Affectable
, Behavable
, java.lang.Cloneable
, CMObject
, java.lang.Comparable<CMObject>
, Contingent
, DBIdentifiable
, Environmental
, Expireable
, Item
, Modifiable
, MsgListener
, Physical
, PhysicalAgent
, Readable
, Rider
, StatsAffecting
, Tickable
, Wearable
GenAmmunition
, GenSmartTorpedo
, GenTorpedo
, StdSmartTorpedo
, StdTorpedo
public interface Ammunition extends Item
AmmunitionWeapon
Wearable.CODES
idConverter
STATUS_AFFECT, STATUS_ALIVE, STATUS_BEHAVIOR, STATUS_CLASS, STATUS_DEAD, STATUS_END, STATUS_FIGHT, STATUS_MISC, STATUS_MISC2, STATUS_MISC3, STATUS_MISC4, STATUS_MISC5, STATUS_MISC6, STATUS_MISC7, STATUS_NOT, STATUS_OTHER, STATUS_RACE, STATUS_REBIRTH, STATUS_SCRIPT, STATUS_START, STATUS_WEATHER, TICKID_AREA, TICKID_BALLISTICK, TICKID_CLAN, TICKID_CLANITEM, TICKID_DEADBODY_DECAY, TICKID_ELECTRONICS, TICKID_EMAIL, TICKID_EVENT, TICKID_EXIT_BEHAVIOR, TICKID_EXIT_REOPEN, TICKID_ITEM_BEHAVIOR, TICKID_ITEM_BOUNCEBACK, TICKID_LIGHT_FLICKERS, TICKID_LIVEAUCTION, TICKID_LONGERMASK, TICKID_MISCELLANEOUS, TICKID_MOB, TICKID_PROPERTY_SPECIAL, TICKID_QUEST, TICKID_READYTOSTOP, TICKID_ROOM_BEHAVIOR, TICKID_ROOM_ITEM_REJUV, TICKID_SHORTERMASK, TICKID_SOLITARYMASK, TICKID_SPECIALCOMBAT, TICKID_SPECIALMANEUVER, TICKID_SPELL_AFFECT, TICKID_SUPPORT, TICKID_TIMEAUCTION, TICKID_TRAP_DESTRUCTION, TICKID_TRAP_RESET
DEFAULT_WORN_CODES, DEFAULT_WORN_DEPENDENCYGRID, DEFAULT_WORN_DESCS, DEFAULT_WORN_ORDER, DEFAULT_WORN_USUAL_NAMES, DEFAULT_WORN_WEIGHT_POINTS, DEFAULT_WORN_WEIGHTS, FILTER_ANY, FILTER_MOBINVONLY, FILTER_ROOMONLY, FILTER_UNWORNONLY, FILTER_WORNONLY, HIGHEST_WORN_CODE, IN_INVENTORY, WORN_ABOUT_BODY, WORN_ARMS, WORN_BACK, WORN_EARS, WORN_EYES, WORN_FEET, WORN_FLOATING_NEARBY, WORN_HANDS, WORN_HEAD, WORN_HELD, WORN_LEFT_FINGER, WORN_LEFT_WRIST, WORN_LEGS, WORN_MOUTH, WORN_NECK, WORN_RIGHT_FINGER, WORN_RIGHT_WRIST, WORN_TORSO, WORN_WAIST, WORN_WIELD
Modifier and Type | Method | Description |
---|---|---|
int |
ammunitionRemaining() |
The amount of Units of ammunition represented by this Ammunition item.
|
java.lang.String |
ammunitionType() |
The type/class of ammunition.
|
void |
setAmmoRemaining(int amount) |
Sets the amount of Units of ammunition represented by this Ammunition item.
|
void |
setAmmunitionType(java.lang.String type) |
Set the type/class of ammunition.
|
addEffect, addNonUninvokableEffect, basePhyStats, delAllEffects, delEffect, eachEffect, effects, fetchEffect, fetchEffect, numEffects, phyStats, recoverPhyStats, setBasePhyStats
addBehavior, addScript, behaviors, delAllBehaviors, delAllScripts, delBehavior, delScript, eachBehavior, eachScript, fetchBehavior, fetchBehavior, fetchScript, numBehaviors, numScripts, scripts
copyOf, ID, initializeClass, newInstance
amDestroyed, destroy, isSavable, setSavable
canSaveDatabaseID, databaseID, setDatabaseID
description, displayText, image, isGeneric, L, maxRange, minRange, miscTextFormat, Name, rawImage, sameAs, setDescription, setDisplayText, setImage, setMiscText, setName, text
expirationDate, setExpirationDate
baseGoldValue, container, material, numberOfItems, owner, rawSecretIdentity, recursiveWeight, removeFromOwnerContainer, secretIdentity, setBaseValue, setContainer, setMaterial, setOwner, setSecretIdentity, setUsesRemaining, stopTicking, subjectToWearAndTear, ultimateContainer, usesRemaining, value
getSaveStatIndex, getStat, getStatCodes, isStat, setStat
executeMsg, okMessage
description, displayText, genericName, name
isReadable, readableText, setReadable, setReadableText
affectCharState, affectCharStats, affectPhyStats
getTickStatus, name, tick
amBeingWornProperly, amWearingAt, canWear, compareProperLocations, fitsOn, rawLogicalAnd, rawProperLocationBitmap, rawWornCode, setRawLogicalAnd, setRawProperLocationBitmap, setRawWornCode, unWear, wearAt, wearEvenIfImpossible, wearIfPossible, wearIfPossible, whereCantWear
java.lang.String ammunitionType()
AmmunitionWeapon.ammunitionType()
void setAmmunitionType(java.lang.String type)
type
- the ammunition type stringAmmunitionWeapon.setAmmunitionType(String)
int ammunitionRemaining()
void setAmmoRemaining(int amount)
amount
- the number of units of ammunition