Behavior
, CMObject
, Contingent
, Modifiable
, MsgListener
, Tickable
, java.lang.Cloneable
, java.lang.Comparable<CMObject>
public class Clericness extends CombatAbilities
chance, grpCount, maxTicks, minGroup, minTicks, tickDown
CAN_AREAS, CAN_EXITS, CAN_ITEMS, CAN_MOBS, CAN_ROOMS, FLAG_LEGALBEHAVIOR, FLAG_MOBILITY, FLAG_POTENTIALLYAGGRESSIVE, FLAG_POTENTIALLYAUTODEATHING, FLAG_TROUBLEMAKING
idConverter
actionOverride, aggro, chkDown, CODES, COMBAT_DEFENSIVE, COMBAT_MIXEDDEFENSIVE, COMBAT_MIXEDOFFENSIVE, COMBAT_OFFENSIVE, COMBAT_ONLYALWAYS, COMBAT_RANDOM, combatMode, lastSpell, names, noCombatStat, noStat, physicalDamageTaken, preCastDown, preCastSet, proficient, record, skillsAlways, skillsNever, useTurnBasedRule, wandUseCheck, weaponSet
isSavableBehavior, parms
STATUS_AFFECT, STATUS_ALIVE, STATUS_BEHAVIOR, STATUS_CLASS, STATUS_DEAD, STATUS_END, STATUS_FIGHT, STATUS_MISC, STATUS_MISC2, STATUS_MISC3, STATUS_MISC4, STATUS_MISC5, STATUS_MISC6, STATUS_MISC7, STATUS_NOT, STATUS_OTHER, STATUS_RACE, STATUS_REBIRTH, STATUS_SCRIPT, STATUS_START, STATUS_WEATHER, TICKID_AREA, TICKID_BALLISTICK, TICKID_CLAN, TICKID_CLANITEM, TICKID_DEADBODY_DECAY, TICKID_ELECTRONICS, TICKID_EMAIL, TICKID_EVENT, TICKID_EXIT_BEHAVIOR, TICKID_EXIT_REOPEN, TICKID_ITEM_BEHAVIOR, TICKID_ITEM_BOUNCEBACK, TICKID_LIGHT_FLICKERS, TICKID_LIVEAUCTION, TICKID_LONGERMASK, TICKID_MISCELLANEOUS, TICKID_MOB, TICKID_PROPERTY_SPECIAL, TICKID_QUEST, TICKID_READYTOSTOP, TICKID_ROOM_BEHAVIOR, TICKID_ROOM_ITEM_REJUV, TICKID_SHORTERMASK, TICKID_SOLITARYMASK, TICKID_SPECIALCOMBAT, TICKID_SPECIALMANEUVER, TICKID_SPELL_AFFECT, TICKID_SUPPORT, TICKID_TIMEAUCTION, TICKID_TRAP_DESTRUCTION, TICKID_TRAP_RESET
Constructor | Description |
---|---|
Clericness() |
Modifier and Type | Method | Description |
---|---|---|
java.lang.String |
accountForYourself() |
Returns a string describing what this behavior does.
|
java.lang.String |
ID() |
The CoffeeMud Java Class ID shared by all instances of
this object.
|
void |
startBehavior(PhysicalAgent forMe) |
Called after a behavior is added to a Behavable object.
|
canAct, canChance, canImproveCode, getCleanedParms, getParmsNoTicks, rebuildParms, tickReset
adjustAggro, endBehavior, executeMsg, getCodeNum, getParmsMinusCombatMode, getStat, getStatCodes, isRightCombatAbilities, makeClass, newCharacter, okMessage, setCharStats, setCombatStats, setParms, setStat, tick, useSkill
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
amDestroyed, canActAtAll, canFreelyBehaveNormal, canImprove, canImprove, compareTo, copyOf, destroy, externalFiles, flags, getBehaversMOB, getBehaversRoom, getInternalCodeNum, getParms, getSaveStatIndex, getTickStatus, grantsAggressivenessTo, I, initializeClass, isSavable, isStat, L, name, newInstance, parmsFormat, registerDefaultQuest, sameAs, setSavable
public java.lang.String ID()
CMObject
ID
in interface CMObject
ID
in class CombatAbilities
public java.lang.String accountForYourself()
Behavior
accountForYourself
in interface Behavior
accountForYourself
in class CombatAbilities
public void startBehavior(PhysicalAgent forMe)
Behavior
startBehavior
in interface Behavior
startBehavior
in class CombatAbilities
forMe
- the object to which this behavior has been addedBehavable.addBehavior(Behavior)
,
Behavior.setParms(String)