com.planet_ink.coffee_mud.core.interfaces
Interface Tickable

All Superinterfaces:
java.lang.Cloneable, CMObject, java.lang.Comparable<CMObject>
All Known Subinterfaces:
Ability, Ammunition, AmmunitionWeapon, Area, Armor, Auctioneer, AutoGenArea, Banker, Behavior, BoardableShip, Book, CagedAnimal, CharClass, ChattyBehavior, Clan, ClanItem, Climate, CloseableLockable, Coins, Combatant, Computer, Container, CraftorAbility, DeadBody, Decayable, DeckOfCards, Deity, DiseaseAffect, DoorKey, Drink, Economics, ElecPanel, Electronics, Environmental, Exit, ExtendableAbility, FactionManager, FalseLimb, Followable<T>, Food, FuelConsumer, GridLocale, GridZones, HandOfCards, HealthCondition, HttpClient, InnKey, Item, ItemCraftor, ItemPossessor, ItemTicker, LandTitle, Language, LegalBehavior, Librarian, Light, LimbDamage, LocationRoom, MagicDust, MendingSkill, MiscMagic, MOB, MobileBehavior, MusicalInstrument, PackagedItems, Physical, PhysicalAgent, Pill, Places, PlayingCard, PostOffice, Potion, PowerGenerator, PowerSource, PrepositionExit, PrivateProperty, Quest, Race, RawMaterial, Readable, Recipe, Rideable, Rider, Room, RoomMap, SailingShip, ScriptingEngine, Scroll, Shield, ShipEngine, ShipWarComponent, ShopKeeper, Social, Software, SpaceObject, SpaceShip, SpellHolder, TechComponent, Technical, TimeClock, Trap, TriggeredAffect, Wand, Weapon, Wearable
All Known Implementing Classes:
Aarakocran, Abjurer, Achievements, Acidbreath, ActiveTicker, Addictions, Adorable, After, Age, Aggressive, AirElemental, AjarDoor, Alchemy, AlignHelper, Allergies, Alligator, Alligator, AlligatorSpeak, Alterer, Amputation, Angelfish, AngryCitizen, Animal, AnimalBonding, AnimalHusbandry, AnimalSpeak, AnimalTaming, AnimalTrading, AnimalTraining, Antidote, AntiVagrant, Ape, Ape, ApeSpeak, Apothecary, Apple, Apprentice, Aquan, Arachnid, Arcanist, Archon, Archon_Accuse, Archon_Banish, Archon_Freeze, Archon_Hush, Archon_Infect, Archon_Injure, Archon_MarkOOC, Archon_MatrixPossess, Archon_Metacraft, Archon_Multiwatch, Archon_Peacefully, Archon_Record, Archon_Shame, Archon_Stinkify, Archon_Wrath, ArchonJournal, ArchonSkill, ArchonStaff, Armorsmithing, Arquebus, Arrest, Artisan, AshMephit, Assassin, Assassin, Asteroid, AstroEngineering, AttributeTraining, Auction, AutoStack, AutoTitles, Avariel, Backpack, BadReputation, BagOfEndlessness, BagOfHolding, Baiting, Baking, Bandaging, BandedArmor, Banishment, Barbarian, Bard, BardMap, Bardness, BardSkill, Barghest, Bat, BatSpeak, BattleAxe, BeanCounter, Bear, BearSpeak, Beastmaster, Beaver, Beaver, Bed, Bee, Beggar, Beholder, BigCatSpeak, Bird, BirdSpeak, BlackBear, BlackDragon, Blacksmithing, Blah, Bleeding, Blessing, Blob, BlueDragon, Boat, Boatwright, BodyPiercing, Bomb_AcidBurst, Bomb_Explosive, Bomb_FlameBurst, Bomb_Noxious, Bomb_Pepper, Bomb_Poison, Bomb_Smoke, Bomb_Spores, Bomb_Water, BookEditing, BookNaming, Branding, BrassDragon, BribeGateGuard, BrokenLimbs, BronzeDragon, Broom, BrotherHelper, BrownBear, BrownSnake, Buck, Buffalo, Buffalo, Bugbear, BuildingSkill, Bull, Bull, Bullywug, Burglar, Burning, Butchering, CageBuilding, Calf, CargoLoading, Carpentry, Cat, Cat, Cataloging, CatSpeak, CaveGrid, CaveMaze, CaveRoom, CaveSurface, Centaur, Centaur, Centipede, Centipede, Cestus, ChainMailArmor, ChainMailVest, Chair, Chant, Chant_AcidRain, Chant_AcidWard, Chant_AirWall, Chant_AiryAura, Chant_AlterTime, Chant_AnimalCompanion, Chant_AnimalFriendship, Chant_AnimalGrowth, Chant_AnimalSpy, Chant_AntTrain, Chant_AstralProjection, Chant_Barkskin, Chant_BestowName, Chant_Blight, Chant_Bloodhound, Chant_BloodyWater, Chant_BlueMoon, Chant_Boulderbash, Chant_BreatheAir, Chant_BreatheWater, Chant_Brittle, Chant_BrownMold, Chant_BullStrength, Chant_Burrowspeak, Chant_Bury, Chant_CallCompanion, Chant_CallMate, Chant_CalmAnimal, Chant_CalmSeas, Chant_CalmWeather, Chant_CalmWind, Chant_Camelback, Chant_Capsize, Chant_CatsGrace, Chant_CaveFishing, Chant_CaveIn, Chant_ChantWard, Chant_ChargeMetal, Chant_CharmAnimal, Chant_CharmArea, Chant_CheetahBurst, Chant_Chlorophyll, Chant_ClearMoon, Chant_CloudWalk, Chant_ColdMoon, Chant_ColdWard, Chant_ControlFire, Chant_ControlPlant, Chant_ControlWeather, Chant_Crossbreed, Chant_CrystalGrowth, Chant_Darkvision, Chant_DeathMoon, Chant_DeepDarkness, Chant_DeepThoughts, Chant_Dehydrate, Chant_DelayPoison, Chant_Den, Chant_DistantFungalGrowth, Chant_DistantGrowth, Chant_DistantIngrowth, Chant_DistantOvergrowth, Chant_DistantWindColor, Chant_Dragonsight, Chant_Drifting, Chant_Drown, Chant_DruidicConnection, Chant_Earthpocket, Chant_Earthquake, Chant_EelShock, Chant_EndureRust, Chant_EnhanceBody, Chant_ExplosiveDecompression, Chant_Farsight, Chant_FavorableWinds, Chant_FeedingFrenzy, Chant_FeelCold, Chant_FeelElectricity, Chant_FeelHeat, Chant_Feralness, Chant_FertileCavern, Chant_Fertility, Chant_Fertilization, Chant_FilterWater, Chant_FindDriftwood, Chant_FindGem, Chant_FindMate, Chant_FindOre, Chant_FindPlant, Chant_FireWard, Chant_Flippers, Chant_Flood, Chant_FodderSignal, Chant_FortifyFood, Chant_FreeVine, Chant_FungalBloom, Chant_FungusFeet, Chant_FurCoat, Chant_GasWard, Chant_GiveLife, Chant_Goodberry, Chant_Grapevine, Chant_GroveWalk, Chant_GrowClub, Chant_GrowFood, Chant_GrowForest, Chant_GrowItem, Chant_GrowOak, Chant_HardenSkin, Chant_Hawkeye, Chant_HealingMoon, Chant_Hibernation, Chant_HighTide, Chant_Hippieness, Chant_HoldAnimal, Chant_Homeopathy, Chant_HoneyMoon, Chant_HowlersMoon, Chant_Hunger, Chant_IllusionaryForest, Chant_KillerVine, Chant_Labyrinth, Chant_LandLegs, Chant_LightningWard, Chant_LocateAnimals, Chant_LocatePlants, Chant_LoveMoon, Chant_MagmaCannon, Chant_MagneticEarth, Chant_MagneticField, Chant_ManicMoon, Chant_MassFungalGrowth, Chant_MetalMold, Chant_MeteorStrike, Chant_Mold, Chant_Moonbeam, Chant_MoonCalf, Chant_MoveSky, Chant_MuddyGrounds, Chant_NaturalBalance, Chant_Nectar, Chant_NeutralizePoison, Chant_PaleMoon, Chant_PeaceMoon, Chant_Phosphorescence, Chant_PiercingMoon, Chant_Plague, Chant_PlaneWalking, Chant_PlantBed, Chant_PlantChoke, Chant_PlantConstriction, Chant_PlantMaze, Chant_PlantPass, Chant_PlantSelf, Chant_PlantSnare, Chant_PlantTrap, Chant_PlantWall, Chant_Poison, Chant_PoisonousVine, Chant_PrayerWard, Chant_PredictPhase, Chant_PredictTides, Chant_PredictWeather, Chant_Reabsorb, Chant_RedMoon, Chant_ReefWalking, Chant_Reincarnation, Chant_RepelVermin, Chant_RestoreMana, Chant_ResuscitateCompanion, Chant_Rockfeet, Chant_Rockthought, Chant_Root, Chant_RustCurse, Chant_SacredEarth, Chant_SaplingWorkers, Chant_SenseAge, Chant_SenseFluids, Chant_SenseGems, Chant_SenseLife, Chant_SenseMetal, Chant_SenseOres, Chant_SensePlants, Chant_SensePoison, Chant_SensePregnancy, Chant_SenseSentience, Chant_SenseWater, Chant_Shamblermorph, Chant_Shapelessness, Chant_Shillelagh, Chant_SiftWrecks, Chant_SnatchLight, Chant_SnuffFlame, Chant_SoaringEagle, Chant_SongWard, Chant_SpeakWithAnimals, Chant_SpeedAging, Chant_SpeedBirth, Chant_SpeedTime, Chant_SpellWard, Chant_StarGazing, Chant_StoneFriend, Chant_Stonewalking, Chant_StrikeBarren, Chant_SummonAnimal, Chant_SummonChum, Chant_SummonCold, Chant_SummonCoral, Chant_SummonDustdevil, Chant_SummonElemental, Chant_SummonFear, Chant_SummonFire, Chant_SummonFlower, Chant_SummonFlyTrap, Chant_SummonFood, Chant_SummonFungus, Chant_SummonHail, Chant_SummonHeat, Chant_SummonHerb, Chant_SummonHouseplant, Chant_SummonInsects, Chant_SummonIvy, Chant_SummonJellyfish, Chant_SummonLightning, Chant_SummonMoon, Chant_SummonMount, Chant_SummonPeace, Chant_SummonPlants, Chant_SummonPool, Chant_SummonRain, Chant_SummonRockGolem, Chant_SummonSapling, Chant_SummonSchool, Chant_SummonSeaweed, Chant_SummonSeed, Chant_SummonSun, Chant_SummonTornado, Chant_SummonTree, Chant_SummonVine, Chant_SummonWater, Chant_SummonWind, Chant_Sunbeam, Chant_Sunray, Chant_SweetScent, Chant_Tangle, Chant_TapGrapevine, Chant_Tether, Chant_Thorns, Chant_TidalWave, Chant_TideMoon, Chant_Treeform, Chant_Treehouse, Chant_Treemind, Chant_Treemorph, Chant_TremorSense, Chant_Tsunami, Chant_Unbreakable, Chant_UnderwaterAction, Chant_UnicornsHealth, Chant_VampireVine, Chant_VenomWard, Chant_VineMass, Chant_VineWeave, Chant_VolcanicChasm, Chant_WakingMoon, Chant_WarningWinds, Chant_WarpWood, Chant_Waterguard, Chant_WaterHammer, Chant_Waterspout, Chant_WaterWalking, Chant_Whirlpool, Chant_WhisperWard, Chant_WindColor, Chant_WindGust, Chant_WindShape, Chant_WindSnatcher, Chant_Worms, Chant_Yearning, CharCreation, Charlatan, Cheetah, Chicken, Chicken, ChickenSpeak, Chimp, Chimp, ChimpSpeak, Chopping, Citizen, CityStreet, ClanCrafting, ClanHelper, Clans, ClayGolem, Claymore, Cleric, Clericness, ClimbableExit, ClimbableLedge, ClimbableSurface, Clockwork, CloseableContainer, ClownFish, CMAbleComps, CMAbleMap, CMAbleParms, CMCatalog, CMChannels, CMColor, CMEncoder, CMGenEditor, CMJournals, CMLister, CMMap, CMPlayers, CMProtocols, Cobbling, Cobra, Cobra, CoffeeFilter, CoffeeLevels, CoffeeMaker, CoffeeShops, CoffeeTables, CoffeeTime, CoffeeUtensils, ColumbiaUniv, CombatAbilities, CombatAssister, CombatFrenzy, CombatSleep, Common, CommonBat, CommonMsgs, CommonSkill, CommonSpeaker, Composting, Concierge, Conjurer, Conquerable, Construction, Cooking, CopperDragon, Copyright, CornSnake, Corpse, CorpseEater, CorpseLooter, Costuming, Cougar, Cow, Cow, CowSpeak, Coyote, Crab, CraftingSkill, Cricket, Crocodile, Crocodile, Cub, Dagger, DaggerOfVenom, Dance, Dance_Ballet, Dance_Basse, Dance_Butoh, Dance_Butterfly, Dance_CanCan, Dance_Capoeira, Dance_Clog, Dance_Cotillon, Dance_Courante, Dance_Flamenco, Dance_Foxtrot, Dance_Grass, Dance_Jingledress, Dance_Jitterbug, Dance_Macabre, Dance_Manipuri, Dance_Morris, Dance_Musette, Dance_Polka, Dance_RagsSharqi, Dance_Salsa, Dance_Square, Dance_Stop, Dance_Swing, Dance_Swords, Dance_Tango, Dance_Tap, Dance_Tarantella, Dance_Waltz, Dance_War, Decay, Decorating, Deer, Deer, DeerSpeak, DefaultClan, DefaultClimate, DefaultEnvironmental, DefaultHttpClient, DefaultQuest, DefaultScriptingEngine, DefaultSession.LoginLogoutThread, DefaultSocial, DefaultTimeClock, DelayedTransporter, Delver, Demodand, Demon, Desert, DesertGrid, DesertMaze, DesertThinGrid, Deva, Devil, Dice, Digging, DiligentStudying, DireRat, DireWolf, DireWolf, Dirk, DirtyLanguage, Disease, Disease_Aids, Disease_Alzheimers, Disease_Amnesia, Disease_Anosmia, Disease_Anthrax, Disease_Apathy, Disease_Arthritis, Disease_Asthma, Disease_Blahs, Disease_Blindness, Disease_Cancer, Disease_Cannibalism, Disease_Carrier, Disease_Chlamydia, Disease_Cold, Disease_Deafness, Disease_Depression, Disease_Diarrhea, Disease_Fever, Disease_Fleas, Disease_Flu, Disease_FrostBite, Disease_Gangrene, Disease_Giggles, Disease_Gonorrhea, Disease_HeatExhaustion, Disease_Infection, Disease_Leeches, Disease_Lepresy, Disease_Lockjaw, Disease_Lycanthropy, Disease_Lyme, Disease_Magepox, Disease_Malaria, Disease_Migraines, Disease_MummyRot, Disease_Muteness, Disease_Narcolepsy, Disease_Obesity, Disease_Plague, Disease_PlanarInstability, Disease_Pneumonia, Disease_PoisonIvy, Disease_RadiationSickness, Disease_SARS, Disease_Scurvy, Disease_SeaSickness, Disease_Sleepwalking, Disease_Smiles, Disease_Syphilis, Disease_Tetnus, Disease_Tinnitus, Disease_Vampirism, Disease_WritersBlock, Disease_Yawning, DiseaseCure, Dissertating, Distilling, Diviner, Doe, Dog, Dog, DogSpeak, Doll, Dolphin, Dolphin, Domesticating, Doomsayer, Door, DoorwayGuardian, Doppleganger, Draconian, Draconic, Dragon, Dragon, Dragonbreath, DragonClaw, Dress, Drilling, Drow, DrowChainMailArmor, DrowDagger, DrowElf, Drowish, DrowMace, Drowness, DrowPriestess, DrowQuarterstaff, DrowSword, DrowWarrior, DrowWizard, DrugCutting, Druid, Druid_AquaticPass, Druid_Bite, Druid_DruidicPass, Druid_GolemForm, Druid_KnowPlants, Druid_MyPlants, Druid_PackCall, Druid_PlantForm, Druid_RecoverVoice, Druid_Rend, Druid_SeaLore, Druid_ShapeShift, Druid_ShapeShift10, Druid_ShapeShift11, Druid_ShapeShift2, Druid_ShapeShift3, Druid_ShapeShift4, Druid_ShapeShift5, Druid_ShapeShift6, Druid_ShapeShift7, Druid_ShapeShift8, Druid_ShapeShift9, Druid_WaterCover, Druidic, DruidicMonument, Druidness, Drunken, Dryad, Duck, Duck, DuckSpeak, Dueler, Duergar, Dummy, DustMephit, Dwarf, DwarfStar, Dwarven, Dyeing, Eagle, EarthElemental, ElectricityElemental, Elephant, Elephant, ElephantSpeak, Elf, Elvish, Embroidering, EmissionScanProgram, Emoter, Enchanter, Encrypto, EndlessOcean, EndlessSky, EndlessThinOcean, EndlessThinSky, EnglishParser, Engraving, EnhancedCraftingSkill, Enrolling, Equine, EternityBarkArmor, EternityLeafArmor, EternityLeafShield, EternityQuarterstaff, EvilExecutioner, Evoker, Excavation, ExtAbility, Factions, Faerie, FaerieDragon, FaithHelper, Falcon, Falling, Familiarity_Armor, Familiarity_Axe, Familiarity_BluntWeapon, Familiarity_Bow, Familiarity_Dagger, Familiarity_EdgedWeapon, Familiarity_FlailedWeapon, Familiarity_Hammer, Familiarity_Natural, Familiarity_Polearm, Familiarity_Ranged, Familiarity_Shield, Familiarity_Staff, Familiarity_Sword, Familiarity_Weapon, Farming, FasterRecovery, Fey, Fey, Fido, FieldPlate, FieryRoom, Fighter, Fighter_ArmorTweaking, Fighter_AtemiStrike, Fighter_AutoBash, Fighter_AxKick, Fighter_BackHand, Fighter_Battlecry, Fighter_Behead, Fighter_Berzerk, Fighter_BlindFighting, Fighter_BloodBrother, Fighter_BodyFlip, Fighter_BodyShield, Fighter_BodyToss, Fighter_BullRush, Fighter_CalledShot, Fighter_CalledStrike, Fighter_Cartwheel, Fighter_CatchProjectile, Fighter_CaveTactics, Fighter_Charge, Fighter_CircleParry, Fighter_CircleTrip, Fighter_Cleave, Fighter_CounterAttack, Fighter_CoupDeGrace, Fighter_CoverDefence, Fighter_CrescentKick, Fighter_CriticalShot, Fighter_CritStrike, Fighter_DeflectProjectile, Fighter_DesertTactics, Fighter_DesperateMoves, Fighter_DualParry, Fighter_Endurance, Fighter_FarShot, Fighter_FastSlinging, Fighter_FieldTactics, Fighter_FlyingKick, Fighter_ForestTactics, Fighter_Fragmentation, Fighter_Gouge, Fighter_HammerRing, Fighter_Hardiness, Fighter_Heroism, Fighter_HillsTactics, Fighter_ImprovedShieldDefence, Fighter_ImprovedThrowing, Fighter_Intimidate, Fighter_JungleTactics, Fighter_Kick, Fighter_KiStrike, Fighter_KnifeHand, Fighter_LightningStrike, Fighter_MonkeyPunch, Fighter_MountainTactics, Fighter_Pin, Fighter_PlainsTactics, Fighter_PointBlank, Fighter_PressurePoints, Fighter_Rallycry, Fighter_RapidShot, Fighter_Rescue, Fighter_ReturnProjectile, Fighter_Roll, Fighter_ShieldBlock, Fighter_Shrug, Fighter_SideKick, Fighter_SizeOpponent, Fighter_SmokeSignals, Fighter_SnapKick, Fighter_Spring, Fighter_Stonebody, Fighter_SwampTactics, Fighter_Sweep, Fighter_Toughness, Fighter_Toughness2, Fighter_Toughness3, Fighter_TrueShot, Fighter_Tumble, Fighter_UrbanTactics, Fighter_ViciousBlow, Fighter_Warcry, Fighter_WaterTactics, Fighter_WeaponBreak, Fighter_WeaponCatch, Fighter_WeaponSharpening, Fighter_Whomp, Fighterness, FighterSkill, FightFlee, Firebreath, FireBuilding, FireElemental, FireGiant, Fish, Fishing, FishLore, FlamingSword, FleshGolem, Fletching, Floristry, Flower, FlyingExit, FlyingInsect, Follower, FoodBegging, FoodPrep, FoodPreserving, Foraging, FowlSpeak, Fox, Fox, Frog, Frog, FrogSpeak, Frostbreath, FrostGiant, FrozenMountains, FrozenPlains, FullPlate, Gaian, Gait, Gaoler, GaolFood, GapExit, Gardening, GardenSnake, GardenSnake, Gargoyle, Gasbreath, GasGiant, Gate, GateGuard, GatheringSkill, Gem, GenAbility, GenAbsorbantShield, GenAirLock, GenAmmunition, GenArmor, GenAuctioneer, GenBagOfEndlessness, GenBanker, GenBed, GenBelt, GenBlaster, GenBoat, GenBoffWeapon, GenBook, GenBow, GenBussardCollector, GenCage, GenCaged, GenCageRideable, GenChair, GenCharClass, GenCigar, GenClanApron, GenClanCard, GenClanCommonContainer, GenClanCommonItem, GenClanContainer, GenClanDonationList, GenClanFlag, GenClanItem, GenClanPamphlet, GenClanSpecialItem, GenCloak, GenCoins, GenCompBattery, GenCompEnviroSystem, GenCompGenerator, GenComputerConsole, GenContainer, GenCorpse, GenCow, GenCraftSkill, GenCurtain, GenDeflectionShield, GenDeity, GenDice, GenDisruptor, GenDisruptor2, GenDissertation, GenDoor, GenDress, GenDrink, GenEarring, GenEclipseField, GenElecCompItem, GenElecCompSensor, GenElecContainer, GenElecItem, GenElecPanel, GenElecWeapon, GenEmptyDrink, GenEnergyShield, GenExit, GenFatWallpaper, GenFood, GenFoodResource, GenFountain, GenFuellessGenerator, GenGrapples, GenGraviticSensor, GenHandBow, GenHorse, GenInstrument, GenIntegrityShield, GenItem, GenJournal, GenKey, GenKineticField, GenLanguage, GenLantern, GenLaserGun, GenLasso, GenLawBook, GenLibrarian, GenLightSource, GenLightSwitch, GenLimb, GenLiquidResource, GenMap, GenMirror, GenMob, GenMobilePortal, GenMultiPotion, GenMutingField, GenNet, GenPackagedItems, GenPackagedStack, GenPackagedVariety, GenPants, GenPaper, GenPerfume, GenPersonalShield, GenPhaser, GenPhaser2, GenPiano, GenPill, GenPipe, GenPlayerBook, GenPlayingCard, GenPortal, GenPostman, GenPotion, GenPowder, GenRace, GenReadable, GenRecipe, GenReflectionShield, GenResource, GenRideable, GenRideable, GenRuinedItem, GenSailingShip, GenScroll, GenShield, GenShipDampener, GenShipEngine, GenShipGravityGen, GenShipPanel, GenShipProgram, GenShipShieldGenerator, GenShipThruster, GenShipWeapon, GenShirt, GenShoes, GenShopkeeper, GenSiegeWeapon, GenSling, GenSoftware, GenSolarGenerator, GenSonicGun, GenSpaceBody, GenSpaceDrive, GenSpaceShip, GenSpaceTech, GenSpear, GenStaff, GenStealthShield, GenSuperPill, GenTable, GenTechItem, GenThinArmor, GenTickerShield, GenTitle, GenTriCorder, GenTub, GenUndead, GenWallpaper, GenWand, GenWater, GenWaterPowerGenerator, GenWeapon, GenWindGenerator, GetsAllEquipped, Giant, GiantAmphibian, GiantAnimal, GiantBat, GiantCrab, GiantFish, GiantInsect, GiantLizard, GiantRat, GiantScorpion, GiantScorpion, GiantSeaHorse, GiantSpider, GiantTurtle, GiantWolf, GiantWorm, Gigantic, Githyanki, Glaive, GlassBlowing, GlovesSpeed, GlowingMageArmor, Gnoll, Gnoll, Gnome, Gnomish, Goat, Goat, GoatDoe, GoatSpeak, Goblin, Goblin, Goblinese, GoldDragon, GoldLooter, GoodExecutioner, GoodGuardian, GoodyBag, Goose, GooseSpeak, Gore, Gorilla, Gorilla, Grasshopper, Grate, GravityFloat, Grazing, GreatAmphibian, GreatBird, GreatBirdSpeak, GreatCat, GreatFish, GreatHelm, GreatLake, GreatLizard, GreatThinLake, GreenDragon, Griffon, GrizzlyBear, GroundWired, Guard, Halberd, HalfElf, Halfling, Hamstring, Harpy, Hat, Hat_Intelligence, Hawk, Hawk, Healer, Healer, HealthScanProgram, HeavenlyServent, Helmet, Herbalism, HerbChest, Herbology, HiddenClosedDoorway, HiddenWalkway, HideArmor, HideoutShelter, HillGiant, Hills, HillsGrid, HillsThinGrid, Hireling, Hobbit, Hobgoblin, HoleInTheGround, HolyAvenger, Hood, Hornet, Horse, Horse, HorseCart, HorseSpeak, HotRoom, Human, Humanoid, Hunting, IceMephit, IcePlains, IceRoom, Ignan, Illusionist, Immunities, Impassable, IndoorInTheAir, IndoorShallowWater, IndoorUnderWater, IndoorUnderWaterColumnGrid, IndoorUnderWaterGrid, IndoorUnderWaterThinGrid, IndoorWaterSurface, IndoorWaterSurfaceColumn, IndoorWaterThinSurface, Inebriation, Ingredients, Injury, Insect, InstantDeath, InstrumentMaking, InTheAir, InvisibleInk, InvisibleStalker, Irrigation, ItemGenerator, ItemGenerator.ItemGenerationTicker, ItemIdentifier, ItemMender, ItemRefitter, ItemRejuv, Jaguar, Javelin, Jelly, Jester, JewelMaking, Jungle, JungleGrid, JungleThinGrid, Katana, Kitten, Kitten, Kobold, Labeling, Lacquerring, Landscaping, Lantern, LargeBat, LargeCaveRoom, LargeChest, LargeSack, LargeStoneRoom, LargeWoodRoom, LeatherArmor, LeatherBoots, LeatherBracers, LeatherCap, LeatherGauntlets, LeatherWorking, Lecturing, LegendaryWeaponsmithing, Lich, LifeFountain, LifeScanProgram, Lighteningbreath, LightMephit, LightningMephit, LightSource, LinkedWeather, Lion, Lion, Lizard, Lizard, LizardMan, LizardMan, LizardManShaman, LockableContainer, LockedDoor, LockedGate, LockSmith, LongerRoad, LongestRoad, LongRoad, Longsword, Loyalty, Mace, Mage, Mageness, MagicFreeRoom, MagicShelter, MagmaMephit, ManScorpion, Manticore, ManualAdvancement, ManualArchon, ManualClasses, Masonry, MassiveStar, MasterArmorsmithing, MasterBaking, MasterButchering, MasterChopping, MasterCooking, MasterCostuming, MasterDigging, MasterDistilling, MasterDrilling, MasterFarming, MasterFishing, MasterFloristry, MasterFoodPrep, MasterForaging, MasterGardening, MasterHerbology, MasterLeatherWorking, MasterMining, MasterShearing, MasterTailoring, MasterTrawling, MasterWeaponsmithing, MeatCuring, Mephit, Mer, Merchant, Merfolk, MetalBracers, MetalGolem, MetalRoom, MetalRoomMaze, MichaelsMithrilChain, Milkable, Millipede, Mime, Mindflayer, MineralMephit, Mining, Minotaur, Minotaur, Minstrel, Missionary, MOBEater, MOBHelper, MOBHunter, Mobile, MobileAggressive, MobileGoodGuardian, MOBReSave, MOBTeacher, Mold, MoneyChanger, Monk, Monkey, Monkey, MonkeySpeak, MonkSkill, Mood, Moon, Moonlet, Moose, MooseSpeak, MountainLion, Mountains, MountainsGrid, MountainsMaze, MountainsThinGrid, MountainSurface, MountainSurfaceGrid, MountainSurfaceThinGrid, Mouse, Mouse, MovingRoom, MudChat, MUDFight, MUDHelp, MUDLaw, MUDPercolator, MUDTracker, MUDZapper, Naga, Naga, Nanny, NastyAbilities, Natural, Necromancer, NeedleChest, NeedleDoor, NeutralAbilities, NiceAbilities, NoCombatAssist, Nymph, ObjectGuardian, OceanGrid, OceanThinGrid, Ogre, Ogre, OilFlask, OozeMephit, Open, OpenDescriptable, OpenNameable, OpenPrepositional, Oracle, Orangutan, Orc, Orc, Orcish, Organizing, OverTheLedge, Owl, Owl, OwlSpeak, Pachyderm, PaddedArmor, Painting, Paladin, Paladin_AbidingAura, Paladin_Aura, Paladin_Breakup, Paladin_CommandHorse, Paladin_Courage, Paladin_CraftHolyAvenger, Paladin_Defend, Paladin_DiseaseImmunity, Paladin_Goodness, Paladin_HealingHands, Paladin_HolyStrike, Paladin_ImprovedResists, Paladin_MountedCharge, Paladin_PaladinsMount, Paladin_PoisonImmunity, Paladin_Purity, Paladin_SummonMount, PaladinSkill, Pan, Panther, Pants, PaperMaking, Parakeet, Paralysis, Parchment, Patroller, Pegasus, PegasusGreater, Penguin, Penguin, Pig, Pig, PigSpeak, Pirate, PitOpen, Pixie, Plains, PlainsGrid, PlainsThinGrid, PlanarAbility, Planet, Planetar, Plant, PlantLore, Play, Play_Accompaniment, Play_Background, Play_Ballad, Play_Battlehymn, Play_Blues, Play_Break, Play_Carol, Play_Charge, Play_Clarinets, Play_Cymbals, Play_Dirge, Play_Ditty, Play_Drums, Play_Flutes, Play_Guitars, Play_Harmonicas, Play_Harmony, Play_Harps, Play_Horns, Play_Instrument, Play_LoveSong, Play_Lullabies, Play_March, Play_Melody, Play_Mystical, Play_Oboes, Play_Organs, Play_Pianos, Play_Retreat, Play_Reveille, Play_Rhythm, Play_Solo, Play_Spiritual, Play_Symphony, Play_Tempo, Play_Tribal, Play_Trombones, Play_Trumpets, Play_Tubas, Play_Violins, Play_Woods, Play_Xylophones, PlayerClass, PlayerHelper, PlayerRace, PlayInstrument, Poison, Poison_Alcohol, Poison_BeeSting, Poison_Bloodboil, Poison_Caffeine, Poison_Decreptifier, Poison_Firebreather, Poison_Ghoultouch, Poison_Glowgell, Poison_GoblinDrip, Poison_Heartstopper, Poison_Hives, Poison_Liquor, Poison_Mindsap, Poison_Peppersauce, Poison_Rotten, Poison_Slumberall, Poison_Sting, Poison_Venom, Poison_XXX, PoisonousBite, PokerDealer, PolarBear, Polls, Porcupine, PortableHole, Pot, Pottery, Power_OctoArms, Power_OctoGrapple, Power_SuperClimb, Power_TrapSense, Power_WebSpinning, PracticePoint, Prancer, Prayer, Prayer_Absorption, Prayer_AcidHealing, Prayer_Adoption, Prayer_AiryForm, Prayer_Anger, Prayer_AnimalSpirit, Prayer_AnimateDead, Prayer_AnimateGhast, Prayer_AnimateGhost, Prayer_AnimateGhoul, Prayer_AnimateMummy, Prayer_AnimateSkeleton, Prayer_AnimateSpectre, Prayer_AnimateVampire, Prayer_AnimateZombie, Prayer_Annul, Prayer_AntiUndeadField, Prayer_Atonement, Prayer_AuraDivineEdict, Prayer_AuraFear, Prayer_AuraHarm, Prayer_AuraHeal, Prayer_AuraIntolerance, Prayer_AuraStrife, Prayer_Avatar, Prayer_Awaken, Prayer_Behemoth, Prayer_Benediction, Prayer_BirdsEye, Prayer_BladeBarrier, Prayer_Bless, Prayer_BlessedHearth, Prayer_BlessItem, Prayer_Blindness, Prayer_Blindsight, Prayer_Bloatbomb, Prayer_BloodHearth, Prayer_BloodMoon, Prayer_BoneMoon, Prayer_BrighteningAura, Prayer_Bury, Prayer_CallUndead, Prayer_Calm, Prayer_Cannibalism, Prayer_CauseCritical, Prayer_CauseExhaustion, Prayer_CauseFatigue, Prayer_CauseLight, Prayer_CauseSerious, Prayer_ChainStrike, Prayer_Christen, Prayer_Cleanliness, Prayer_Condemnation, Prayer_ConsecrateLand, Prayer_Contagion, Prayer_Conviction, Prayer_CorpseWalk, Prayer_Corruption, Prayer_CreateFood, Prayer_CreateIdol, Prayer_CreateWater, Prayer_CureBlindness, Prayer_CureCannibalism, Prayer_CureCritical, Prayer_CureDeafness, Prayer_CureDisease, Prayer_CureExhaustion, Prayer_CureFatigue, Prayer_CureLight, Prayer_CureSerious, Prayer_CureVampirism, Prayer_Curse, Prayer_CurseFlames, Prayer_CurseItem, Prayer_CurseLuck, Prayer_CurseMetal, Prayer_CurseMind, Prayer_CurseMinds, Prayer_DailyBread, Prayer_DarkeningAura, Prayer_DarkSenses, Prayer_Deafness, Prayer_Deathfinger, Prayer_DeathGuard, Prayer_DeathKnell, Prayer_DeathsDoor, Prayer_DemonicConsumption, Prayer_Demonshield, Prayer_Desecrate, Prayer_DesecrateLand, Prayer_Designation, Prayer_DevourerCurse, Prayer_Disenchant, Prayer_Disown, Prayer_DispelEvil, Prayer_DispelGood, Prayer_DispelUndead, Prayer_DivineConstitution, Prayer_DivineFavor, Prayer_DivineGuidance, Prayer_DivineLuck, Prayer_DivinePerspective, Prayer_DivineResistance, Prayer_Divorce, Prayer_DoomAura, Prayer_Doomspout, Prayer_Drain, Prayer_DreamFeast, Prayer_DrunkenStupor, Prayer_EarthMud, Prayer_Earthshield, Prayer_ElectricHealing, Prayer_ElectricStrike, Prayer_Ember, Prayer_Enervate, Prayer_Etherealness, Prayer_Extinguish, Prayer_Faithless, Prayer_FeedTheDead, Prayer_FeignLife, Prayer_Fertilize, Prayer_Fidelity, Prayer_FireHealing, Prayer_FlameWeapon, Prayer_FleshRock, Prayer_Forgive, Prayer_FortifyFood, Prayer_Fortress, Prayer_FountainLife, Prayer_Freedom, Prayer_FreezeMetal, Prayer_Gateway, Prayer_Gills, Prayer_GodLight, Prayer_Godstrike, Prayer_GreatCurse, Prayer_GuardianHearth, Prayer_Harm, Prayer_Haunted, Prayer_Heal, Prayer_HealingAura, Prayer_HealMount, Prayer_HealUndead, Prayer_Hellfire, Prayer_Heresy, Prayer_HoldUndead, Prayer_HolyAura, Prayer_HolyDay, Prayer_HolyShield, Prayer_HolyWind, Prayer_HolyWord, Prayer_HuntEvil, Prayer_HuntGood, Prayer_IceHealing, Prayer_InciteDead, Prayer_InfuseBalance, Prayer_InfuseHoliness, Prayer_InfuseUnholiness, Prayer_Invigorate, Prayer_JoyousRapture, Prayer_Judgement, Prayer_LightHammer, Prayer_LinkedHealth, Prayer_LowerLaw, Prayer_MajorInfusion, Prayer_Maladiction, Prayer_Marry, Prayer_MassBlindness, Prayer_MassCureDisease, Prayer_MassDeafness, Prayer_MassForgive, Prayer_MassFreedom, Prayer_MassGrave, Prayer_MassHarm, Prayer_MassHeal, Prayer_MassMobility, Prayer_MassParalyze, Prayer_Mercy, Prayer_MinorInfusion, Prayer_ModerateInfusion, Prayer_Monolith, Prayer_MoralBalance, Prayer_NeutralizeLand, Prayer_Nullification, Prayer_Omnipresence, Prayer_Paralyze, Prayer_PeaceRitual, Prayer_Philosophy, Prayer_PietyCurse, Prayer_Plague, Prayer_PlanarTravel, Prayer_Poison, Prayer_Position, Prayer_PreserveBody, Prayer_Prophecy, Prayer_ProtCold, Prayer_ProtCurses, Prayer_ProtDisease, Prayer_ProtectElements, Prayer_ProtectHealth, Prayer_ProtEvil, Prayer_ProtFire, Prayer_ProtGood, Prayer_ProtOutsiders, Prayer_ProtParalyzation, Prayer_ProtPoison, Prayer_ProtUndead, Prayer_Purify, Prayer_Refresh, Prayer_Refuge, Prayer_Regeneration, Prayer_Regrowth, Prayer_ReligiousDoubt, Prayer_RemoveCurse, Prayer_RemoveDeathMark, Prayer_RemoveParalysis, Prayer_RemovePoison, Prayer_Restoration, Prayer_RestoreSmell, Prayer_RestoreVoice, Prayer_Resurrect, Prayer_ResurrectMount, Prayer_Retribution, Prayer_Revival, Prayer_RighteousIndignation, Prayer_RockFlesh, Prayer_Rockskin, Prayer_Rot, Prayer_Sacrifice, Prayer_SanctifyRoom, Prayer_Sanctimonious, Prayer_Sanctuary, Prayer_Sanctum, Prayer_SeekersPrayer, Prayer_SenseAlignment, Prayer_SenseAllergies, Prayer_SenseDisease, Prayer_SenseEvil, Prayer_SenseFaithful, Prayer_SenseGood, Prayer_SenseHidden, Prayer_SenseInjury, Prayer_SenseInvisible, Prayer_SenseLife, Prayer_SenseMagic, Prayer_SensePrayers, Prayer_SenseProfessions, Prayer_SenseSkills, Prayer_SenseSongs, Prayer_SenseSpells, Prayer_SenseTraps, Prayer_SenseUndead, Prayer_Sermon, Prayer_Silence, Prayer_SnakeStaff, Prayer_Sober, Prayer_SoulPeering, Prayer_SpeakWithDead, Prayer_Stasis, Prayer_Stoning, Prayer_SummonElemental, Prayer_SunCurse, Prayer_TaintOfEvil, Prayer_Thunderbolt, Prayer_Tithe, Prayer_Tremor, Prayer_TrueResurrection, Prayer_UndeadInvisibility, Prayer_UndeniableFaith, Prayer_UnholyArmament, Prayer_UnholyPortent, Prayer_UnholyWord, Prayer_Vampirism, Prayer_Wave, Prayer_Weather, Prayer_Wings, Pregnancy, PresenceReaction, Prisoner, Proficiency_Axe, Proficiency_BluntWeapon, Proficiency_Bow, Proficiency_Dagger, Proficiency_EdgedWeapon, Proficiency_FlailedWeapon, Proficiency_Hammer, Proficiency_Natural, Proficiency_Polearm, Proficiency_Ranged, Proficiency_Sling, Proficiency_Staff, Proficiency_Sword, Proficiency_Weapon, Prop_AbilityImmunity, Prop_AbsorbDamage, Prop_AddDamage, Prop_Adjuster, Prop_AreaForSale, Prop_Artifact, Prop_AstralSpirit, Prop_ClanEquipment, Prop_Climbable, Prop_CloseCommand, Prop_ClosedDayNight, Prop_ClosedSeason, Prop_CombatAdjuster, Prop_CommonTwister, Prop_Crawlspace, Prop_Doppleganger, Prop_EnlargeRoom, Prop_EnterAdjuster, Prop_Familiar, Prop_FightSpellCast, Prop_HaveAdjuster, Prop_HaveEnabler, Prop_HaveResister, Prop_HaveSpellCast, Prop_HaveZapper, Prop_HereAdjuster, Prop_HereEnabler, Prop_HereSpellCast, Prop_Hidden, Prop_IceBox, Prop_ImproveGather, Prop_InstantDeath, Prop_Invisibility, Prop_ItemBinder, Prop_ItemNoRuin, Prop_ItemSlot, Prop_ItemSlotFiller, Prop_ItemTransporter, Prop_ItemTransReceiver, Prop_LangTranslator, Prop_LanguageSpeaker, Prop_LimitedItems, Prop_LocationBound, Prop_LotForSale, Prop_LotsForSale, Prop_MagicFreedom, Prop_MOBEmoter, Prop_ModExperience, Prop_ModFaction, Prop_MoveRestrictor, Prop_NarrowLedge, Prop_NewDeathMsg, Prop_NoChannel, Prop_NoCharm, Prop_NoCraftability, Prop_NoDamage, Prop_NoOrdering, Prop_NoPKill, Prop_NoPurge, Prop_NoRecall, Prop_NoSummon, Prop_NoTeleport, Prop_NoTeleportOut, Prop_NoTelling, Prop_OpenCommand, Prop_OpenPassword, Prop_OutfitContainer, Prop_PeaceMaker, Prop_PracticeDummy, Prop_PrivateProperty, Prop_ReqAlignments, Prop_ReqCapacity, Prop_ReqClasses, Prop_ReqEntry, Prop_ReqHeight, Prop_ReqLevels, Prop_ReqNoMOB, Prop_ReqPKill, Prop_ReqRaces, Prop_ReqStat, Prop_ReqTattoo, Prop_ReRollStats, Prop_Resistance, Prop_RestrictSkills, Prop_RestrictSpells, Prop_Retainable, Prop_RideAdjuster, Prop_RideEnabler, Prop_RideResister, Prop_RideSpellCast, Prop_RideZapper, Prop_RoomDark, Prop_RoomForSale, Prop_RoomLit, Prop_RoomPlusForSale, Prop_RoomsForSale, Prop_RoomUnmappable, Prop_RoomView, Prop_RoomWatch, Prop_SafePet, Prop_ScrapExplode, Prop_Smell, Prop_Socials, Prop_Sounder, Prop_SparringRoom, Prop_SpellAdder, Prop_SpellReflecting, Prop_StatAdjuster, Prop_StatTrainer, Prop_StayAboard, Prop_Tattoo, Prop_TattooAdder, Prop_TicketTaker, Prop_Trainer, Prop_Transporter, Prop_Trashcan, Prop_Uncampable, Prop_Unsellable, Prop_UseAdjuster, Prop_UseEmoter, Prop_UseEmoter2, Prop_UseSpellCast, Prop_UseSpellCast2, Prop_WeakBridge, Prop_WeaponImmunity, Prop_WearAdjuster, Prop_WearEnabler, Prop_WearOverride, Prop_WearResister, Prop_WearSpellCast, Prop_WearZapper, Prop_Weather, Prop_WizInvis, Property, ProtectedCitizen, ProtectedCitizens, Publishing, PuddleMaker, Puma, Puppy, Puppy, Purist, Python, Python, Qualifier, Quarterstaff, QuestBound, QuestChat, QuestPoint, Quests, QuickSwipe, Quills, Rabbit, Rabbit, RabbitSpeak, RaceHelper, RandomItems, RandomMonsters, RandomTeleporter, RandomTraps, Ranger, Ranger_AnimalFrenzy, Ranger_Camouflage, Ranger_Enemy1, Ranger_Enemy2, Ranger_Enemy3, Ranger_Enemy4, Ranger_FierceCompanions, Ranger_FindWater, Ranger_Hide, Ranger_HuntersEndurance, Ranger_SenseTraps, Ranger_SetSnare, Ranger_Sneak, Ranger_Track, Ranger_TrackAnimal, Ranger_WoodlandCreep, Ranger_WoodlandLore, Rapier, Rat, Rat, Ration, Rattlesnake, Raven, Raven, RavenSpeak, RawCMaterial, Recollecting, RedDragon, Regeneration, ResetWhole, ResourceOverride, Ring, Ring_Ornamental, Ring_Protection, RingMail, RingOfColdProtection, RingOfElectricity, RingOfFortitude, RingOfJustice, RingOfMagicResistance, Road, RoadGrid, RoadThinGrid, Robes, Robin, RocketShipProgram, Rodent, RodentSpeak, Rodsmithing, ROMGangMember, ROMPatrolman, Ruler, Sabre, Sailor, Sailor, SaltMephit, SaltWaterSurface, SaltWaterSurfaceColumn, SaltWaterThinSurface, Salvaging, Sasquatch, ScaleMail, Scalp, Scarab, Scavenge, Scavenger, Scholar, SchoolMonster, Scimitar, Scorpion, Scorpion, Scrapping, ScrimShaw, Scriptable, ScriptableEverymob, ScrollScribing, ScrollSpell, Sculpting, SeaHorse, Seal, Seal, SeaMap, SeaPort, Searching, Selkie, Semaphore, Sense, ServerThread, Sessions, SewerMaze, SewerRoom, Shadow, ShallowWater, Shaman, Shambler, Shaming, Shark, Shark, Shearing, Sheep, Sheep, SheepSpeak, ShieldWeapon, ShipTelnetProgram, Shipwright, Shirt, Shoes, ShootWeb, Shore, Shortsword, Shutdown, Sickle, Siegecraft, SignLanguage, SilverDragon, Sinking, Skeleton, Skeleton, Skill_AbandonShip, Skill_AboveTheLaw, Skill_AdLib, Skill_AllBreathing, Skill_Arrest, Skill_ArrestingSap, Skill_Attack2, Skill_Attack3, Skill_AttackHalf, Skill_Autoclimb, Skill_Autocrawl, Skill_Autoswim, Skill_AvoidCurrents, Skill_AwaitShip, Skill_Bash, Skill_BearForaging, Skill_Befriend, Skill_BellyRolling, Skill_BoulderThrowing, Skill_BreakALeg, Skill_Buck, Skill_Buffoonery, Skill_BurrowHide, Skill_Cage, Skill_CastBlocking, Skill_CenterOfAttention, Skill_Chantcraft, Skill_Chirgury, Skill_Climb, Skill_CollectBounty, Skill_CombatLog, Skill_CombatRepairs, Skill_Conduct, Skill_ConsumeCorpse, Skill_ControlUndead, Skill_Convert, Skill_CrowsNest, Skill_CulturalAdaptation, Skill_CurtainCall, Skill_DeadReckoning, Skill_DecipherScript, Skill_DeepBreath, Skill_DevourCorpse, Skill_Dirt, Skill_Disarm, Skill_Disguise, Skill_Diving, Skill_Dodge, Skill_EagleEyes, Skill_EncryptedWriting, Skill_Enslave, Skill_ExitStageLeft, Skill_Explosive, Skill_FalseArrest, Skill_Feint, Skill_FindHome, Skill_FindShip, Skill_FireBreathing, Skill_Flee, Skill_FoulWeatherSailing, Skill_Groin, Skill_Guildmaster, Skill_Haggle, Skill_HandCuff, Skill_HardToPort, Skill_HardToStern, Skill_HighJump, Skill_HireCrewmember, Skill_HonoraryDegreeBard, Skill_HonoraryDegreeCleric, Skill_HonoraryDegreeCommoner, Skill_HonoraryDegreeDruid, Skill_HonoraryDegreeFighter, Skill_HonoraryDegreeMage, Skill_HonoraryDegreeThief, Skill_IdentifyPoison, Skill_Imitation, Skill_InstrumentBash, Skill_InterceptShip, Skill_JailKey, Skill_Joke, Skill_Juggle, Skill_Keenvision, Skill_Leeching, Skill_Lobotomizing, Skill_LongBreath, Skill_Map, Skill_MarkDisguise, Skill_Meditation, Skill_Mimicry, Skill_MindSuck, Skill_Monologue, Skill_MorseCode, Skill_MountedCombat, Skill_NavalTactics, Skill_Nippletwist, Skill_Parry, Skill_PlanarLore, Skill_Prayercraft, Skill_PrisonAssignment, Skill_PrisonerTransfer, Skill_Puppeteer, Skill_QuickChange, Skill_RacialEnemy, Skill_RacialLore, Skill_Recall, Skill_RegionalAwareness, Skill_Resistance, Skill_RevealText, Skill_Revoke, Skill_Satire, Skill_ScrollCopy, Skill_SeaCharting, Skill_SeaLegs, Skill_SeaManeuvers, Skill_SeaMapping, Skill_SeaNavigation, Skill_SecretWriting, Skill_ShipLore, Skill_Shuffle, Skill_Shush, Skill_Skillcraft, Skill_Slapstick, Skill_Slip, Skill_SlowFall, Skill_Songcraft, Skill_SongWrite, Skill_Spellcraft, Skill_Stability, Skill_Stonecunning, Skill_Stowaway, Skill_StrikeTheSet, Skill_Struggle, Skill_Subdue, Skill_Swim, Skill_TailSwipe, Skill_Thiefcraft, Skill_TieDown, Skill_Track, Skill_TrackFriend, Skill_Trip, Skill_TuneInstrument, Skill_TurnUndead, Skill_TwoDaggerFighting, Skill_TwoWeaponFighting, Skill_UndeadInvisibility, Skill_Upstage, Skill_WandUse, Skill_Warrants, Skill_WildernessLore, Skill_Write, SkyWatcher, Slaad, SlaveryParser, SlaveTrading, Slime, SlowLearner, SmallChest, SmallDagger, SmallElfKin, SmallFish, SmallMace, SmallSack, SmellsLikeCherries, Smelting, SmokeMephit, SmokeRings, SMTPclient, SMTPserver, Smurf, Snake, Snake, SnakeSpeak, Socials, Soiled, Solar, Song, Song_Armor, Song_Babble, Song_Blasting, Song_Charm, Song_Clumsiness, Song_Comprehension, Song_Death, Song_Detection, Song_Dexterity, Song_Disgust, Song_Distraction, Song_Flight, Song_Flying, Song_Friendship, Song_Health, Song_Inebriation, Song_Knowledge, Song_Lethargy, Song_Lightness, Song_Lullibye, Song_Mana, Song_Mercy, Song_Mute, Song_Nothing, Song_Ode, Song_PirateShanty, Song_Protection, Song_Quickness, Song_Rage, Song_Rebirth, Song_Revelation, Song_Seeing, Song_Serenity, Song_Silence, Song_SingleMindedness, Song_Strength, Song_Thanks, Song_Valor, SongBird, SoundEcho, Sounder, SpacePort, SpecialistMage, Specialization_Armor, Specialization_Axe, Specialization_BluntWeapon, Specialization_Bow, Specialization_Dagger, Specialization_EdgedWeapon, Specialization_FlailedWeapon, Specialization_Hammer, Specialization_Natural, Specialization_Polearm, Specialization_Ranged, Specialization_Shield, Specialization_SiegeWeapon, Specialization_Staff, Specialization_Sword, Specialization_Weapon, Speculate, Spell, Spell_AchillesArmor, Spell_AcidArrow, Spell_AcidFog, Spell_AcidSpray, Spell_AddLimb, Spell_Advancement, Spell_Alarm, Spell_AlternateReality, Spell_AlterSubstance, Spell_AnalyzeDweomer, Spell_Anchor, Spell_AnimateItem, Spell_AnimateWeapon, Spell_AntiPlantShell, Spell_ArcaneMark, Spell_ArcanePossession, Spell_ArmsLength, Spell_AstralStep, Spell_Augury, Spell_Awe, Spell_AweOther, Spell_BaseClanEq, Spell_BigMouth, Spell_Blademouth, Spell_Blindness, Spell_Blink, Spell_Blur, Spell_Boomerang, Spell_Brainwash, Spell_Breadcrumbs, Spell_BurningHands, Spell_CauseStink, Spell_CEqAcid, Spell_CEqCold, Spell_CEqDisease, Spell_CEqElectric, Spell_CEqFire, Spell_CEqGas, Spell_CEqMind, Spell_CEqParalysis, Spell_CEqPoison, Spell_CEqWater, Spell_ChainLightening, Spell_ChangeSex, Spell_ChanneledMissiles, Spell_ChantShield, Spell_Charm, Spell_CharmWard, Spell_Choke, Spell_Claireaudience, Spell_Clairevoyance, Spell_ClanDonate, Spell_ClanExperience, Spell_ClanHome, Spell_ClarifyScroll, Spell_Clog, Spell_Clone, Spell_Cloudkill, Spell_Cogniportive, Spell_ColorSpray, Spell_CombatPrecognition, Spell_Command, Spell_ComprehendLangs, Spell_Confusion, Spell_ConjureAmmunition, Spell_ConjureNexus, Spell_ContinualLight, Spell_Counterspell, Spell_Darkness, Spell_DarknessGlobe, Spell_Daydream, Spell_DeadenSmell, Spell_Deafness, Spell_DeathWarning, Spell_Delay, Spell_Delirium, Spell_Delude, Spell_DemonGate, Spell_DestroyObject, Spell_DetectAmbush, Spell_DetectGold, Spell_DetectHidden, Spell_DetectInvisible, Spell_DetectMagic, Spell_DetectMetal, Spell_DetectPoison, Spell_DetectScrying, Spell_DetectSentience, Spell_DetectTraps, Spell_DetectUndead, Spell_DetectWater, Spell_DetectWeaknesses, Spell_Disenchant, Spell_DisenchantWand, Spell_DisguiseOther, Spell_DisguiseSelf, Spell_DisguiseUndead, Spell_Disintegrate, Spell_Dismissal, Spell_DispelDivination, Spell_DispelMagic, Spell_DistantVision, Spell_DivineBeauty, Spell_DiviningEye, Spell_Dragonfire, Spell_Dream, Spell_Duplicate, Spell_Earthquake, Spell_ElementalStorm, Spell_EnchantArmor, Spell_EnchantArrows, Spell_EnchantWand, Spell_EnchantWeapon, Spell_EndlessRoad, Spell_Enlarge, Spell_Enlightenment, Spell_Ensnare, Spell_Enthrall, Spell_Erase, Spell_Exhaustion, Spell_Fabricate, Spell_FaerieFire, Spell_FaerieFog, Spell_FakeArmor, Spell_FakeFood, Spell_FakeSpring, Spell_FakeWeapon, Spell_Farsight, Spell_Fatigue, Spell_Fear, Spell_FeatherFall, Spell_Feeblemind, Spell_FeelTheVoid, Spell_FeignDeath, Spell_FeignInvisibility, Spell_FindDirections, Spell_FindFamiliar, Spell_Fireball, Spell_Flagportation, Spell_Flameshield, Spell_FlamingArrows, Spell_FlamingEnsnarement, Spell_FlamingSword, Spell_FleshStone, Spell_FloatingDisc, Spell_Fly, Spell_FoolsGold, Spell_ForcefulHand, Spell_Forget, Spell_ForkedLightning, Spell_Frailty, Spell_FreeMovement, Spell_Frenzy, Spell_Friends, Spell_Frost, Spell_FutureDeath, Spell_Gate, Spell_Geas, Spell_GhostSound, Spell_GiantStrength, Spell_GraceOfTheCat, Spell_GravitySlam, Spell_Grease, Spell_GreaterEnchantArmor, Spell_GreaterEnchantWeapon, Spell_GreaterImage, Spell_GreaterInvisibility, Spell_GroupStatus, Spell_Grow, Spell_GustOfWind, Spell_HardenBullets, Spell_Haste, Spell_HearThoughts, Spell_HeatMetal, Spell_HelpingHand, Spell_Hold, Spell_Hunger, Spell_Hungerless, Spell_IceLance, Spell_IceSheet, Spell_IceStorm, Spell_IdentifyObject, Spell_Ignite, Spell_IllusoryDisease, Spell_IllusoryWall, Spell_Immunity, Spell_ImprovedInvisibility, Spell_ImprovedPolymorph, Spell_IncreaseGravity, Spell_Infravision, Spell_InsatiableThirst, Spell_InsectPlague, Spell_Invisibility, Spell_InvisibilitySphere, Spell_IronGrip, Spell_Irritation, Spell_KeenEdge, Spell_KineticBubble, Spell_KineticPulse, Spell_Knock, Spell_KnowAlignment, Spell_KnowBliss, Spell_KnowFate, Spell_KnowOrigin, Spell_KnowPain, Spell_KnowValue, Spell_Laughter, Spell_LedFoot, Spell_LesserImage, Spell_Levitate, Spell_Light, Spell_LightBlindness, Spell_LightenItem, Spell_Lighthouse, Spell_Lightning, Spell_LightSensitivity, Spell_LimbRack, Spell_LocateObject, Spell_LowerResists, Spell_MageArmor, Spell_MageClaws, Spell_MagicalAura, Spell_MagicBullets, Spell_MagicItem, Spell_MagicMissile, Spell_MagicMouth, Spell_MajManaShield, Spell_MajorGlobe, Spell_ManaBurn, Spell_ManaShield, Spell_MarkerPortal, Spell_MarkerSummoning, Spell_MassDisintegrate, Spell_MassFeatherfall, Spell_MassFly, Spell_MassHaste, Spell_MassHold, Spell_MassInvisibility, Spell_MassSleep, Spell_MassSlow, Spell_MassWaterbreath, Spell_Meld, Spell_Mend, Spell_MeteorStorm, Spell_MindBlock, Spell_MindFog, Spell_MindLight, Spell_MinManaShield, Spell_MinorGlobe, Spell_MinorImage, Spell_Mirage, Spell_MirrorImage, Spell_Misstep, Spell_Mute, Spell_MysticLoom, Spell_MysticShine, Spell_NaturalCommunion, Spell_Nightmare, Spell_Nondetection, Spell_ObscureSelf, Spell_PassDoor, Spell_Permanency, Spell_Phantasm, Spell_PhantomHound, Spell_Planeshift, Spell_Pocket, Spell_Polymorph, Spell_PolymorphObject, Spell_PolymorphSelf, Spell_Portal, Spell_PortalOther, Spell_PrayerShield, Spell_PredictWeather, Spell_ProduceFlame, Spell_PryingEye, Spell_PurgeInvisibility, Spell_ReadMagic, Spell_RechargeWand, Spell_Refit, Spell_Reinforce, Spell_RepairingAura, Spell_Repulsion, Spell_ResistAcid, Spell_ResistArrows, Spell_ResistBludgeoning, Spell_ResistCold, Spell_ResistDisease, Spell_ResistElectricity, Spell_ResistFire, Spell_ResistGas, Spell_ResistIndignities, Spell_ResistMagicMissiles, Spell_ResistParalyzation, Spell_ResistPetrification, Spell_ResistPiercing, Spell_ResistPoison, Spell_ResistSlashing, Spell_ReverseGravity, Spell_RogueLimb, Spell_Scatter, Spell_Scribe, Spell_Scry, Spell_SeeAura, Spell_ShapeObject, Spell_Shatter, Spell_Shelter, Spell_Shield, Spell_ShockingGrasp, Spell_Shockshield, Spell_Shove, Spell_Shrink, Spell_ShrinkMouth, Spell_Silence, Spell_Simulacrum, Spell_Siphon, Spell_Sleep, Spell_Slow, Spell_SlowProjectiles, Spell_SolveMaze, Spell_Sonar, Spell_SongShield, Spell_Spellbinding, Spell_SpellTurning, Spell_SpiderClimb, Spell_Spook, Spell_SpottersOrders, Spell_SpyingStone, Spell_StinkingCloud, Spell_StoneFlesh, Spell_Stoneskin, Spell_StoreSpell, Spell_Summon, Spell_SummonArmy, Spell_SummonCompanion, Spell_SummonEnemy, Spell_SummonFlyer, Spell_SummoningWard, Spell_SummonMarker, Spell_SummonMonster, Spell_SummonSteed, Spell_SuperiorImage, Spell_Telepathy, Spell_Teleport, Spell_TeleportationWard, Spell_TeleportObject, Spell_Thirstless, Spell_Timeport, Spell_TimeStop, Spell_Toadstool, Spell_Torture, Spell_Tourettes, Spell_Transformation, Spell_TrueSight, Spell_Ugliness, Spell_Untraceable, Spell_Ventriloquate, Spell_WallOfAir, Spell_WallOfDarkness, Spell_WallOfFire, Spell_WallOfForce, Spell_WallOfIce, Spell_WallOfStone, Spell_WardArea, Spell_WatchfulHound, Spell_WaterBreathing, Spell_WaterCannon, Spell_Weaken, Spell_WeaknessAcid, Spell_WeaknessCold, Spell_WeaknessElectricity, Spell_WeaknessFire, Spell_WeaknessGas, Spell_Web, Spell_WellDressed, Spell_Wish, Spell_WizardLock, Spell_WizardsChest, Spell_WordRecall, Spell_Youth, SpellCraftingSkill, Spider, Spider, Spirit, SplintMail, Spring, Squirrel, Squirrel, Staff, StaffMaking, Star, StdAbility, StdArea, StdArmor, StdAuctioneer, StdAutoGenInstance, StdBanker, StdBehavior, StdBoardable, StdBoardableShip, StdBoffWeapon, StdBomb, StdBook, StdBow, StdCage, StdCageRideable, StdCharClass, StdClanApron, StdClanCard, StdClanCommonContainer, StdClanCommonItem, StdClanContainer, StdClanDonationList, StdClanFlag, StdClanItem, StdClanPamphlet, StdClanSpecialItem, StdClosedDoorway, StdCoins, StdCompBattery, StdCompFuelConsumer, StdCompFuellessGenerator, StdCompGenerator, StdCompPanel, StdComputerConsole, StdContainer, StdDeckOfCards, StdDeity, StdDice, StdDissertation, StdDrink, StdElecCompContainer, StdElecCompItem, StdElecCompSensor, StdElecContainer, StdElecItem, StdElecPanel, StdElecWeapon, StdExit, StdFactoryMOB, StdFood, StdGrapples, StdGrid, StdGridArea, StdHandOfCards, StdInnKey, StdItem, StdJournal, StdKey, StdLanguage, StdLasso, StdLawBook, StdLibrarian, StdLibrary, StdLimb, StdLockedDoorway, StdMap, StdMaze, StdMOB, StdNet, StdOpenDoorway, StdPaper, StdPerfume, StdPersonalShield, StdPill, StdPlanet, StdPlayerBook, StdPlayingCard, StdPortal, StdPostman, StdPotion, StdPowder, StdProgram, StdRace, StdRideable, StdRideable, StdRoom, StdScroll, StdShield, StdShipDampener, StdShipEngine, StdShipFuellessThruster, StdShipGravityGen, StdShipShieldGenerator, StdShipThruster, StdShipWeapon, StdShopKeeper, StdSiegeWeapon, StdSkill, StdSling, StdSmokable, StdSpaceBody, StdSpaceShip, StdSpaceTech, StdSpear, StdTechItem, StdThinArea, StdThinArmor, StdThinGrid, StdThinGridArea, StdThinInstance, StdThinPlanet, StdTimeZone, StdTitle, StdTrap, StdTriCorder, StdTub, StdWand, StdWeapon, SteamMephit, SteelGauntlets, Stigma, Stiletto, Stone, StoneGiant, StoneGolem, StoneGolem, StoneGrid, StoneMaze, StoneRoom, StoneThinGrid, StuddedLeatherArmor, Studying, SubThinInstance, SuperPower, Surveying, Svirfneblin, Swamp, SwampGrid, SwampThinGrid, Sword, Swordfish, Swordfish, Tabaxi, Tailoring, Tanning, Tarantula, TargetPlayer, Tattooing, TaxCollector, TaxiBehavior, Taxidermy, Teacher, TechSkill, Templar, TemporaryAffects, TemporaryImmunity, Textiling, Thief, Thief_Alertness, Thief_Ambush, Thief_AnalyzeMark, Thief_Appraise, Thief_Arsonry, Thief_Articles, Thief_Assassinate, Thief_Autocaltrops, Thief_AutoDetectTraps, Thief_AutoMarkTraps, Thief_Autosneak, Thief_AvoidTraps, Thief_BackStab, Thief_Belay, Thief_Bind, Thief_Bribe, Thief_BuriedTreasure, Thief_Caltrops, Thief_CarefulStep, Thief_Comprehension, Thief_Con, Thief_ConcealDoor, Thief_ConcealItem, Thief_ConcealWalkway, Thief_ContractHit, Thief_Countertracking, Thief_CutThroat, Thief_DaggerDefense, Thief_DampenAuras, Thief_DazzlingCaltrops, Thief_DeathTrap, Thief_DeepCut, Thief_Detection, Thief_DetectTraps, Thief_DisablingCaltrops, Thief_DisassembleTrap, Thief_Distract, Thief_Embezzle, Thief_EscapeBonds, Thief_Espionage, Thief_Evesdrop, Thief_FenceLoot, Thief_Flank, Thief_Flay, Thief_Footlocks, Thief_Forgery, Thief_FrameMark, Thief_Graffiti, Thief_Hide, Thief_HideInPlainSight, Thief_HideOther, Thief_Hideout, Thief_HideShip, Thief_HighMarks, Thief_HoldYourLiquor, Thief_IdentifyBombs, Thief_IdentifyTraps, Thief_ImprovedBoarding, Thief_ImprovedCaltrops, Thief_ImprovedDistraction, Thief_ImprovedHiding, Thief_ImprovedPeek, Thief_ImprovedSteal, Thief_ImprovedSwipe, Thief_Kamikaze, Thief_KillLog, Thief_Listen, Thief_LocateAlcohol, Thief_Lore, Thief_Lure, Thief_MakeBomb, Thief_Mark, Thief_MarkerSpying, Thief_MarkInvisibility, Thief_MarkTrapped, Thief_MastShot, Thief_MerchantFlag, Thief_MinorTrap, Thief_Mug, Thief_Nondetection, Thief_Observation, Thief_Palm, Thief_Panhandling, Thief_PayOff, Thief_Peek, Thief_PetSpy, Thief_PetSteal, Thief_Pick, Thief_PiecesOfEight, Thief_PirateFamiliar, Thief_PlantItem, Thief_Plunder, Thief_Poison, Thief_PowerGrab, Thief_PubContacts, Thief_Racketeer, Thief_RammingSpeed, Thief_RemoveTraps, Thief_RideTheRigging, Thief_Robbery, Thief_RopeSwing, Thief_RunningFight, Thief_Safecracking, Thief_Safehouse, Thief_Sap, Thief_Scratch, Thief_Scuttle, Thief_Search, Thief_SenseLaw, Thief_SetAlarm, Thief_SetDecoys, Thief_Shadow, Thief_Shadowpass, Thief_Shadowstrike, Thief_SilentDrop, Thief_SilentGold, Thief_SilentLoot, Thief_SilentOpen, Thief_SilentRunning, Thief_SlickCaltrops, Thief_SlipItem, Thief_SlipperyMind, Thief_SmugglersHold, Thief_Snatch, Thief_Sneak, Thief_SneakAttack, Thief_Snipe, Thief_Spying, Thief_Squatting, Thief_Steal, Thief_StrategicRetreat, Thief_StripItem, Thief_Superstition, Thief_Surrender, Thief_Swipe, Thief_TagTurf, Thief_TapRoom, Thief_TarAndFeather, Thief_Trap, Thief_TrapImmunity, Thief_TreasureMap, Thief_TrophyCount, Thief_TurfWar, Thief_UndergroundConnections, Thief_UnderwaterSounds, Thief_UsePoison, Thief_WalkThePlank, Thief_WarningShot, Thief_Wenching, Thief_WildernessSounds, Thiefness, ThiefSkill, ThievesCant, ThinRoom, ThreadbareRobes, ThrowFeces, ThrowingStone, Tiger, TimsLibrary, Titling, Toad, Toadstool, Torch, Torturesmithing, TrainingSession, Transcribing, Transmuter, Trap_AcidPit, Trap_AcidSpray, Trap_AcidThruPit, Trap_Avalanche, Trap_BearTrap, Trap_Boomerang, Trap_Boulders, Trap_CaveIn, Trap_CrushingRoom, Trap_Darkfall, Trap_DeepPit, Trap_DeepThruPit, Trap_ElectricShock, Trap_Enter, Trap_EnterBlade, Trap_EnterGas, Trap_EnterNeedle, Trap_EnterPit, Trap_EnterSpell, Trap_ExitPit, Trap_ExitRoom, Trap_FloodRoom, Trap_Get, Trap_GetBlade, Trap_GetGas, Trap_GetNeedle, Trap_GetSpell, Trap_Gluey, Trap_Greasy, Trap_Ignition, Trap_Infected, Trap_Launcher, Trap_MonsterCage, Trap_Needle, Trap_NeedlePrick, Trap_Noise, Trap_Open, Trap_OpenBlade, Trap_OpenGas, Trap_OpenNeedle, Trap_OpenSpell, Trap_PoisonGas, Trap_Popper, Trap_RatPit, Trap_RatThruPit, Trap_RoomPit, Trap_RoomThruPit, Trap_SleepGas, Trap_SnakePit, Trap_SnakeThruPit, Trap_Snare, Trap_Spark, Trap_SpellBlast, Trap_SpikePit, Trap_SpikeThruPit, Trap_SporeTrap, Trap_Trap, Trap_Tripline, Trap_Unlock, Trap_UnlockBlade, Trap_UnlockGas, Trap_UnlockNeedle, Trap_UnlockSpell, Trap_Vanishing, Trap_WeaponSwing, TrappedChest, TrappedDoor, TrappedLockedDoor, Trapper, Trawling, TreeGolem, TreeSurface, Trident, Troll, Troll, Truce, Tumbleweed, Turtle, Turtle, TwoHandedSword, UmberHulk, UmberHulk, Unbinding, Undead, Undead, Undead_ColdTouch, Undead_EnergyDrain, Undead_LifeDrain, Undead_WeakEnergyDrain, Undercommon, UnderSaltWater, UnderSaltWaterColumnGrid, UnderSaltWaterGrid, UnderSaltWaterMaze, UnderSaltWaterThinGrid, UnderWater, UnderWaterColumnGrid, UnderWaterGrid, UnderWaterMaze, UnderWaterThinGrid, Unicorn, Unique, UnseenWalkway, Vagrant, VeryAggressive, Vine, VoidMephit, Vulture, Wainwrighting, WalkingBoots, Walrus, Walrus, Wand_Advancement, Wand_Fire, Wand_Nourishment, WandArchon, WanderHomeLater, WandMaking, WarHammer, WaterCurrents, WaterCurrents.AWaterCurrent, WaterElemental, WaterFowl, Waterskin, WaterSurface, WaterSurfaceColumn, WaterThinSurface, WeakParalysis, Weaponsmithing, WeatherAffects, Weaving, WebMacroCreamer, Welding, Wemic, WereAmphibian, WereAnimal, WereBat, WereBear, WereRat, WereWolf, WetCaveGrid, WetCaveMaze, WetCaveRoom, Whale, Whale, Whip, Whirlpool, WhiteBear, WhiteDragon, WildEagle, WildTagTurf, Wimpy, WimpyAggressive, Wineskin, WingFlying, Wizard, Wolf, Wolf, WolfSpeak, Wolverine, WoodenDeck, WoodGolem, WoodRoom, WoodRoomGrid, WoodRoomMaze, WoodRoomThinGrid, Woods, WoodsGrid, WoodsMaze, WoodsThinGrid, Worm, Worm, WormSpeak, Wyvern, Wyvern, XMLManager, Yugoloth, Zombie

public interface Tickable
extends CMObject

This interface is implemented by any object which wishes to get periodic thread time from the threads engine. Almost all CoffeeMud objects implement this interface


Field Summary
static int STATUS_AFFECT
          a tick status MASK representing the tick access of an associated effect
static int STATUS_ALIVE
          a tick status representing ALIVE part of its tick access
static int STATUS_BEHAVIOR
          a tick status MASK representing the tick access of an associated behavior
static int STATUS_CLASS
          a tick status representing CLASS part of its tick access
static int STATUS_DEAD
          a tick status representing DEAD part of its tick access
static int STATUS_END
          a tick status representing the end of its tick access
static int STATUS_FIGHT
          a tick status representing COMBAT part of its tick access
static int STATUS_MISC
          a tick status MASK whose meaning is class dependent
static int STATUS_MISC2
          a tick status MASK whose meaning is class dependent
static int STATUS_MISC3
          a tick status MASK whose meaning is class dependent
static int STATUS_MISC4
          a tick status MASK whose meaning is class dependent
static int STATUS_MISC5
          a tick status MASK whose meaning is class dependent
static int STATUS_MISC6
          a tick status MASK whose meaning is class dependent
static int STATUS_MISC7
          a tick status MASK whose meaning is class dependent
static int STATUS_NOT
          a tick status constant representing the state of waiting for tick access
static int STATUS_OTHER
          a tick status representing ALIVE part of its tick access
static int STATUS_RACE
          a tick status representing RACE part of its tick access
static int STATUS_REBIRTH
          a tick status representing OTHER part of its tick access
static int STATUS_SCRIPT
          a tick status MASK representing the tick access of an associated script
static int STATUS_START
          a tick status constant representing the state of just starting its tick access
static int STATUS_WEATHER
          a tick status representing WEATHER part of its tick access
static int TICKID_AREA
          the tickid representing the standard tick of an area
static int TICKID_BEAMWEAPON
          the tickid for a beam weapon in motion
static int TICKID_CLAN
          the tickid representing the ticking of a clan object
static int TICKID_CLANITEM
          the tickid representing the ticking of a clan item
static int TICKID_DEADBODY_DECAY
          the tickid representing the decay tick on a corpse
static int TICKID_ELECTRONICS
          the tickid for an electrical proactive action service
static int TICKID_EMAIL
          the tickid representing the ticking of the smtp server
static int TICKID_EXIT_BEHAVIOR
          the tickid representing the ticking of a behavior on an exit
static int TICKID_EXIT_REOPEN
          the tickid representing the tick that automatically closes open doors
static int TICKID_ITEM_BEHAVIOR
          the tickid representing the tick of a behavior on an item
static int TICKID_ITEM_BOUNCEBACK
          the tickid representing the returning of an innkey to the front desk
static int TICKID_LIGHT_FLICKERS
          the tickid representing the going out of a light
static int TICKID_LIVEAUCTION
          the tickid for a live auction tick
static int TICKID_LONGERMASK
          modifies a tickID to designate a longer wait before declaring dead.
static int TICKID_MISCELLANEOUS
          the tickid for a miscellaneous tickable service
static int TICKID_MOB
          the most common tickid, representing the tick of a mob
static int TICKID_PROPERTY_SPECIAL
          the tickid for a miscellaneous tickable service
static int TICKID_QUEST
          the tickid representing the ticking of a quest script
static int TICKID_READYTOSTOP
          the tickid representing the impending stop of a service
static int TICKID_ROOM_BEHAVIOR
          the tickid representing the tick of a behavior on a room
static int TICKID_ROOM_ITEM_REJUV
          the tickid representing the resetting of an item that rejuvenates
static int TICKID_SOLITARYMASK
          modifies a tickID to designate that this object should tick by itself.
static int TICKID_SPECIALCOMBAT
          the tickid for an special combat service
static int TICKID_SPECIALMANEUVER
          the tickid for an special combat service
static int TICKID_SPELL_AFFECT
          the tickid representing the ticking of a spell on a non-mob object
static int TICKID_SUPPORT
          the tickid for a system support task
static int TICKID_TIMEAUCTION
          the tickid for a slow auction service tick
static int TICKID_TRAP_DESTRUCTION
          the tickid representing the destruction of a trap
static int TICKID_TRAP_RESET
          the tickid representing the resetting of a trap
 
Method Summary
 int getTickStatus()
          A coded status for this object during the period where its tick method is being called.
 java.lang.String name()
          The nice displayable name of this instance of this object
 boolean tick(Tickable ticking, int tickID)
          this is the method which is called periodically by the threading engine.
 
Methods inherited from interface com.planet_ink.coffee_mud.core.interfaces.CMObject
copyOf, ID, initializeClass, newInstance
 
Methods inherited from interface java.lang.Comparable
compareTo
 

Field Detail

TICKID_LONGERMASK

static final int TICKID_LONGERMASK
modifies a tickID to designate a longer wait before declaring dead.

See Also:
Constant Field Values

TICKID_SOLITARYMASK

static final int TICKID_SOLITARYMASK
modifies a tickID to designate that this object should tick by itself.

See Also:
Constant Field Values

TICKID_MOB

static final int TICKID_MOB
the most common tickid, representing the tick of a mob

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Constant Field Values

TICKID_ITEM_BEHAVIOR

static final int TICKID_ITEM_BEHAVIOR
the tickid representing the tick of a behavior on an item

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Constant Field Values

TICKID_EXIT_REOPEN

static final int TICKID_EXIT_REOPEN
the tickid representing the tick that automatically closes open doors

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Constant Field Values

TICKID_DEADBODY_DECAY

static final int TICKID_DEADBODY_DECAY
the tickid representing the decay tick on a corpse

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Constant Field Values

TICKID_LIGHT_FLICKERS

static final int TICKID_LIGHT_FLICKERS
the tickid representing the going out of a light

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Constant Field Values

TICKID_TRAP_RESET

static final int TICKID_TRAP_RESET
the tickid representing the resetting of a trap

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Constant Field Values

TICKID_TRAP_DESTRUCTION

static final int TICKID_TRAP_DESTRUCTION
the tickid representing the destruction of a trap

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Constant Field Values

TICKID_ITEM_BOUNCEBACK

static final int TICKID_ITEM_BOUNCEBACK
the tickid representing the returning of an innkey to the front desk

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Constant Field Values

TICKID_ROOM_BEHAVIOR

static final int TICKID_ROOM_BEHAVIOR
the tickid representing the tick of a behavior on a room

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Constant Field Values

TICKID_AREA

static final int TICKID_AREA
the tickid representing the standard tick of an area

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Constant Field Values

TICKID_ROOM_ITEM_REJUV

static final int TICKID_ROOM_ITEM_REJUV
the tickid representing the resetting of an item that rejuvenates

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Constant Field Values

TICKID_EXIT_BEHAVIOR

static final int TICKID_EXIT_BEHAVIOR
the tickid representing the ticking of a behavior on an exit

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Constant Field Values

TICKID_SPELL_AFFECT

static final int TICKID_SPELL_AFFECT
the tickid representing the ticking of a spell on a non-mob object

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Constant Field Values

TICKID_QUEST

static final int TICKID_QUEST
the tickid representing the ticking of a quest script

See Also:
Constant Field Values

TICKID_CLAN

static final int TICKID_CLAN
the tickid representing the ticking of a clan object

See Also:
Constant Field Values

TICKID_CLANITEM

static final int TICKID_CLANITEM
the tickid representing the ticking of a clan item

See Also:
Constant Field Values

TICKID_EMAIL

static final int TICKID_EMAIL
the tickid representing the ticking of the smtp server

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Constant Field Values

TICKID_READYTOSTOP

static final int TICKID_READYTOSTOP
the tickid representing the impending stop of a service

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Constant Field Values

TICKID_LIVEAUCTION

static final int TICKID_LIVEAUCTION
the tickid for a live auction tick

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Constant Field Values

TICKID_TIMEAUCTION

static final int TICKID_TIMEAUCTION
the tickid for a slow auction service tick

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Constant Field Values

TICKID_MISCELLANEOUS

static final int TICKID_MISCELLANEOUS
the tickid for a miscellaneous tickable service

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Constant Field Values

TICKID_PROPERTY_SPECIAL

static final int TICKID_PROPERTY_SPECIAL
the tickid for a miscellaneous tickable service

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Constant Field Values

TICKID_ELECTRONICS

static final int TICKID_ELECTRONICS
the tickid for an electrical proactive action service

See Also:
Constant Field Values

TICKID_SUPPORT

static final int TICKID_SUPPORT
the tickid for a system support task

See Also:
Constant Field Values

TICKID_SPECIALMANEUVER

static final int TICKID_SPECIALMANEUVER
the tickid for an special combat service

See Also:
Constant Field Values

TICKID_SPECIALCOMBAT

static final int TICKID_SPECIALCOMBAT
the tickid for an special combat service

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Constant Field Values

TICKID_BEAMWEAPON

static final int TICKID_BEAMWEAPON
the tickid for a beam weapon in motion

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Constant Field Values

STATUS_NOT

static final int STATUS_NOT
a tick status constant representing the state of waiting for tick access

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Constant Field Values

STATUS_START

static final int STATUS_START
a tick status constant representing the state of just starting its tick access

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Constant Field Values

STATUS_CLASS

static final int STATUS_CLASS
a tick status representing CLASS part of its tick access

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Constant Field Values

STATUS_RACE

static final int STATUS_RACE
a tick status representing RACE part of its tick access

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Constant Field Values

STATUS_FIGHT

static final int STATUS_FIGHT
a tick status representing COMBAT part of its tick access

See Also:
Constant Field Values

STATUS_WEATHER

static final int STATUS_WEATHER
a tick status representing WEATHER part of its tick access

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Constant Field Values

STATUS_DEAD

static final int STATUS_DEAD
a tick status representing DEAD part of its tick access

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Constant Field Values

STATUS_ALIVE

static final int STATUS_ALIVE
a tick status representing ALIVE part of its tick access

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Constant Field Values

STATUS_REBIRTH

static final int STATUS_REBIRTH
a tick status representing OTHER part of its tick access

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Constant Field Values

STATUS_OTHER

static final int STATUS_OTHER
a tick status representing ALIVE part of its tick access

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Constant Field Values

STATUS_END

static final int STATUS_END
a tick status representing the end of its tick access

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Constant Field Values

STATUS_BEHAVIOR

static final int STATUS_BEHAVIOR
a tick status MASK representing the tick access of an associated behavior

See Also:
Constant Field Values

STATUS_AFFECT

static final int STATUS_AFFECT
a tick status MASK representing the tick access of an associated effect

See Also:
Constant Field Values

STATUS_SCRIPT

static final int STATUS_SCRIPT
a tick status MASK representing the tick access of an associated script

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Constant Field Values

STATUS_MISC

static final int STATUS_MISC
a tick status MASK whose meaning is class dependent

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Constant Field Values

STATUS_MISC2

static final int STATUS_MISC2
a tick status MASK whose meaning is class dependent

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Constant Field Values

STATUS_MISC3

static final int STATUS_MISC3
a tick status MASK whose meaning is class dependent

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Constant Field Values

STATUS_MISC4

static final int STATUS_MISC4
a tick status MASK whose meaning is class dependent

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Constant Field Values

STATUS_MISC5

static final int STATUS_MISC5
a tick status MASK whose meaning is class dependent

See Also:
Constant Field Values

STATUS_MISC6

static final int STATUS_MISC6
a tick status MASK whose meaning is class dependent

See Also:
Constant Field Values

STATUS_MISC7

static final int STATUS_MISC7
a tick status MASK whose meaning is class dependent

See Also:
Constant Field Values
Method Detail

name

java.lang.String name()
The nice displayable name of this instance of this object

Specified by:
name in interface CMObject
Returns:
the displayable name of this object instance
See Also:
Environmental.Name()

getTickStatus

int getTickStatus()
A coded status for this object during the period where its tick method is being called. The statis is defined, at least in part, by constants in this interface STATUS_*. STATUS_NOT should be returned when the objects tick method is not currently in execution. It should never return STATUS_NOT when the objects tick method is in execution.

Returns:
the numeric status of this object
See Also:
tick(Tickable, int)

tick

boolean tick(Tickable ticking,
             int tickID)
this is the method which is called periodically by the threading engine. How often it is called depends on the parameters passed to the threadding engine when it is submitted for thread access. Typically the period is once per TIME_TICK period, but that is determined when the object is submitted to the thread engine.

Parameters:
ticking - a reference to this Tickable object
tickID - the TICKID_ constant describing this periodic call, as defined in Tickable
Returns:
true always, unless this object no longer wishes to ever tick again, in which case false
See Also:
Tickable, ServiceEngine, TickableGroup