Ability
, CMObject
, Contingent
, Environmental
, Expireable
, Modifiable
, MsgListener
, StatsAffecting
, Tickable
, java.lang.Cloneable
, java.lang.Comparable<CMObject>
public class Play_Tribal extends Play
ACODE_CHANT, ACODE_COMMON_SKILL, ACODE_DESCS, ACODE_DESCS_, ACODE_DISEASE, ACODE_LANGUAGE, ACODE_POISON, ACODE_PRAYER, ACODE_PROPERTY, ACODE_SKILL, ACODE_SONG, ACODE_SPELL, ACODE_SUPERPOWER, ACODE_TECH, ACODE_THIEF_SKILL, ACODE_TRAP, ALL_ACODES, ALL_DOMAINS, CACHEINDEX_CLASSLESS, CACHEINDEX_EXPERTISE, CACHEINDEX_LASTTIME, CACHEINDEX_NORMAL, CACHEINDEX_TOTAL, CAN_AREAS, CAN_DESCS, CAN_EXITS, CAN_ITEMS, CAN_MOBS, CAN_ROOMS, COST_ALL, COST_NORMAL, COST_PCT, DOMAIN_ABJURATION, DOMAIN_ACROBATIC, DOMAIN_ALERT, DOMAIN_ALTERATION, DOMAIN_ANATOMY, DOMAIN_ANIMALAFFINITY, DOMAIN_ARCANELORE, DOMAIN_ARCHON, DOMAIN_ARMORUSE, DOMAIN_ARTISTIC, DOMAIN_BINDING, DOMAIN_BLESSING, DOMAIN_BREEDING, DOMAIN_BUILDINGSKILL, DOMAIN_CALLIGRAPHY, DOMAIN_COMBATFLUIDITY, DOMAIN_COMBATLORE, DOMAIN_COMMUNING, DOMAIN_CONJURATION, DOMAIN_CORRUPTION, DOMAIN_COSMOLOGY, DOMAIN_CRAFTINGSKILL, DOMAIN_CREATION, DOMAIN_CRIMINAL, DOMAIN_CURSING, DOMAIN_DANCING, DOMAIN_DEATHLORE, DOMAIN_DECEPTIVE, DOMAIN_DEEPMAGIC, DOMAIN_DESCS, DOMAIN_DETRAP, DOMAIN_DIRTYFIGHTING, DOMAIN_DIVINATION, DOMAIN_EDUCATIONLORE, DOMAIN_ENCHANTMENT, DOMAIN_ENDURING, DOMAIN_EPICUREAN, DOMAIN_EVANGELISM, DOMAIN_EVASIVE, DOMAIN_EVOCATION, DOMAIN_FITNESS, DOMAIN_FOOLISHNESS, DOMAIN_GATHERINGSKILL, DOMAIN_GRAPPLING, DOMAIN_HEALING, DOMAIN_HOLYPROTECTION, DOMAIN_ILLUSION, DOMAIN_INFLUENTIAL, DOMAIN_KICKING, DOMAIN_LEGAL, DOMAIN_MARTIALLORE, DOMAIN_MOONALTERING, DOMAIN_MOONSUMMONING, DOMAIN_NATURELORE, DOMAIN_NEUTRALIZATION, DOMAIN_PLANTCONTROL, DOMAIN_PLANTGROWTH, DOMAIN_PLAYING, DOMAIN_POISONING, DOMAIN_PRESERVING, DOMAIN_PUNCHING, DOMAIN_RACIALABILITY, DOMAIN_RESTORATION, DOMAIN_ROCKCONTROL, DOMAIN_ROPEUSE, DOMAIN_SEATRAVEL, DOMAIN_SHAPE_SHIFTING, DOMAIN_SHIELDUSE, DOMAIN_SINGING, DOMAIN_STEALING, DOMAIN_STEALTHY, DOMAIN_STREETSMARTS, DOMAIN_THEATRE, DOMAIN_TRANSMUTATION, DOMAIN_TRAPPING, DOMAIN_TRAVEL, DOMAIN_VERBS, DOMAIN_VEXING, DOMAIN_WARDING, DOMAIN_WATERCONTROL, DOMAIN_WATERLORE, DOMAIN_WEAPON_USE, DOMAIN_WEATHER_MASTERY, FLAG_ADJUSTER, FLAG_AGGROFYING, FLAG_AIRBASED, FLAG_BINDING, FLAG_CASTER, FLAG_CHAOS, FLAG_CHARMING, FLAG_CLANMAGIC, FLAG_DESCS, FLAG_EARTHBASED, FLAG_ELECTRICBASED, FLAG_ENABLER, FLAG_FEARING, FLAG_FIREBASED, FLAG_HEALINGMAGIC, FLAG_HEATING, FLAG_HOLY, FLAG_IMMUNER, FLAG_INTOXICATING, FLAG_LAW, FLAG_MINDALTERING, FLAG_MODERATE, FLAG_MOVING, FLAG_NEUTRAL, FLAG_NODISENCHANT, FLAG_NONENCHANTMENT, FLAG_NOORDERING, FLAG_NOUNINVOKING, FLAG_PARALYZING, FLAG_POTENTIALLY_DEADLY, FLAG_RESISTER, FLAG_STEALING, FLAG_SUMMONING, FLAG_SUNSUMMONING, FLAG_TIDEALTERING, FLAG_TORTURING, FLAG_TRACKING, FLAG_TRANSPORTING, FLAG_UNCRAFTABLE, FLAG_UNHOLY, FLAG_WATERBASED, FLAG_WEATHERAFFECTING, FLAG_ZAPPER, POWER_COST_THRESHOLD, POWER_LEVEL_THRESHOLD, POWER_OVERRIDE_THRESHOLD, QUALITY_BENEFICIAL_OTHERS, QUALITY_BENEFICIAL_SELF, QUALITY_DESCS, QUALITY_INDIFFERENT, QUALITY_MALICIOUS, QUALITY_OK_OTHERS, QUALITY_OK_SELF, RANGE_CHOICES, TICKS_ALMOST_FOREVER, TICKS_FOREVER, USAGE_DESCS, USAGE_HITPOINTS, USAGE_MANA, USAGE_MOVEMENT, USAGE_NADA, USAGEINDEX_COUNT, USAGEINDEX_HITPOINTS, USAGEINDEX_MANA, USAGEINDEX_MOVEMENT, USAGEINDEX_TIMELSW, USAGEINDEX_TOTAL
idConverter
bonusCache, commonRoomSet, instrument, originRoom, playDepth, timeOut
affected, amDestroyed, canBeUninvoked, empty, invoker, isAnAutoEffect, lastCastHelp, miscText, proficiency, savable, tickDown, unInvoked
STATUS_AFFECT, STATUS_ALIVE, STATUS_BEHAVIOR, STATUS_CLASS, STATUS_DEAD, STATUS_END, STATUS_FIGHT, STATUS_MISC, STATUS_MISC2, STATUS_MISC3, STATUS_MISC4, STATUS_MISC5, STATUS_MISC6, STATUS_MISC7, STATUS_NOT, STATUS_OTHER, STATUS_RACE, STATUS_REBIRTH, STATUS_SCRIPT, STATUS_START, STATUS_WEATHER, TICKID_AREA, TICKID_BALLISTICK, TICKID_CLAN, TICKID_CLANITEM, TICKID_DEADBODY_DECAY, TICKID_ELECTRONICS, TICKID_EMAIL, TICKID_EVENT, TICKID_EXIT_BEHAVIOR, TICKID_EXIT_REOPEN, TICKID_ITEM_BEHAVIOR, TICKID_ITEM_BOUNCEBACK, TICKID_LIGHT_FLICKERS, TICKID_LIVEAUCTION, TICKID_LONGERMASK, TICKID_MISCELLANEOUS, TICKID_MOB, TICKID_PROPERTY_SPECIAL, TICKID_QUEST, TICKID_READYTOSTOP, TICKID_ROOM_BEHAVIOR, TICKID_ROOM_ITEM_REJUV, TICKID_SHORTERMASK, TICKID_SOLITARYMASK, TICKID_SPECIALCOMBAT, TICKID_SPECIALMANEUVER, TICKID_SPELL_AFFECT, TICKID_SUPPORT, TICKID_TIMEAUCTION, TICKID_TRAP_DESTRUCTION, TICKID_TRAP_RESET
Constructor | Description |
---|---|
Play_Tribal() |
Modifier and Type | Method | Description |
---|---|---|
int |
abstractQuality() |
Returns a constant value notifying the system of
the general quality of the skill, whether it is
malicious, beneficial, indifferent, or qualifiably
beneficial (ok), as well as whether it is intended
to target the invoker (self) or others.
|
int |
castingQuality(MOB mob,
Physical target) |
Serves a purpose similar to that of the Ability
abstractQuality() method, but it determines a more
exact quality based on a given invoker, target, and
assumes an imminent use of the skill.
|
protected boolean |
HAS_QUANTITATIVE_ASPECT() |
|
java.lang.String |
ID() |
The CoffeeMud Java Class ID shared by all instances of
this object.
|
java.lang.String |
name() |
The nice displayable name of this instance of this object
|
protected java.lang.String |
songOf() |
|
boolean |
tick(Tickable ticking,
int tickID) |
this is the method which is called periodically by the threading engine.
|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
adjustedLevel, affectPhyStats, avgStat, calculateNewSongDepth, canAffectCode, canTargetCode, classificationCode, displayText, executeMsg, getBonuses, getCorrectDirToOriginRoom, getCorrectMsgString, getInstrument, getInvokerScopeRoomSet, innerAvgStat, innerStatBonusPct, inpersistentAffect, instrumentName, invoke, invokerLevel, maliciousButNotAggressiveFlag, maxRange, mindAttack, persistentSong, requiredInstrumentType, sendMsgAndGetTargets, setAffectedOne, setInvoker, skipStandardSongInvoke, skipStandardSongTick, statBonusPct, triggerStrings, unPlayAll, unPlayMe, usageType, usingInstrument
abilityCode, accountForYourself, addedTickTime, adjustBeneficialTickdownTime, adjustedMaxInvokerRange, adjustMaliciousTickdownTime, affectCharState, affectCharStats, affecting, amDestroyed, aPossibleAbuserOfCasterLevel, appropriateToMyFactions, autoInvocation, beneficialAffect, beneficialSoundFizzle, beneficialVisualFizzle, beneficialWordsFizzle, bubbleAffect, buildCostArray, canAffect, canAffect, canBeLearnedBy, canBePracticedBy, canBeTaughtBy, canBeUninvoked, canTarget, canTarget, castingQuality, castingTime, checkComponents, checkedCastingCost, checkTargetRange, cloneFix, combatCastingTime, commonTell, commonTelL, commonTelL, compareTo, copyOf, description, destroy, disregardsArmorCheck, enchantQuality, evalTargetItem, expertise, expirationDate, externalFiles, failureTell, flags, getAnyTarget, getAnyTarget, getAnyTarget, getAnyTarget, getAnyTarget, getAnyTarget, getBeneficialTickdownTime, getCodeNum, getHardOverrideManaCache, getInternalCodeNum, getMaliciousTickdownTime, getPersonalLevelAdjustments, getRawTrainingCost, getSaveStatIndex, getStat, getStatCodes, getTarget, getTarget, getTarget, getTarget, getTarget, getTarget, getTarget, getTargetItemFavorMOB, getTargetItemFavorMOB, getTargetItemFavorMOB, getTickDownRemaining, getTicksBetweenCasts, getTickStatus, getTimeOfNextCast, getTrainingCost, getVisibleRoomTarget, getX1Level, getX2Level, getX3Level, getX4Level, getX5Level, getXLEVELLevel, getXLOWCOSTLevel, getXLOWFREECOSTLevel, getXMAXRANGELevel, getXPCOSTAdjustment, getXPCOSTLevel, getXTIMELevel, helpProficiency, I, ignoreCompounding, image, iniPracticesToPractice, initializeClass, invoke, invoker, isAutoInvoked, isGeneric, isNowAnAutoEffect, isSavable, isStat, L, makeLongLasting, makeNonUninvokable, maliciousAffect, maliciousFizzle, mayBeEnchanted, minCastWaitTime, minRange, miscTextFormat, modifyCastCode, Name, newInstance, okMessage, overrideMana, possibleContainer, practice, practicesToPractice, preInvoke, proficiency, proficiencyCheck, properTargetList, properTargets, putInCommandlist, rawImage, requirements, restoreCombatState, sameAs, saveCombatState, setAbilityCode, setDescription, setDisplayText, setExpirationDate, setImage, setMiscText, setName, setProficiency, setSavable, setStat, setTickDown, setTickDownRemaining, setTimeOfNextCast, setTimeOfNextCast, somaticCastCode, somaticCastMask, spreadImmunity, startTickDown, teach, testUsageCost, text, unInvoke, unlearn, usageCost, verbalCastCode, verbalCastMask, verbalSpeakCode
public java.lang.String ID()
CMObject
public java.lang.String name()
Tickable
public int abstractQuality()
Ability
abstractQuality
in interface Ability
abstractQuality
in class StdAbility
Ability
protected boolean HAS_QUANTITATIVE_ASPECT()
HAS_QUANTITATIVE_ASPECT
in class Play
public int castingQuality(MOB mob, Physical target)
Ability
castingQuality
in interface Ability
castingQuality
in class Play
mob
- the person to use the skilltarget
- the potential target -- may be invokerAbility
,
Ability.abstractQuality()
public boolean tick(Tickable ticking, int tickID)
Tickable
tick
in interface Tickable
tick
in class Play
ticking
- a reference to this Tickable objecttickID
- the TICKID_ constant describing this periodic call, as defined in TickableTickable
,
ServiceEngine
,
TickableGroup