Water lore. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore IV (WATER4)
Expertise: Water Lore IV Requires : The following expertise: Water Lore III. A skill of type: Water lore. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore V (WATER5)
Expertise: Water Lore V Requires : The following expertise: Water Lore IV. A skill of type: Water lore. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore VI (WATER6)
Expertise: Water Lore VI Requires : The following expertise: Water Lore V. A skill of type: Water lore. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore VII (WATER7)
Expertise: Water Lore VII Requires : The following expertise: Water Lore VI. A skill of type: Water lore. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore VIII (WATER8)
Expertise: Water Lore VIII Requires : The following expertise: Water Lore VII. A skill of type: Water lore. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore IX (WATER9)
Expertise: Water Lore IX Requires : The following expertise: Water Lore VIII. A skill of type: Water lore. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Water Lore X (WATER10)
Expertise: Water Lore X Requires : The following expertise: Water Lore IX. A skill of type: Water lore. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering I (WEATHER1)
Expertise: Weather Mastering I Requires : A skill of type: Weather mastery. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering II (WEATHER2)
Expertise: Weather Mastering II Requires : The following expertise: Weather Mastering I. A skill of type: Weather mastery. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering III (WEATHER3)
Expertise: Weather Mastering III Requires : The following expertise: Weather Mastering II. A skill of type: Weather mastery. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering IV (WEATHER4)
Expertise: Weather Mastering IV Requires : The following expertise: Weather Mastering III. A skill of type: Weather mastery. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering V (WEATHER5)
Expertise: Weather Mastering V Requires : The following expertise: Weather Mastering IV. A skill of type: Weather mastery. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VI (WEATHER6)
Expertise: Weather Mastering VI Requires : The following expertise: Weather Mastering V. A skill of type: Weather mastery. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VII (WEATHER7)
Expertise: Weather Mastering VII Requires : The following expertise: Weather Mastering VI. A skill of type: Weather mastery. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VIII (WEATHER8)
Expertise: Weather Mastering VIII Requires : The following expertise: Weather Mastering VII. A skill of type: Weather mastery. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering IX (WEATHER9)
Expertise: Weather Mastering IX Requires : The following expertise: Weather Mastering VIII. A skill of type: Weather mastery. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering X (WEATHER10)
Expertise: Weather Mastering X Requires : The following expertise: Weather Mastering IX. A skill of type: Weather mastery. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Wise Crafting I (EXPCRAFT1)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting II (EXPCRAFT2)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting III (EXPCRAFT3)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting IV (EXPCRAFT4)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting V (EXPCRAFT5)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting VI (EXPCRAFT6)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting VII (EXPCRAFT7)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting VIII (EXPCRAFT8)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting IX (EXPCRAFT9)
Raft is an item that is craftable by Boatwrighting.
Wise Crafting X (EXPCRAFT10)
Raft is an item that is craftable by Boatwrighting.
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